Non-budget Warrior Beat Down
- Last updated Jan 29, 2014 (Beta Patch 4482)
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Wild
- 21 Minions
- 4 Spells
- 5 Weapons
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 5000
- Dust Needed: Loading Collection
- Created: 1/28/2014 (Beta Patch 4482)
- user-13112586
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Total Deck Rating
40
This is what it seems to me a very obvious beat down deck, it is an improved version of Raynalds F2P warrior, it is focused on out damaging your opponent but it has very strong tools to deal with StriCros Druid, like The Black Knight, which Raynalds version obviously does not include, but also with a few modifications to make it stronger against taunt decks. Reason I focused on this was because in the current meta, there is absolutely nothing Raynalds deck struggles with except taunt decks, so getting rid what I consider weak cards like Nightblade and Dark Iron Dwarf turns this deck into a very agressive but not as hasty deck as the original version, which is still very strong against other aggro decks, but gives you great options to deal with control decks.
Blood Knight to deal with Sunwalker since it is becoming popular again and it is extremely powerful to drop Argent Squire into Coin -> Blood Knight, many times resulting into a 5 o 6 turns win.
I also include Shattered Sun Cleric in this version to make Faerie Dragons a huge threat, or to kill 3 drops with Harvest Golem and getting Board control with it plus Weapons, making it hard for other mid range decks to keep up.
- Ideal Hands:
Going first:
a) When you are first and you're facing a non-control deck: idealy you want Fiery War Axe and Argent Squire along with any 3 drop, idealy Harvest Golem to get cheap 2 for 1's. and maybe not Blood Knight, you should only keep Blood Knight IF you think your squire will keep the shield according to the match up, example being: opponent is a minion heavy class and will summon a minion rather than using hero power to remove your shield on turn 2, leaving you the chance to weapon the summoned minion and have a higher chance to keep the shield up on your 1 drop.
b) When you're facing a control class: your best hand would be Argent Squire, Faerie Dragon and Shattered Sun Cleric, this hand will ensure around 10 to 15 damage on the first 3 turns, making it easy to finish them off with charge minions and weapons throughout the game while they try to regain board control.
Going Second:
a) When you're facing a non-control deck: This is very straight forward, you want Fiery War Axe, Faerie Dragon, Bloodsail Raider and any 3 drop except Blood Knight. With this hand, if your opponent summons anything turn 1 you'll get rid of it with your weapon and summon Bloodsail Raider next turn and then your 3 drop. If he doesn't summon anything, you coin into Faerie Dragon and next turn weapon whether he summoned a minion or not just to zerk him down or to destroy the minion, this hand is almost a free win.
b) When you're facing a control deck: Here the dream is Argent Squire and Blood Knight so you can coin into him getting a turn 2 6/6 minion, making it very hard for any class to deal with so early in the game ensuring a huge chunk of their HP. Along with that hand I would recommend Fiery War Axe to get rid of early threats while you take chunks of his HP with your Blood Knight.
Those are the dream hands, but in general all you really need is to start with at least 1 or 2 drops in your starting hand and you should be perfectly fine throughout the game, try to avoid using Leeroy Jenkins as removal, use him as a finisher, or as a pre-finisher; taking him from 10 to 4 hp making him focus on summoning taunts and finish them off with Mortal Strike
I went from rank 13 to 3 in just 2 days good job!
Needs 1 Whirlwind for those pesky murloc decks.
It's an interesting deck...but I can't overcome aggro...which is what the current meta is of course. I'm rank 17 (was 14, I've lost several in a row). I do well in the early game...but by late game the opponent has too many minions on the field for me to counter and I lose. I've lost several in a row now this way. Haven't won yet.
I use a deck based on this, it's cheaper but so far works pretty well for me:
Went from 20 (was trying out a lot of stuff) to 13 in one evening. We will see how far this goes on.
Thanks for throwing your version up here. I tried your version, but with no positive result. I've lost 100% of all matches with this deck. That's not an exaggeration. I cannot win a single match either in my rank (which is now 17 due to losing so many times with it) or in Casual mode. There are very few decks that I've had a zero success rate with...this happens to be one of them. For me at least, this is one of the all-time worst decks.
how did you lose? how did you play? maybe it just doesn't suite your playstyle?
There's no doubt that it just doesn't suit my play style (as I said, "for me at least, this is one of the all-time worst decks" - referring of course, to the op's deck and all its minor variations - it wasn't a slam against your deck...I apologize if it came across that way).
I don't recall now how I lost. All I know is that it was one of the rare decks that just didn't work, at all. This was frustrating to me because I try out all sorts of decks. And at a minimum, I usually have a 50/50 w/l rate with them. It's extremely rare that I find a deck that nets 0 wins. Every other warrior deck I've tried I've at least had some success with.
Sometimes no matter how hard you try some days you can't win a game. Maybe just you where unlucky?
I just made this deck because my quest was Warrior today - I *never* play Warrior but I am familiar with all the cards presented and found it to be easy and intuitive to play.
I beat a Rogue, twice in a row. It felt glorious -- as my main is a Priest (level 38) and I hardly ever beat Rogues in ranked. Was great fun!
Awesome deck! I'm using this build with Spellbreaker x2 instead of Leeroy Jenkins and The Black Knight , works well for taunters and other troublesome abilities.
Feels like this deck just rolls over and dies to rush decks/decks that flood the board fast. We have no AoE removal, and really no early removal besides War Axe, and most opponents have no trouble trading favorably with our delicate minions. I don't know, everything seems to fall apart of me if I don't start with WarAxe and curve perfectly.
Yup, finding the exact same thing.
I know they'd be very hard to replace but what would be good replacements for Leeroy and Blood Knight? I'm currently using 2 Dark Iron Dwarves instead. I have other Legendaries such as Rag, Gruul, and Malygos but none of those seem like they would work for this deck and there mana cost seems too high also as this is more of a rush deck. Thoughts?
I rushed from 20 to 13 with my deck which is based on this.
Having a hard time vs druids, pallys, and double argus. Any strats vs certain classes? and matchups?
Me want legend. Any good Warrior decks out there for high ranks ?
I can not get past level 13 with this deck ... arrives before the reset to 11 .... strange, I feel that the deck is not as effective. : (
whats the highest rank this deck could get last season ?
Grom hellscream obviously
Thanks for sharing this amazing deck!
I was hanging around rank 12-11 for a bit before giving this deck a try; I made it to rank 9 before calling it a day and waiting on the reset. The only trouble I had was with terrible card draw. In my experience, unless your opponent also draws poorly, if you don't have those key mana curve cards off the bat it can be very difficult to catch up vs. other aggro/rush decks (e.g. murlock lock, hunter). I would say that this deck has the potential to destroy anything but is more heavily reliant on the luck of the draw than perhaps some other decks.
Nevertheless great deck!