Legendary Execution - Inferno Mage
- Last updated Oct 19, 2015 (TGT Launch)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 11200
- Dust Needed: Loading Collection
- Created: 8/30/2015 (TGT Launch)
- user-17180457
- Registered User
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- 44
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
1562
Hey Guys, this is Brooklyn-san reporting for duty once more and this time, it is getting infernal! I want to mention here and now, that this Deck is related to the first Firestorm Deck which was the first real Grinder Mage overall. Therefore it is likely that you experience with this Deck are much different compared to Firestorm 2-4. This Deck is much more difficult to play, much slower, but it is amazing fun to play! This is the reason why i strongly recommend that you read the Guide first and if there are Videos, you watch them, if you are not familiar with playing a Grinder Mage.
READ THE DAMN SPOILERS MY FRIENDS AND LEAVE A 1+ IF YOU HAD FUN! THANK YOU ALL SO MUCH!!
Legendary Rank
Inferno Instructional Series - S18 - Full Playlist provided by MarineKingHS
- Inferno Mage Control - S18 - Instructional Part 01 (vs Wallet Warrior)
- Inferno Mage Control - S18 - Instructional Part 02 (vs Midrange Hunter)
- Inferno Mage Control - S18 - Instructional Part 03 (vs Aggro Mage)
- Inferno Mage Control - S18 - Instructional Part 04 (vs Totem Shaman)
- Inferno Mage Control - S18 - Instructional Part 05 (vs Tempo Mage)
- Inferno Mage Control - S18 - Instructional Part 06 (vs Ramp Druid)
- Inferno Mage Control - S18 - Instructional Part 07 (vs Demonlock)
- Inferno Mage Control - S18 - Instructional Part 08 (vs Handlock)
- Inferno Mage Control - S18 - Instructional Part 09 (vs Fatigue Mage)
- Inferno Mage Control - S18 - Instructional Part 10 (vs Midrange Hunter)
- Inferno Mage Control - S18 - Instructional Part 11 (vs Mech Priest)
- Inferno Mage Control - S18 - Instructional Part 12 (vs Mech Mage)
- Inferno Mage Control - S18 - Instructional Part 13 (vs Mech Mage)
- Inferno Mage Control - S18 - Instructional Part 14 (vs Patron Warrior)
- Inferno Mage Control - S18 - Instructional Part 15 (vs Midrange Paladin)
- Inferno Mage Control - S18 - Demo vs Tempo Mage by Pro Player (TingTong)
Gameplay Screens
Mulligan
You always, always want to mulligan for your Mad Scientist!
Top Tier list is :
Mad Scientist, Frostbolt, Twilight Guardian, Explosive Sheep
- Keep Explosive Sheep against Hunter,Shaman, Paladin and Zoo Warlock.
- Keep Polymorph against Priest and Handlock.
- Keep Big Game Hunter against Handlock
- Keep Illuminator against face Decks. (if you are running him over Ice Barrier ofc)
- Keep Twilight Drake against Warrior,Priest,Handlock, Druid and Rogue if you have one in
Matchups
This Deck excels in Aggro and Control Matchups. Its weaker Matchups are around the Midrange Decks, which means a ratio around 50% at worst case. I never experienced anything under 50%.
To be more specific :
- Facehunter = Strong
- Midrange Hunter = Medium
- Rogue = What`s a Rogue? Strong
- Freeze Mage = Strong
- Tempo Mage = Medium
- Warrior = Strong
- Ramp Taunt Druid = Strong
- Ramp Double Combo Druid = Medium to weaker
- Shaman = Medium to Strong
- Token inspire/Secret Paladin = Strong
- Priest = Strong
- Handlock = Medium to weaker
- Control Paladin = Strong
Majordomo Executus
Written by author SirFunchalot
Most cards should be fairly obvious, so I’m only going over a couple of cards choices that might seem strange.
