Faction Token/Roar Druid (Legendary rank)
- Last updated Feb 14, 2014 (Beta Patch 4482)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 7240
- Dust Needed: Loading Collection
- Created: 2/10/2014 (Beta Patch 4482)
- faction123
- Registered User
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- 4
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- 15
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Battle Tag:
Faction#1375
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Region:
US
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Total Deck Rating
239
This is the Druid mid-range deck that I used to get from rank 4 to legendary.
Check out my stream at http://twitch.tv/faction60 to see this deck in action
It's focused on early/mid game board control into a savage roar finish using the tokens generated by Violet Teacher and Imp Master, but can also hold its own in long games due to 2x Anicents of Lore and Cenarius.
Legendary replacements:
Replace Leeroy Jenkins with a mid-game drop of your choice. An Auctioneer or Druid of the Claw for example.
Nat Pagle is not really easy to replace, I'd say he wins 1 out of every 10 games by himself which is huge for a card that's 1 slot in a deck of 30. Replace with Thalnos if you have him, otherwise I'm not too sure.
Cenarius should probably be replaced with an Auctioneer
If you don't have 2 of these legendaries, I would definitely suggest going with 2x Argent Squire as they are very good against hunter and warrior aggro and can survive for a long time to be buffed by power of the wild or savage roar.
Bad matchups: Reynad Aggro Warrior, Shaman with good lightning storm RNG, Giants Warlock. All of these are winnable depending on draw luck, however.
Good matchups: Aggro warlock, mid-range warlock, Standard Rogue, Control druid, Aggro hunter
Mulligan strategies:
Mulligan hard for 2 and 3 drops against almost every class. Against aggro warlock keep a swipe and any claws/wrath/2 or 3 drop minions, and against aggro in general keep the claw/wrath. Always keep innervate no matter what the matchup is, and if your hand has innervate completely change your mulligan strategy, ie: keep 4 and 5 drops that you plan to innervate.
Went from rank 12 to 3 with a variation of this deck. The deck list posted is however already widely recognized (probably because it was posted here), and most opponent will know how to play against it. However, if you change a deck a little bit, you can still surprise people, even at the upper rank.
effective against Shaman and Hunter. I have win rate 60 and 80 against them. Loses hard to warrior though.
Really, idk what im doing wrong.... i've lost 7/7 matcches so far, 3 lock giants and in 3 of the others 4 matches i just draw all 4+ cards, even AFTER mulligan a hole 4+ hand... Idk if i just had a HUGE bad luck or what is happening but i just drop from 12 rank to like 15/16 :/ some other advice?... Btw i dont have the legends so i run a 2 squire and auctioner just like i've read that migth be good
If you're playing against Handlock, try to take them from 20->0 in one go. Hold back and flood the board before savage roar.\Floating them at 10-20 HP for too long is a recipe for Molten Giant -> Argus, which can be really paindful.
ok, that help me a lot.... now i can understand better how to counter that annoying giants. also dont drop they life so far make Jaraxx useless cuz they never gonna play it. My real threat now are those hunters and they "allways for the face" decks. It's ridiculous how just spaming a hero power and attacking with charge minions they just won like 70% of the games
I went ahead and replaced Auctioneer with Cenarius for good in this list, after trying him today he's absolutely incredible for this deck. My overall winrate went from 60% to 80%+ and I climbed 40 legend ranks with that 1 change.
As Tphijaker said, Squire is what I meant. Squire can often live for 3 or 4 turns at a time because it's annoying to remove so it's a very nice target for power of the wild, savage roar, argus or cenarius. It's also really good at trading against your opponents 1 drops, or making up that extra 1 damage you might need to finish a creature. For example if you have a squire on the board, you can use it to finish off a damaged golem instead of using hero power, saving you 2 mana for the turn and giving you a nice tempo advantage.
That should work pretty well. And I didn't mean roar or power JUST a squire, but that it stays alive and is a nice extra target for them.
Tried this deck and went down a bit in ranks with it. I didnt have a single match, where I could benefit much from the token guys.
Everybody is killing them the next turn or I end up with a 1/4 minion on the board doing nothing.
I tried to add SotF but usually its a dead card in my hand, because I cant take boardcontrol.
The Managrind video on the front page was interesting, but never seems to happen the way he beats opponent. Must be US server stuff :/
I somehow doubt legendary on US server is much worse than whatever rank you're at in EU. You can't copy a netdeck and expect immediate results, you could very well be playing it quite wrong.
There's people here for whom the deck isn't working and others for whom it's working very well.
That's the problem with NA- everyone is netdecking and expecting to get legend. As soon as you put a unique deck in the meta (all of Reynad's decks for example), it blows everything away, until it's posted and people copy it, then bitch that it was a bad deck. I'm American so I can say this, this kind of gaming is typical American personality; everyone wants immediate success without the work
Did you even understand what I wrote? O.o
Your first sentence indicates, that you are replying to my post. The rest is so wrong, it hurts my eyes....
"Must be US server stuff :/"
mhh yeah that wasnt quiet well explained. I meant, its probably from us server because ppl play a bit different there, so maybe this deck works better there.
I'm testing replacing the Auctioneer with Cenarius right now to help out in longer games and it seems pretty OK. He is kind of a dead card in a lot of games that don't go the distance though.
+1 good point.
I don't think everyone has adapted their decks to it in like a day. This is NOT an aggressive deck, this is a mid game deck much like Rogue which aims for early board control. It's not like it falls over immediately to any taunts. You control the board until you can combo your opponent to death with damage from your hand/savage roar a huge board.
I'm still getting 60% win rate in legendary so it's not like it's as bad as you say.
I went 17-1 from Rank13->Rank7 with this deck tonight. I had been previously stuck around this rank playing taunt druid and aggro hunter. You might just be doing it wrong bruv. My one loss was to a taunt Druid who innervated out a 5/10 AoW and then faceless copied it next turn. Standard small taunts like tazdingo or argus buffed are easily dealable with swipe/wrath/claw/kotg.
Most games ended well before 10 mana. With Nat + Azure Drake + Wrath + 1-2 other draw mechanics, you will never not have Savage Roar (or at the very least Leeroy / Power of the Wild / Treants) towards the end.
If you are overly concerned about people playing hyper-defensively you can always swap 1-2 cards for Starfire or Tinkmaster.
Thanks for the post, Faction! Obviously this was fluky success.. but still quite amazing.
<FYI -- I ended up switching Cult Master for Auctioneer with good success. >
Force of Nature + Savage Roar alone is 14 damage. If you had one single other minion on the board / claw, you're approaching 20. A standard play for me might be consistently getting things cleaned up t1-6, t7 ancient of lore w/ draw, t8 play 1-2 more minions, t9 force+roar. If the opponent is focusing solely on removal they will eventually run out of gas.
Don't be discouraged though, I've already played through dozens of "legendary" decks where it didn't work out for me. What rank are you currently at?
I have seriously only lost one game with this deck. r18->r15 1 loss so far
How about Cult Master instead of Gadgetzan Auctioneer or Nat Pagle for draw - with all those tokens you could draw a lot!