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Murloc Shock!!!!

  • Last updated May 4, 2016 (Old Gods)
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Wild

  • 24 Minions
  • 4 Spells
  • 2 Weapons
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 6280
  • Dust Needed: Loading Collection
  • Created: 8/18/2015 (Blackrock Launch)
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  • Total Deck Rating

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UPDATE!!!! I asked Kripparian to try my deck in one of his earlier vids, and he made a refined version that is very cool. Go check it out at https://www.youtube.com/watch?v=0Mwr_OXLrbU

Well, the Old Gods had been whispering to me ever since they revealed Vilefin Inquisitor, Bilefin Tidehunter, and of course [card]steward of darkshire[card]. These cards have finally given Murloc Paladin the tools it needs to be a force in this bold new meta! So lets get to talking about our fun new toys :)

Vilefin Inquisitor: Perhaps the most important addition for this deck. Turning your tokens into tokens with a Murloc tag is obviously a very big deal in a Murloc deck because of all the buffs these lil' guys can receive/give. You only need one to activate the effect for the entirety of the game, even so, having 2 copies gives you a better chance of getting it in mulligans and a greater chance of drawing it.

Steward of Darkshire: The reason I said Vilefin Inquisitor is "perhaps" the most important card added to this deck is because of how utterly ridiculous this card can be. Using this card in combination with Murloc Tidehunter or [card]bilefin tidehunter[card] is simply amazing. Even giving a few murloc tokens divine shield is strong, as they retain the shield even if they are buffed beyond 1 attack after they are summoned.

Bilefin Tidehunter: This card is a great addition to any Murloc deck regardless of class because it's effect is so awesome. While the slime is only a 1/1, this 1/1 taunt can and will be the difference between you winning and losing. It has already protected me from lethal twice since release. The more important thing it provides is the early protection for fragile murlocs. All around great card for Murloc decks.

Divine Strength: As if 3 great new cards for our style of play were not already plenty, we also get the gift of this card. Amazing for any aggro style Paladin deck in general, this card fixes the glaring weakness of Murlocs, namely their low health in early game situations. Worried about playing that [card]grimscale oracle[card] turn 2 against mage? No problem, play it and buff it out of hero power range :)

Mulligan Guide: I feel that mulligans are a big part of the game, so I will explain what I am looking for in my opening hand.

Ideal (Always Keep):

Vilefin Inquisitor (Only one though), Murloc Tidecaller, Bilefin Tidehunter, and Divine Strength

Great (Keep most of the time): Murloc Tidehunter, Grimscale Oracle, and Abusive Sergeant.

Solid (Keep if other cards are worse): Murloc Warleader. Steward of Darkshire, and Coldlight Seer.

Terrible (Never keep): Sea Giant favorite card, but not for the early game :( Divine Favor always mulligan this, and Tirion Fordring is to help finish games when you are stalling out.