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[Wild] Silver Hand Recruit Midrange Paladin

  • Last updated Apr 14, 2019 (Rise of Shadows)
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Wild

  • 19 Minions
  • 8 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Silver Hand Paladin
  • Crafting Cost: 10480
  • Dust Needed: Loading Collection
  • Created: 7/28/2015 (Blackrock Launch)
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  • Battle Tag:

    rofl8888#2732

  • Region:

    EU

  • Total Deck Rating

    47

View 6 other Decks by rofl8888
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Hello Hearthpwn community!

I'm rofl8888. I play Hearthstone on the EU servers since 2014 and this is my Silver Hand Recruit based Paladin deck. It's my own creation and my first ever deck that I've created and uploaded here.

The aim of this deck is to flood the board with Silver Hand Recruits from your Hero power (Reinforce and The Silver Hand), Muster for Battle, Stand Against Darkness and Silver Hand Regent. When you have a full board, use the Lightfused Stegodon and the two Quartermaster to buff the Silver Hands, so that you can finish off your opponent.

 

How to play:

General Information:

- Usually don't play Muster for Battle on the early turns except you face an opponent who plays an aggro/face deck! Against every other decks, play it when you have the board control, a taunt minoin on the board or you can immediately play a Quartermaster after it. 

- Protect the Silver Hand Regent! Your opponent wants to kill this minion as fast as possible but you need her to constantly create new Silver Hands.

- Play Justicar Trueheart immediately after you got her! The new Hero power (The Silver Hand) is your most important Silver Hand Recruit generator.

- You should use your Hero power every turn!

- Use the weapons (the Ashbringer too) mainly to clear the board!

- Use Divine Favor only if you get at least 2 cards from its effect!

- Play Lightfused Stegodon only if you have min. 2 Silver Hands on the board! The only really bad adaptation you can get is Shrouding Mist, but this depends on whether or not your Silver Hands are already buffed.

- For a better overview on the board, play other minions left beside the Silver Hand Regent! The Silver Hands from your hero power and the ones from her are on the right side of the board.

=> The board should look like this:

Other minions Silver Hand Regent Silver Hand Recruits

The only minion that you could place between the Silver Hands is the Defender of Argus.

Early game:

In the early game you want to get the board control. You have the two Shielded Minibot, the two Knife Juggler in combination with your Hero power and the Coghammer to kill all the early game minions of your opponent. The first minion that you play is the Knife Juggler because if your opponent doesn't kill him in the next round you start to deal some damage. But if your opponent kills him he wasted a card (in most cases a spell) to kill this minion but this minion is not a good target for that spell because of your Silver Hand Regent. For example you play against a mage and you play a Knife Juggler. The next turn the mage kills the Juggler with a Frostbolt but for your opponent it would be better to kill a Silver Hand Regent with this spell or use it to freeze a bigger minion.

When the board control is yours, you can play your first Silver Hand Regent. As I already mentioned, it is very important that you protect her: You can do this with the Defender of Argus and your two Truesilver Champion.

If you come up against an aggro/face deck and the opponent has some weak minions on the board, you can clear it with a Consecration.

Midgame:

Now in the midgame you want to have some Silver Hands on the board to go face or to deal with some bigger minions from your opponent.

Just play Lightfused Stegodon and you can destroy the threats of your opponent. If you have a Solemn Vigil in this deck this would be the best time to play it. When you play against an aggro/face deck use the Sludge Belcher or the Defender of Argus to protect yorself and your minions, especially your Silver Hand Regent. If you need to you can use the Keeper of Uldaman to buff one of your Silver Hands or use it to easily kill an opponent's threat.

If you got Justicar Trueheart until turn 6 play her immediately when you can! First, you have a WAY better Hero power and second, you have a big threat on the board that your opponent wants to kill as fast as possible. From now on when you use your new Hero power and you have a Silver Hand Regent on the board you get 3 Silver Hands for 2 mana!

