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TGT Dragon Warrior

  • Last updated Aug 24, 2015 (TGT Launch)
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Wild

  • 23 Minions
  • 3 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 13320
  • Dust Needed: Loading Collection
  • Created: 8/24/2015 (TGT Launch)
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  • Total Deck Rating

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Hello,
So I just crafted these new TGT dragon cards and built this deck and played it on EU Legend. To this point, I won 8 out of 8 games, which is of course not a big sample size, but I think you can still see that the deck is pretty good by that.
This deck is by no means in it's final form and I am still questioning some cards. 
Cards I consider to discard from the deck:
Blackwing Technician - At first I forgot about this card and didn't play it for the first few games and I didn't miss it too much. It can also be inconsistent sometimes even though the deck runs a lot of dragons.

Varian Wrynn - Huge lategame threat. But because it comes out so late, sometimes you don't have a lot of strong cards in your deck. The few times I actually got to play it, I was not really that convinced about the card. I am still going to leave it in the deck for the time.

Shield Slam - I decided not to run Shield Block in the deck because this deck is more minion heavy / midrangy which of course makes Shield Slam a bit weaker. I am still currently playing one copy.

Grommash Hellscream - Most of the games with this decks you win with board control, not AlexstraszaGrommash. It still is nice for trading, but I might test Icehowl instead (though I don't have it yet).

Alexstrasza's Champion - At first I thought this card would just be a worse Fiery War Axe but it turned out to be pretty strong. I think 2 copies are fine.


Cards I am considering to add:
Deathwing - Big dragon, late game threat, strong with Varian. In the first few games I actually ran my golden Deathwing but I dropped it out because he was sitting in my hand a lot of times.

Brawl - I decided not to run Brawl because you will try to maintain board control with this deck from the beginning of the game. I might still consider to run a copy.

Rend Blackhand - Also run him at first but the meta is far too fast for him. Your opponent rarely plays big legendaries.
 
Sludge Belcher - With the Addition of Twilight Guardian we already have a really strong Taunt minion and I never really liked the Belcher in Control Warrior. I am really happy to finally run another taunt minion instead!

Master Jouster - I was unfortunately only able to open a few packs and didn't get this card and didn't feel the need to try this card. But I think it is a serious consideration to put in the deck!

Further observations: Similar to standard control hunter, this deck destroys Face Hunter. An early Twilight Guardian can already be the death of the Hunter, especially in conjunction with an Armorsmith behind. Justicar Truehart is also really strong in this deck - unlike I thought before playtesting it. If you get the time to play it, the hunter stands almost no chance.
Though I only played one game against a double combo druid I immediately felt how this deck has a much stronger chance to win against this deck. Because you can curve out really strong with valueable minions it is a lot harder for the druid to develope a strong board.


I will keep updating this list. Please comment your thoughts and card ideas!