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Aggression Magic

  • Last updated Feb 11, 2014 (Beta Patch 4482)
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Wild

  • 13 Minions
  • 17 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 840
  • Dust Needed: Loading Collection
  • Created: 2/10/2014 (Beta Patch 4482)
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This is my first deck, it's a modified Mage deck I made that works off using early game control to stabilize into the later game and commence with some beat down.

Basically, boardwipes are Arcane Explosion and Flamestrike, with Azure Drakes and the Archmage giving +Spell Damage.

Acolyte Of Pain, Gnomish Inventor, Azure Drake, and Arcane Intellect are the main draw engines in the deck.

Mirror Image and Sen'Jin Shieldmasta act as big blockers to stall into the late game or until you have boardwipes ready.

Mana Wyrm can be a great early game agressor, or even late game, if he gets triggered multiple times.

Polymorph, Fireball, Frostbolt, and Arcane Missiles are for utility/removal, best kept to use when absolutely necessary.

Pyroblast is a one-of for the finish, as you shouldn't need more than one.