Now it could be the time to play the Antique Healbot because you play against an opponent with an aggro/face deck or you didn't get a taunt minion yet. The 3-3 body of the Healbot is also a really good target for the Defender of Argus.

Lategame:

Your opponent should now have around 20 to 15 HP. This is the time to destroy him! Play a Quartermaster when you have a few Silver Hands on the board. With the +2 attack from the Quartermaster the Recruits have 3 attack each. When you have 4 on the board this should be enough to destroy your opponent. If not, play a taunt minion e.g. Tirion Fordring to protect them.

I don't have to say much about Dr. Boom. He's the best 7 drop in the game, that means when you have him in hand you should play him. His 7-7 body and the two Boom Bot will help you to kill some minions or to finish off your opponent.

Play Sunkeeper Tarim, when the board is full (min. 2-3 other minions on your side!) or if you need to clear the board. He sets all other minion's attack and health to 3, so now you can kill big threats from your opponent quite easily.

When you're low on health or want to save an important minion from being killed, play Ragnaros, Lightlord to heal you or that minion. He is also a big threat for your opponent so sometimes you can bait out a removal or board clear.

  

Mulligan guide:

The mulligan is very easy:

Always mulligan for/keep Knife JugglerShielded Minibot and Silver Hand Regent.

If you play against an aggro/face deck, also mulligan for/keep Coghammer and/or a Consecration. If you don't get these, mulligan for/keep a Muster for Battle

When you are going first and you have a Knife Juggler and/or a Shielded Minibot you can mulligan for/keep Divine Favor to maybe draw more than 2 cards from its effect because your opponent has The Coin.

Never keep the cards that cost 5 or more mana, Equality  and Keeper of Uldaman. As I mentioned above, Muster for Battle is an exception but you usually shouldn't keep it.

 

Cards:

Alternatives:

- You can replace the Antique Healbot with a Tuskarr Jouster to have a better mid-/lategame minion because he has a 5-5 body insead of a 3-3 body. Another alternative would be Ivory Knight. With this card you get a heal and you can choose another spell from the Paladin's card pool. Maybe you get a 3rd Muster for Battle?

- If you wanna have a more consistent card draw, replace Divine Favor with Solemn Vigil. The mana discount is easy to get and you always draw two cards but with Divine Favor you sometimes draw only 1 or you can't even use it because your hand is bigger than your opponents hand.

- You can replace Coghammer with Wickerflame Burnbristle if you want because these cards do the same thing.

Budget replacements:

Ragnaros, Lightlord - Very hard to replace because this is a unique minion. The best alternative is Guardian of Kings

Tirion Fordring - Very hard to replace because this also is a unique minion. The best alternatives are Sunwalker or 2nd Sludge Belcher or Bog Creeper

Dr. Boom - Force-Tank MAX or War Golem

CoghammerRallying Blade or Unidentified Maul

Justicar Trueheart and Sunkeeper Tarim cannot be replaced with other cards!

Tech cards you may wanna add:

- Golakka Crawler and/or Hungry Crab for Knife Juggler / Shielded Minibot

Acidic Swamp Ooze or Gluttonous Ooze also for Knife Juggler / Shielded Minibot

Skulking Geist for Sludge Belcher

-Spellbreaker for Defender of Argus

-Dragonslayer for Truesilver Champion

 

Other cards that would suit this deck:

Loatheb

Gormok the Impaler

Sea Giant or Frost Giant

Level Up!

Sword of Justice

Garrison Commander

Vinecleaver

Crystal Lion

Steward of Darkshire (If you run this card also consider adding Rallying Blade)

Stonehill Defender

Aldor Peacekeeper

Unidentified Maul

Competitive Spirit

Mukla's Champion

Maiden of the Lake

Cult Master

Lost in the Jungle

 

I hope you like the deck.

If so, give this a +1!

Should I improve something or do you have any suggestions?  

Let me know it in the comments.

 

Cheers!