Miracle Rogue
- Last updated Dec 14, 2015 (Explorers)
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Wild
- 11 Minions
- 19 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6780
- Dust Needed: Loading Collection
- Created: 5/29/2013 (Beta Release)
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Miracle Rogue was first created by a player name Sveno. He created the deck before Hearthstone was even playable. Then sometime later after balance changes, a guy that went my the name of Travis built it again, and that is the original post on Hearthpwn. Then, it was nerfed again. After that, a very popular player named Kolento remade the deck in the summer of 2014. Finally, miracle rogue was nerfed again. The nerfs to both Gadgetzan Auctioneer and Leeroy Jenkinskilled the deck.
The History of Rogue
Beta Travis Miracle
Kolento Miracle
hi, what is the point of gang up? i mean what card u would copy
What ever card is useful in that match up. Copy ctrl warr threats etc.
dude can you add two gang up ? it will be awesome since you have low minons not much you can remove 1 shiv and put it or whatever card you want but i think it will be awesome what do you think about that ?
What could I replace Sludge Belcher* with?
Get sludge Belcher. idk Senjin
if you have Arcane nullifier X-21 its 2/5 can't target by spells or hero power its machine put it if you don't have it then put senjin as he said
Aww, a Sap is okay
a second Gang Up
No, 2 would be too much.
Use sap
but you put big gamer hunter to kill strong legendary so what is the point to sap it and he play it again and kill you by it o.O?
Hi! Very nice deck. But may be 2 sprints is too much?
And may be take Chromagus? It's work very well (10 mana: chromagus + shiv (double draw) + prepare + shiv or fan of knives (double draw).
Chromagus would be bad you can not spend your turn just playing an 8 drop and doing 1 damage.
Hey Flood,
its great to see a rogue deck from you that doesn't cost 12k to craft. What's the winrate with it actually? Also i have few questions, like the absence of the Emperor, which seems to be one of the strongest cards in game atm, and especially in a deck that aims to pull of a deadly combo to end it (as i think it does). Also two sprints, while sprint is so slow, and i believe it is your opinion i remember that one sprint in a deck is enough. Or kobold being a weak card (that could be when you were asked for Bloodmage substitute, but still).
At the end, is it worth crafting as it is right now or it could be changed alot soon? I always really enjoyed your decks and had both fun and great winrate with them and i didn't play rogue for a bit (because it required a lot if legendaries to be viable). Also, do you consider building/updating your mage deck? It was really strong but needs some changing i believe.
Sorry for long post, looking forward for your reply ;)
hey DersimePL,
I do not have enough space for emporor actually and I feel it is not needed right now. Also this list was uploaded to play better VS aggro because that is what I was playing that day. There is no real combo at the end, it is more midrange cycle and spell power that is why kobold is in because I feel bloodmage was not enough. Sprint is not that slow, preping it out can change the game completely
I would just craft decks that you can have fun with as far as updates will go I will not be adding more essential legendaries to this list.
I have taken my mage off the site for now, but if you have question about it feel free to PM me :)
Why would you call this deck a Miracle Rogue? It seems more like a control
A lot of cycle cards
Flood you should make either a Arcane Golem Miracle or Malygos Rogue. I've had a great success with both but im not the best deck builder.
Is there a video i can watch to learn and see what the decks like?
sometimes