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RAGER MAGE: Future meta

  • Last updated Aug 24, 2015 (TGT Launch)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 7240
  • Dust Needed: Loading Collection
  • Created: 8/15/2015 (Blackrock Launch)
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  • Battle Tag:

    Zjnx#2345

  • Region:

    EU

  • Total Deck Rating

    28

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NEW META RAGER MAGE DECK:

Hi my name is Zjnx, a British hearthstone player. And i believe that a new meta deck will be made possible thanks to the release of the new cards Ice Rager and Effigy. I have dreamed about this deck, and tried thousands of versions, but none have ever worked. But a new dawn is coming, where users can play a deck completely revolving around Ragers. And this deck will undoubtedly take the world by storm. Below is my complete guide on how to play this deck. And i can assure you that this will win most games because i ran many tests in several of the most popular hearthstone simulators. Have a nice day.

Rager Mage art

FULL AND DETAILED EXPLANATION OF CARD CHOICES:

Every card in this deck is either a Rager or a card that synergises with a Rager.

Unstable Portal:                                                                                                                                               This cheap spell offers card draw and you have the chance to summon another Magma Rager, Ice Rager or any other card that is being used in this deck. 

Duplicate:                                                                                                                                                          "There aren't enough Ragers to put in a deck" I hear people cry. But fear not, because with Duplicate, you can create four more Magma Ragers or Ice Ragers.

Effigy:                                                                                                                                                                 The reason for this is simple. Whenever one of your Magma Ragers, Ice Ragers or Mind Control Techs die, another Magma Rager or Ice Rager could be summoned.

Mirror Entity:                                                                                                                                                      This deck will become so successful that everyone will be playing it. So this card can give you another Magma Rager or Ice Rager whenever the opponent plays their own.

Echo of Medivh:                                                                                                                                                  This card is a blessing from the gods. It's a good way to fill up your hand again and having two copies of this spell in your hand gives you the possibility of creating up to fourteen new Magma Ragers or Ice Ragers. Wow!

Wee Spellstopper:                                                                                                                                           No one ever uses this card, but it does a great job at protecting Ragers. Seriously, most spells could kill a Rager, so they need all of the protection they can get.  

Ironbeak Owl:                                                                                                                                             Taunts are Ragers worst enemy apart from spells. Even a Goldshire Footman could stop a Magma Rager in its tracks. This card is supposed to be used to silence your enemies taunt minions so that your Ragers can attack your opponents face for massive damage.

Recombobulator:                                                                                                                                         Once you have played your Mind Control Techs or have a low health Ice Rager, you can use this card to turn them into a full health Ice Rager.

Ice Rager:                                                                                                                                                           The star player of this deck. However, this version is weaker than the Magma Rager when playing against Priests who run Vol'jin

Magma Rager:                                                                                                                                                     The legend that started the dream. Five damage for three mana? Now that's value!

Mind Control Tech:                                                                                                                                         This has a similar purpose to Mirror Entity. When your opponent plays their Magma Ragers or Ice Ragers you can steal theirs and play a three/three, gaining massive tempo.

Faceless Manipulator:                                                                                                                                   The game will only let you put four Ragers in your deck, but for two extra mana each, you can have two more! Also, if your opponent plays a Rager before you have drawn yours, you can copy theirs.

Sylvanas Windrunner:                                                                                                                                   Yet another way to steal your opponents Magma Ragers or Ice Ragers. It is also good to have a non-Rager minion to trade with to help keep your precious Ragers protected.

Stormwind Champion:                                                                                                                                 This is not seen much in constructed, but because the Magma Ragers and Ice Ragers are so weak, this card (and the extra one health it give to all minions)  is sometimes vital to their survival. This will stop enemy Mages from pinging your Magma Ragers with their hero power. 

Kel'Thuzad:                                                                                                                                                     Why fear the weakness of a Magma Rager or a Ice Rager when they can simply be re summoned every time they die. This incredible card can allow you to theoretically summon an infinite number of Ragers. 

Sneed's Old Shredder:                                                                                                                           I wasn't sure about this at first, but then i realised something. When this thing dies it can summon another Sylvanas Windrunner or Kel'Thuzad which are already included in this deck for already explained reasons. Note: for some strange reason, Magma Rager cannot be summoned from this Mech, despite it's legendary status.

Nefarian:                                                                                                                                                           This is a very versatile card. It is only included in this deck because of the spells it could give you. Useful spells you can get include: any mentioned in this deck, Power Word: Shield, Ancestral Spirit, Conceal and the list is nearly endless.

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Mulligans and Strats:

Try to get Magma Rager or Ice Rager in your starting hand. The sooner you play them the better.

-  Against Mage, keep hold of Wee Spellstopper because of their hero power.

- Throw anything that doesn't cost three or less mana back into your deck.

- Against mirror, keep Mirror Entity and Mind Control Tech.

- If you feel like Nefarian is too slow, or you want to make this deck Big Game Hunter proof, then swap him for a Mad Scientist, because this deck includes many secrets.

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BONUS FACT:

If you ignore Kel'Thuzad, this deck gives you the possibility to own up to 38 different Ragers! But because of Kel'Thuzad, you can have an infinite amount.

UPDATE

I am totally getting wrecked by this deck in ranked look at this legit proof. I have created a monster. Please kill me...

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I hope this guide will help you fulfil your dream of owning your own Rager army. 

Thanks for reading,

Zjnx.