So I know what you’re all asking so I’m going to address this early; yes I’m playing Majordomo Executus on purpose, no this isn’t a gimmick, no I don’t just have him to troll, yes I really do play him in games, and yes he really does help win games we would not have if he was another slow legendary like [card]Sneed's Old Shredder[/card] or Ysera. Majordomo is the ultimate in value IF you can protect yourself, which this deck most certainly aims to do. Yes there will be times when your opponent plays [card]Big Game Hunter[/card] and then [card]Kezan Mystic[/card] and kills you but they would eventually have beaten you with that [card]Kezan Mystic[/card] anyway if they had a board that you couldn’t deal with so this point isn’t really relevant a lot of the time. So when is Majordomo good? He’s actually insane against other control decks once you enter the late stages of the game and you have around 5-10 cards left in your deck and you can stick him on a relatively empty board, and this happens a lot more often than you’d think when you play a deck as slow as this where games often take 20 minutes to complete (if you don’t lose super fast to perfect aggro starts when you have a bad hand). What domo does that other slow control finishers don’t is that he gives you access to a threat in the form of a Hero Power that you can use every turn for the rest of the game that your opponent can NEVER remove. He’s threatening in the control mirror for the very same reason why Lord Jaraxxus is so strong, he simply gives you gas until the game is over and the only way your opponent can prevent you from having access to that threat is to kill you. “Die Insect!” the hero power of our elemental lord of fire is basically akin to a 2 mana Deadly Shot or Pyroblast every turn which against other slow decks is pretty much absurd since you’re either putting your opponent on a very quick clock by blasting their face with a ton of damage or you’re killing their board for 2 mana without having to use actual cards to do so allowing you to save them for emergency situations. Majordomo is at his best against all forms of Priest, Handlock, Control Warrior and Ramp Druid (the variant with taunts and no combo), since these are all slow grindy decks that actually get demolished by your new hero power and have relatively few if any ways to burst you down to 0 without anything existing on their board. The matchups where majordomo is at his best tend to also be the more difficult matchups for the deck overall so he’s a welcome inclusion.
So now that you know what Mr. Executus can do I want to address a commonly asked question “But SirFunchalot, can’t your opponent just pop your Ice Block, then kill [card]Majordomo Executus[/card] and then do 8 more damage to your face and kill you?!”. The answer to this is yes however it is extremely unlikely. This deck is so defensive and contains so much healing that you’ll often find yourself entering the later stages of the game with 18+ HP yet due to our plethora of defensive cards this can still be a safe time to deploy the majordomo as even if our opponent can answer him and pop our block it’s not that hard to keep yourself protected on the following turn.
Written by author Brooklyn
I decided to Quote what SirFunchalot said about Majordomo Executus because if someone nails it, he nails it.
Helpful things
- Playing Explosive Sheep on empty Board against token decks can be quite suprisingly usefull. It has some kind of Doomsayer effect.
- If you Play Majordomo Executus and have Ice Block up, your opponent can procc your block, activate Majordomo and than kill you after it at the same turn!
- If you transform to Ragnaros, you will lose all armor!
- Keep your Frostbolt for situations where you have to act immediately like killing a Flametongue Totem behind taunts or whatever. It is better so sacrifise your weaker Minions on a trade before you waste your Frostbolt.
- Polymorph things like Voidcaller, Buffed Void Terror, Sylvanas Windrunner, Tirion Fordring.
- Bait Hex against Shaman before you relie on your duplicate, it can be pretty obvious if you play a secret + high value minion.
- Coldarra Drake is a Card you will almost always hold on to, until you are in Ragnaros form to double heropower after it.
- Explosive Sheep counters Northshire Cleric
- If you want to cut Duplicate, be aware of the fact that this Card is one of the main reasons why Grinder Mage is a strong Control Deck. I wont doubt it can work, but you have to compensate for it with more drawpower then. (I found this change actually even better for now.)
