Murloc Shock!!!!
- Last updated May 4, 2016 (Old Gods)
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Wild
- 24 Minions
- 4 Spells
- 2 Weapons
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 6280
- Dust Needed: Loading Collection
- Created: 8/18/2015 (Blackrock Launch)
- SeaGiant
- Registered User
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- 2
- 9
- 21
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
68
UPDATE!!!! I asked Kripparian to try my deck in one of his earlier vids, and he made a refined version that is very cool. Go check it out at https://www.youtube.com/watch?v=0Mwr_OXLrbU
Well, the Old Gods had been whispering to me ever since they revealed Vilefin Inquisitor, Bilefin Tidehunter, and of course [card]steward of darkshire[card]. These cards have finally given Murloc Paladin the tools it needs to be a force in this bold new meta! So lets get to talking about our fun new toys :)
Vilefin Inquisitor: Perhaps the most important addition for this deck. Turning your tokens into tokens with a Murloc tag is obviously a very big deal in a Murloc deck because of all the buffs these lil' guys can receive/give. You only need one to activate the effect for the entirety of the game, even so, having 2 copies gives you a better chance of getting it in mulligans and a greater chance of drawing it.
Steward of Darkshire: The reason I said Vilefin Inquisitor is "perhaps" the most important card added to this deck is because of how utterly ridiculous this card can be. Using this card in combination with Murloc Tidehunter or [card]bilefin tidehunter[card] is simply amazing. Even giving a few murloc tokens divine shield is strong, as they retain the shield even if they are buffed beyond 1 attack after they are summoned.
Bilefin Tidehunter: This card is a great addition to any Murloc deck regardless of class because it's effect is so awesome. While the slime is only a 1/1, this 1/1 taunt can and will be the difference between you winning and losing. It has already protected me from lethal twice since release. The more important thing it provides is the early protection for fragile murlocs. All around great card for Murloc decks.
Divine Strength: As if 3 great new cards for our style of play were not already plenty, we also get the gift of this card. Amazing for any aggro style Paladin deck in general, this card fixes the glaring weakness of Murlocs, namely their low health in early game situations. Worried about playing that [card]grimscale oracle[card] turn 2 against mage? No problem, play it and buff it out of hero power range :)
Mulligan Guide: I feel that mulligans are a big part of the game, so I will explain what I am looking for in my opening hand.
Ideal (Always Keep):
Vilefin Inquisitor (Only one though), Murloc Tidecaller, Bilefin Tidehunter, and Divine Strength
Great (Keep most of the time): Murloc Tidehunter, Grimscale Oracle, and Abusive Sergeant.
Solid (Keep if other cards are worse): Murloc Warleader. Steward of Darkshire, and Coldlight Seer.
Terrible (Never keep): Sea Giant favorite card, but not for the early game :( Divine Favor always mulligan this, and Tirion Fordring is to help finish games when you are stalling out.
I had same experience on my second try with Murloc deck....just check this:
https://goo.gl/jHJNyj
Just in case you don't know (I didn't until recently when I got my first Warleader out of a pack and got the OME reward!):
<<Old Murk-Eye is a reward from the quest Mrglglglgl!, which requires you to unlock all of the Murlocs in the Basic and Expert card sets.>>
You're welcome, there's also the "golden" quest (which as an FTP player is going to take me a lot longer):
<<There is a Golden version of the card that is also available through a different quest, Golden Mrglglglglgl!, which requires you to collect all the Golden Murlocs in the Basic and Expert card sets.>>
I'm going for Golden Mrglglglglglg right now, I just need to level up Rogue/Priest and I'll have all golden Murlocs :D
What rank do you need to get all the heroes to to get them all golden?
For Rogue and Priest its 53-54 and that will unlock Murloc Tidehunter/Murloc Raider gold respectively. I have every other murloc golden (Druid to 54 gets both Bluegill Warriors and Warloc to 54 gets both Grimscale Oracles..)
You do know You only have until 1st of may to get that quest, right? after that it will only be obtainable through crafting.
Hi, Why have a zombie chow ?
With Sir Finley Mrrgglton I no longer need it to be a bridge minion, so now it is gone :)
- 1x Divine Favor & - 2x Knife Jugglers
+ 1 more Grimscale Oracle & + 2 Coldlight Oracles
Made it to rank 13 from 15 with this deck I just swapped out the Ooze for a Argent Protector
Divine favor is used because of all the low-cost minions/spells this deck can play. At 3 cost, the card is never truly too slow for a shock deck. Especially when you can get 4-5 cards for 3 mana, cards that can then be played easily for the aforementioned values.
Murloc Knight actually might be too slow, or even better on its own in mid-range. That being said, I think this deck will always run at least one if only because of the potential power of the card in a Murloc deck.
Competitive Spirit is very hard to get on more than 2 minions, but even if it buffs two minions, that is still getting good value. I have found the +1/+1 very significant, especially if given before dropping War Leader or another buff.
He wanted to say that deck is slower than face paladin, and too slow for Divane Favor. You can't spend your hand fast enough.
replaced sea giant with deathwing, noone will ever expect it
hahahhaha I love the idea, especially considering I just unpacked a copy of Deathwing muahaahahhahahahahahahahaha
11-1 This deck is really fun to play. Brings tears to my eyes.
Just had an awesome game. My Murloc Knight summoned another Murloc Knight while i had a Mulroc Tidehunter and Grimscale Murloc on the board it was gg after that. This deck is now 6-1 for me. Cheers.
hahaha, I love those games. Murloc Knight is simply ridiculous sometimes. Even at its absolute worst you get a 1/2 with the murloc tag so its never truly a bad deal. Happy to see people enjoying my deck!
The deck concept is great. I went 2-2 at rank 12. It really hurts not having concentration. I'll be looking at adding those back in and removing some of the non murloc attack buffs.