[ EASY LEGEND ] LEEROY MECH MAGE
- Last updated Oct 24, 2015 (Warsong Nerf)
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Wild
- 23 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5140
- Dust Needed: Loading Collection
- Created: 9/1/2015 (TGT Launch)
- LusTrouZ
- Registered User
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- 4
- 2
- 13
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Battle Tag:
LusTrouZ#1462
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Region:
US
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Total Deck Rating
87
Using this Deck and a Variation of Secret Pally I've hit legend 3 times S17, S18 and S19.
Feel free to ask any questions through the questions or through twitter.
Card Choices:
Blood Knight - with the amount of Secret Pallys on ladder still, adding this will increase the matchup into your favour. Having the option on turn 3 to drop a 6/6 after a turn 2 annoyatron is also very strong in other matchups
Mana Wyrm - a 1/3 one drop can fight against other early game minions as it threatens to become bigger with spells. it also signals that you are playing Tempo mage
Unstable Portal - the output from this card can wildly increase the odds of winning the game it can pull out some unexpected combos
Blastmage - dropping this on curve can put a lot of pressure on the board as well as help clear token and make effective trades
Polymorph: Boar - acts as a way past a taunt or and additional finisher
Leeroy - acting as a pseudo Fireball for 5 mana to add an additional finisher
Fel Reaver - one attack from this should put the enemy in range of all of the burn in this deck
Loatheb - often seals the game when setting up for 2 turn lethal and it often stays alive for that extra 5 damage to face
Why isn't there _______ in the deck?:
Archmage Antonidas - without tinker town technician in the deck there isn't a way to guarantee getting extra fireballs and with the use of Leeroy and Fel Reaver the game is a lot shorter.
Mad Scientist and Secrets - having secrets in the deck slows down the explosive starts that mech mage can start off with and losing tempo by drawing or a secret defeats the purpose of this aggressive version of mech mage
Tinkertown Technician - although with mechs this card is a 4/4 sometimes you need to guarantee you have a mech on board for an on curve Blastmage. Tinkertown would be more effective in a slower mech mage including Archmage Antonidas
Mulligan:
The deck has six 1 drops so you always want to mulligan for them so you have control of the early game to freely play your and flood the board with mechs. Cogmaster + a 2 mana mech is one the best starting hands as it acts as a threat for any almost any 2 drop the enemy can play. For each matchup there is a card you want to be looking for.
vs Warrior & Rogue - Cogmaster + Snowchugger + Mechwarper
vs Druid & Hunter - Cogmaster + Annoyotron + Mechwarper
vs Mage & Warlock - Mana Wyrm + Frostbolt + Cogmaster
vs Paladin & Shaman - Cogmaster + Mechwarper + Blastmage
vs Priest - Cogmaster + Frostbolt + Mechwarper
The worst matchup at the moment is vs Dragon Priest as right now they have effective 1-4 drops vs mechs.
When to go face:
The goal of the deck is to race the enemy to 0 health, but the deck plays out more similar to a Tempo deck than a Face deck. Making efficient trades from turn 1-4 and going face when the board is clear will be more effective than going face all the time. When you have burn in hand you can opt to go face more often to put them in range to end the game by turn 8. An exception to not trading would be when you have multiple minions behind an Annoyotron.
Be sure to give the deck an upvote if you like it :D
Follow me on Twitter @LusTrouZ
are you still using this deck on the ladder.i made my first legend with this deck a few months ago but i think it may not be viable anymore.thanks anyway=)
Hi, Is this deck still viable in the current méta ( at least rank 5 ) ?
I will be replacing Leeroy with Arcane golem and loatheb with Clockwork or azure drake . will this be good replacement ?
is okay
I recommend replacing Blood Knight with another Fel Reaver. Fel Reaver is a double edged sword but I recommend you keep playing them in this version of mech mage.
I guess no, this card's terrible. You'd better replace it with an arcane golem imo (in french : golem arcanique)
I replace Fel Reaver with Azure Drake.
You TWO GUYS obviously dont know what youre talking about. Basically with NOT EVEN ONE BGH in the meta, Fel Reaver s are FUCKIN INSANE. Im running Amaz version with Piloted Sky Golem and Blood Knight and im just farming secret paladins all day long. I never had a chance to play a lot bcs of work and stuff, but i went winstreaked to rank 5 from 8 in less than 1 hour.
Imagine what you could do with whole month of farming ...
Fel Reaver are favored if there aren't too many BGH running around and ruin your day. A 8/8 on T5 or T4 is a huge tempo swing, a 5/5 + 1/1 is quite lackluster since this deck aims to finish game asap.
I'm liking the deck. This is my first time ever really using mage deck a lot. I am lacking the Loatheb and leeroy so I replaced them with Arcane Golem and Junkbot.
I'm getting completely ran over with this deck at higher ranks. I have every card needed and am getting SMASHED by almost every class. Mech mage is dead.
Can you talk a little bit about how much to go face vs when to trade?
I assume this is not a "face at all costs" deck. Is it correct to assume it plays more like zoo, making value trades where you can, otherwise going face?
I don't have two Fel Reaver or leeroy so I'm running this deck with one reaver a clockwork knight as place holder and 2 poly boar to make up for no roy and the deck still works fine. Haven't really made up my mind on boar yet most of the time for me I end up using it on taunters instead of a finisher but I guess that's what's nice about it you have the option.
Without both Fel Reaver and Leeroy the deck is a lot slower, but its possible to replace them with Piloted Sky Golems and Arcane Golem.
it's not that much slower I have been winning every game so far by turn 6-7 I just started playing this season today got from 16-10 in couple hours. When I open few more packs I will be switching out the clockwork for a Reaver but for now the knight has been pretty nice.
Leeroy can be replaced with Arcane Golem; 2 less damage may cost a few games though.
No. You can try Venture Co. Mercenary, but 8-8 better 7-6
I got rekt by you, I think. I Saw Fel Reaver discard a fire ball and you played all your burn and felt safe at 7 health. then laughed when i got leeroy'd.
I went from rank 15 to 5 today with this deck, my question is how you deal with dragon priests, they seem to be my #1 struggle even if I get a great hand, their 1 and 2 dragon drops are just so beast mode, and if they get up twilight drakes it just over
Dragon Priest has been the worst matchup vs this mech mage deck, you need to remove as much as possible in the early game before they velens their mnions. I'm glad the deck has been working for you though :D
Same here, I've got 17 wins, 6 losses with this deck, and five of those losses are dragon priests.