- If any possible, try to play Majordomo Executus on empty Board and on game stages, where it comes to Topdecking. This is the point where he is most powerful, as Minion itself and when you transform into Ragnaros. Also, if your Opponent is runs a Board spamming Deck, keep Boardclears ready, because this is a indirect counter to your Ragnaros Hero Power.
Ice Barrier and Illuminator
I decided to give this particular case a extra slot. Those Cards are both working just fine with this Deck, but the reason why i want to explain this a bit is because i ran myself a long time Ice Barrier over Illuminator. I felt like Ice Barrier is superior against quick Face Decks because my Mad Scientist dropped them for me, so i didnt had to spend any Mana or a Turn for my protection on it.
So why did I change? Yeah, as much as I fell for the easiness of having Ice Barrier, did i feel that my early game was kinda super boring. Also I wanted to have some actuall 3 Drops but i coudl not afford it to lose my Heal/Armor for it, so Illuminator was the only viable Choice here. Illuminator is able to heal you much more yes, but also i felt like they heal for 4 and then die. So I thought fuck, 4 vs 8 Heal, god damn it. But the truth is that if Illuminator gets killed, he also soaks up additionally 4 points of Damage. Simple. To put this straight, Illuminator Heals for 4, but has unlimited potential, whereas Ice Barrier has not.
A thing worth mentioning here is, that Ice Barrier pushes your health when it gets activated while you are in Ragnaros Form and Illuminator can only heal what has been taken from you. This is a downsite that made me hesitate a long time on putting Illuminator in this Deck. So if you decide to go for the Illuminator build, keep this in mind and think about using Alexstrasza for your own face is even more important than before.
It`s hard to well which solution is the right one for you because it all comes down to either personal preferences or/and if you are experiencing a facedown rush where you cant use Illuminator or have bad RNG and you dont get the Ice Barrier in time.
When and what to Tech, Card choices and replacements
- If you are facing a justified amount of Handlocks, try to sub Explosive Sheep for Big Game Hunter, also it is possible to include Arcane Intellect for one of it.
- You can switch between Illuminator and Ice Barrier.
- Chillmaw can be replaced by Baron Geddon
- Ragnaros the Firelord can be replaced by Dr. Boom, Faceless Manipulator
- Majordomo Executus can not be replaced
- Azure Drake could be replaced with Harrison Jones if you like, but i didnt needed to.
- Alexstrasza cant be replaced as she is too vital for this Deck as finisher and most important life saver
- Coldarra Drake is a Card which could be replaced by a Garrison Commander but i think the version as Dragon is better
- Baron Geddon can be replaced by Sylvanas Windrunner, Nefarian, or Ragnaros the Firelord. Keep in mind that Ragnaros is also weak against board spam.
- Twilight Drakes can be included for a Azure Drake. I`m not completely sold on Twilight Drakes on Mage because you cannot tap like a Handlock. Eventhough, they are insanly powerful if you can stack your Hand in control Matchups.
- If you dont need Big Game Hunter, try a Duplicate.
Dude, I think this deck could really use Animated Armor. My deck is running:
-1 Dr. Boom, -1 Coldarra Drake, -1 Ice Barrier, +1 Flame Leviathan, +2 Animated Armor.
Not sure I have the absolute most ideal substitutions, but I'm testing it now. Works alright so far, the Animated Armors work very well, although I'm considering subbing -1 Ice Block for +1 Ice Barrier just for that card.
What's the strategy vs Druid here? Not aggro druid, but the Mid range or Combo druid? They seem to be the class that's beating my a lot with this deck
I just played about 20 games with this deck (switched Dr. Boom with Flame Leviathan )
I've won most games against control decks. But I lost ALL games against Secret Paladin. Don't know how I should handle those. Doing fine until Turn 6 and than I got destroyed by the Mysterious Challenger followed by Dr. Boom
Honestly I got no clue how to deal with Paladin (I am Rank 12 now)
Dude honestly, try Flame Leviathan. Not joking, it crushes aggro like secret paladin. I'm thinking instead of Dr. Boom.
