Faction Token/Roar Druid (Legendary rank)
- Last updated Feb 14, 2014 (Beta Patch 4482)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 7240
- Dust Needed: Loading Collection
- Created: 2/10/2014 (Beta Patch 4482)
- faction123
- Registered User
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- 4
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- 15
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Battle Tag:
Faction#1375
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Region:
US
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Total Deck Rating
239
This is the Druid mid-range deck that I used to get from rank 4 to legendary.
Check out my stream at http://twitch.tv/faction60 to see this deck in action
It's focused on early/mid game board control into a savage roar finish using the tokens generated by Violet Teacher and Imp Master, but can also hold its own in long games due to 2x Anicents of Lore and Cenarius.
Legendary replacements:
Replace Leeroy Jenkins with a mid-game drop of your choice. An Auctioneer or Druid of the Claw for example.
Nat Pagle is not really easy to replace, I'd say he wins 1 out of every 10 games by himself which is huge for a card that's 1 slot in a deck of 30. Replace with Thalnos if you have him, otherwise I'm not too sure.
Cenarius should probably be replaced with an Auctioneer
If you don't have 2 of these legendaries, I would definitely suggest going with 2x Argent Squire as they are very good against hunter and warrior aggro and can survive for a long time to be buffed by power of the wild or savage roar.
Bad matchups: Reynad Aggro Warrior, Shaman with good lightning storm RNG, Giants Warlock. All of these are winnable depending on draw luck, however.
Good matchups: Aggro warlock, mid-range warlock, Standard Rogue, Control druid, Aggro hunter
Mulligan strategies:
Mulligan hard for 2 and 3 drops against almost every class. Against aggro warlock keep a swipe and any claws/wrath/2 or 3 drop minions, and against aggro in general keep the claw/wrath. Always keep innervate no matter what the matchup is, and if your hand has innervate completely change your mulligan strategy, ie: keep 4 and 5 drops that you plan to innervate.
Hello, thank you for the Deck it´s really powerfull. I´ve seen you at twitch using Druids of the claw, could you tell me what had you moved out? I tried -1Azure Drake -1Argus Defender / +2Druid of the claw and it seems to be a more comfortable deck if your early is poor, also charge mode is useful if you are rushing them hard. What did you do and why? Thanks for your attention.
I like the idea of this deck a lot, but I don't have enough to build it 100%, so I made a few changes, using some druid cards I've got in packs.
I have 22 of the listed 30 cards, so I switched the missing 8 cards as follows:
Nat Pagle x Argent Squire
Harvest Golem x Knife Juggler
Leeroy Jenkins x Druid of the Claw
Defender of Argus x Soul of the Forest
Keeper of the Grove x Spellbreaker
Violet Teacher x Starfall
Ancient of Lore xStarfire
Cenarius x Gadgetzan Auctioneer
I know some cards don't fulfill the same role of the card they're replacing, but I've found they sometimes work fine.
My question is...what should I be replacing ASAP?
I wouldnt bother playing it if I missed that many cards.
ok first off i want to say i've used your deck to much success I'm rank 3 right now but I never seem to be able to beat control warriors. they always kill whatever unit I put on the board then they just stall until they get a legendary up and they also have so much armor that i can never possibly lethal him not to mention whirl wind kills all my tokens. Any tips or is this a bad matchup
It's kind of a hard matchup but it's doable. You need to use your savage roar early on the second you get minions on the board. 3 minions that can attack=savage roar now. Cash in your damage and then try to kill them with a combo from your hand at some point later on. The main thing is you won't be able to keep minions up very long so sitting on roar is a bad idea.
Very cool interesting deck. i have played with a lot of success
[Bad english coming]
how about Illidan Stormrage as another token creator ? for every card played summon that 2/1 mininons.
imo, costs too much for this deck.
the point of Violet Teacher and Imp Master is that they're cost effective and you can start swarming the board by the midgame (or even early game if you have innervates and/or coin against classes that can't punish you for it that early on). a 6 mana creature really kills momentum and you can't really use it with innervate until turn 4 and by then they have enough answer to remove your illidan. and 5 hp for a 6 mana creature... iffy.
just played it for a few games. the synergy is pretty damn amazing with violet teacher, imp master and the +atk spells, suddenly your 1/1's become viable minion removals in a turn.
+1 good deck so far
whats the best card to replace the Ancient of Lore ?
Can I play this without the legendaries ?
Fun idea, but totally useless deck. 1 taunt and you lose automatically. don't get the exact card combo you need EVERY turn, lose automatically. 1/1 minions, die so easily to aoe, lose automatically.
You have absolutely no idea what you're talking about. You WANT TO KILL MINIONS with this deck. This isn't a facehit aggro deck. Who would look at it and think that? What part of this list screams "aggro" to you?
Way too many people try netdecks and just go berserk with rage after losing their first game where they have no idea what they're doing.
Don't post if you're rank20 -- thx. Deck has no issues with what you describe.
For those of you having trouble maybe check out my stream, I'm getting good winrates in legendary still and I explain my play so maybe it'll help you play the deck better.
http://twitch.tv/faction60
what changes did you find you have to make to this list (if any) when you get to legendary?
The current list is up to date
What about Onyxia? With all these buff cards I can imagine it being really useful.
Too slow, this is a midrange deck, it can't afford multiple high cost finishers.