+1
Favorite this Deck

Beast Druid

  • Last updated Aug 24, 2015 (TGT Launch)
  • Edit
  • |

Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 5860
  • Dust Needed: Loading Collection
  • Created: 8/24/2015 (TGT Launch)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    9

View 4 other Decks by user-5135626
BBCode:
Export to

Deck will need testing in particular:

Knight of the Wild looks bad. I feel like it needs either taunt, a better reduction mechanic (the one that Frost Giant has for example, or having the cost reduced from opponent beast summons) or being a beast itself. Having him in hand and play THREE beasts in the first three turns (that is, with the coin) is practically impossible. So in the best reasonable scenario it will cost 5. But then, at 5 we want to play a 7/7... In any case, it's here to be tested, but it will be probably the first one to be dropped.

Force of NatureSavage Roar might not be relevant in a deck without shredders, especially since our plan is to win with big dudes in the mid game. I will experiment replacing Force of Nature and Emperor Thaurissan (which is not very strong without the combo) with Sylvanas Windrunner, Ragnaros the Firelord or Ancient of War/Volcanic Lumberer. Then i will test the further replacement of Savage Roar with another Mulch.

If beasts will prove to be too few (I doubt it), Power of the Wild will be tested, otherwise Wildwalker (another card that i feel bad) will squeeze in.

Will let you know how the deck will do. In the meantime any comment/feedback is much appreciated.