[TGT] Token Paladin + Mulligan
- Last updated Aug 25, 2015 (TGT Launch)
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Wild
- 22 Minions
- 5 Spells
- 3 Weapons
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 6580
- Dust Needed: Loading Collection
- Created: 7/24/2015 (Blackrock Launch)
- Dustincr
- Registered User
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- 15
- 26
- 124
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
220
Step 1) Spam tokens
Step 2) Put your faith in the light
Step 3) Profit
UPDATE: A lot of different people are asking about subs, taking the deck in a different direction, etc. From what I've noticed, there is a lot of power and flexibility in the token engine; I've even been able to keep up with Control Warriors and other lategame decks with the current aggressive variant. Here's what I consider the token "shell", and you can use this to build your own variants. Card explanations on that deck page.
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Minion (16)
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Ability (2) |
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UPDATE: Some people asked me about a budget version. Below is a version where I cut all the non-adventure epics and legendaries except Quartermaster. Quartermaster is very important in this deck; if you don't have 2 Quartermasters, I would recommend playing something else.
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Minion (23)
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Ability (5)
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Weapon (2) |
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UPDATE: TGT IS LIVE NOW! Feel free to let me know if you test this deck, all feedback is welcome.
First impression: actually better than I thought, Murloc Knight is super good so I'm putting him in, Maiden of the Lake is actually great in conjunction with Quartermaster and Inspire cards and very difficult to remove. Changing list accordingly.
With all the heropower-centric cards being released, you can easily fill up the board card-efficiently using Paladin's hero power, then buff your minions to push damage. Your opponent will have to use boardwipes on recruits in order to prevent a huge Quartermaster turn, but you'll just bring them back.
Then, there are several large threats that synergize with all the token generation. If you have a good board of tokens, dropping a Sea Giant or Frostwolf Warlord can make your opponent choose between single-target removal or AoE. Either way, you win.
If you have any thoughts, feel free to post them in this thread
I realize this is a pretty expensive deck, so subs for f2p-ers/people without a huge collection:
-Bolvar and Justicar -> 2x Stormwind Champion
-Sea Giant -> Volcanic Drake
-Garrison Commander -> Haunted Creeper
-No subs for Dr. Boom or Quartermaster
Mulligan
Played enough games with this yesterday to have a rough idea of how to mulligan. Sorry for the weird format, but this is roughly how I think about it. Subject to change if the meta does.
Equality - Only keep vs Druid in case he innervates out something big, and even then ditch it if you don't already have a good curve.
Shielded Minibot - Best 2-drop in the game, always keep.
Coghammer - keep if you already have a good turn 2 play, otherwise toss it.
Muster for Battle - always keep
Warhorse Trainer - keep if you have no good turn 2 play so you can hero power and trade the token up. Even if you lose the token it's a solid 2/4
Consecration - Always Keep vs Warlock and Hunter. Keep vs Shaman and Mage if you already have a strong starting hand.
Garrison Commander - keep if it's your only 2-drop, don't worry too much about comboing him.
Knife Juggler - Always keep, unless you're holding 2 Shielded Minibots or something
Silver Hand Regent - keep if you curve into it
All other cards - never keep
Check out my other decks!
Did some battles with this deck, and it really put a lot of pressure on the opponent. especially the murlocs, they should never underestimate the value of murlocs!
Have you considered using Mukla's Champion? As the board is always full in my tests, this would make the minions harder to remove with just a single tick, and if you combo it, with 2 ticks, it sound really good.
I will make some test now with Mukla instead of a Maiden and a Warhorse.
Most of the combo pieces in this deck are pretty good even if they are played by themselves onto an empty board. Mukla's Champion has terrible stats and requires a board. I might think about him as a one-of, but right now he seems like a win-more card. If you test it and it ends up being great, let me know.
I played 5 games with 2 Muklas champs in. The games were i played them, they made a huge impact on the board. Forcing the opponent into awkward removals. it may be a win more card in some cases, but i see it more as a defensive card, as you will have a full board more often.
Mages really rekt me !!!
Mage doesn't have good boardclear til turn 7, so use that to your advantage. If Tempo Mage is a problem remember their curve and secrets and make sure you build your board and hand not to be *too* vulnerable to Flamewaker, etc.
No subs for Dr. Boom ... Wow ... Just wow.
You do realize you don't need to put this card into every deck right?
Dr. Boom is in this deck because he's at his best in aggressive midrange. He also provides token synergy. Even if he was nerfed, this would be a good deck for him. You can, of course, sub him but there are no good subs.
Why? Most people save BGH for this very reason.
the muligan here is knife juggler, shielded mini bot, garrison comander and muster for battle only?
tried it a bunch, still losing to fucking face hunter! fuck that aids deck!
4th face hunter i lose at rank 10..fuck this deck
and grim patron isnt much better
either the meta changes more or this deck needs healing or taunts
Solid deck! Could we get a mulligan guide in the future?
This deck is INSANE! I'm getting an ATLEAST 70% winrate! It's crazy! BUT ITS ALSO FUN!
Great job on the deck maker man! You rock!
Have you tried Justicar Trueheart in it? It seems really good.
It was in older deck version and was removed
Why was it removed/what was it removed for?
This deck ended up being more aggressive midrange than I originally envisioned. Justicar would be great if the games went longer, but the 6/3 body seems like too much of a tempo loss with the way the deck works right now.
No man can replace Tirion Fordring!
Hard to replace, best legendary in the game. Maybe a Sludge Belcher.
Sunwalker is ok
best replace for Tirion Fordring is Tirion Fordring
This deck is feels really weak to patron, which is still played by nearly every warrior you see on ladder.
You have to play very aggressively and make sure you Quartermaster your recruits before the Patron combo. Equality + consecrate can clear their board. Patron is a very OP deck though, so it's hard to play around it entirely. Remember they have no AoE other than Whirlwind and none run Brawl, so don't worry about overexposure.