I did it - worked perfectly. 5 wins out of 5 games. I love the effect against aggro decks!
Just got killed during a winning situation with Flame Leviathan -.- (had ice block but that doesnt protect you)
Here is a different version of it, if you like changing around.
http://www.hearthpwn.com/decks/349980-when-hell-freezes
Dude, honestly, this is the best deck I've ever played. It's so insanely fun and I love all the insane fire and damage shenanigans. I crafted a golden Majordomo Executus literally just for this deck man, WELL PLAYED!
Iam really glad to hear such things! Thank you very much!
Does Echo of Medivh have a place in this deck? Would seem good if it goes to fatigue, especially if you have Alex on the board.
I dont think echo would fit this Deck!
I have never played against fatique Warrior.
Outvalue them. Control Warrior is a pretty easy Matchup.
Ragnaros the Firelord is just in this deck for his solid damage and is not a must, I'd say. Any big creature will have a similar effect, like a North Sea Kraken or maybe even a Molten Giant if you don't have a good legendary. Rend Blackhand is not a bad idea considering the Dragon synergy, but his requirement that target must be a legendary may be too restrictive. Nefarian is also a decent choice for Dragon synergy. The best replacement for Chillmaw is probably Abomination, but the extra damage from Chillmaw really works well against decks like Patron Warrior in ways that Abomination might not. As noted in the replacements section above, Coldarra Drake can be replaced by Garrison Commander, but I strongly recommend keeping Coldarra Drake. If you are in Ragnaros form with 10 mana then the two cards' effects will be the same when played, but if Coldarra Drake survives the first round you can do 40 damage with your hero power the round after! :) Also the Dragon synergy helps a lot as you tend to keep it in your hand until end-game.
This deck is great. I'm quite new, and try not to use other's decks, I love tweaking my own, but this sounded fun so I tried it. I had a few problems against rush decks so I ditched the healbot, an azure drake and a sheep for an unstable ghoul, an acolyte of pain and an illuminator. Now it's working a treat, maybe I just needed to get the feel of it and didn't need the changes. Today I've owned face hunters, freeze mages and patron warriors, so satisfying, bring on the secret paladins! Thanks for the deck :)
My main problem seems to be priests at the moment, I had one who mind controlled Ragnaros off me and then disposed of Majordomo with a polymorph he'd thought stealed, after I knew he'd used up shadow word death. Gutted.
What about change: Azure Drake for Sludge Belcher x1 or x2? And what better Sludge Belcher orTwilight Guardian?
Sludge only serves one purpose and that is to taunt. Both Azure Drake and Twilight Guardian provide more synergy with this deck as they are Dragons and will activate the other Twilight Guardian and not least Chillmaw when in your hand. More importantly, Azure Drake's card draw is key, and the spell damage helps a lot. Leave Sludge out and go with 2 Azure Drakes and Twilight Guardians - for sure. You don't need Sludge here.
i cut [card]Explosive Sheep[/card] X2, , a [card]Baron Geddon[/card] and a [card]Chillmaw[/card]
then i replaced with Blizzard X2, a Kobold Geomancer , a Bloodmage Thalnos
it seems to be working fine, any other suggestions for the replacement? cuz i don't have [card]Baron Geddon[/card] and [card]Chillmaw[/card]
I don't agree with your choices, but if it works then that is good for you! ;) Basically, if you don't have Baron Geddon, I recommend replacing it with either 1 Blizzard, or Ragnaros the Firelord, if you are not using it already. If you are, then replace it with Sylvanas Windrunner. If you don't have any of those, pick Nefarian, which you can get through BRM. The best replacement for Chillmaw is Abomination. The 2 Explosive Sheeps you should really keep in as early game board clears by hitting it with your own Hero Power.