+1
Favorite this Deck

Divine Shield Aggro Druid

  • Last updated Aug 24, 2015 (TGT Launch)
  • Edit
  • |

Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1800
  • Dust Needed: Loading Collection
  • Created: 8/24/2015 (TGT Launch)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    33

View 26 other Decks by user-14611511
BBCode:
Export to

I met this deck in casual play and I made my own version of it, because it's a cool concept. Your win condition is board control.

You basically buff your minions, making the Divine Shield value even better for it's cost. If you really need to, you make value trades. Try to push for lethal on t5-t7/8 with Power of the Wild, or Savage Roar. Combo is there as a panic button vs stall-y midrange. This plays a lot like the old divine zoo.

DEBATABLE INCLUSIONS

* Keeper of the Grove This might be too slow, might be that Ironbeak Owl + Mind Control Tech is better.

* 2nd Defender of Argus: might be too slow, maybe better if it's one of the druid buff+taunt spells/a tech slot.

* Blood Knight: This is a questionable inclusion, but it can be another win condition if your opponent doesn't clear your board. King Mukla could work too, as it fulfils a similar function vs aggro, and can help when forced to make value trades with your shielded minions vs midrange. So either another tech slot, or KM, or BK.

* Force of Nature: I like combo vs the current, slower meta. Especially as you would run SR anyway (at least one, likely both). Treat the FoN as another meta slot, imo.

NOTABLE MULLIGANS

Mulligan for a good curve, and don't be afraid to use your hero power to clear. It doesn't matter that you are low on health if they're dead.

Don't mulligan for Annoy-o-tron unless you expect your opponent to be a faster deck than you (mech shaman, face hunter), or it's a liability in the late game (patron warrior).