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[S16] Control Legendary Paladin No Limit

  • Last updated Jul 31, 2015 (Blackrock Launch)
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Wild

  • 22 Minions
  • 5 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 9040
  • Dust Needed: Loading Collection
  • Created: 7/22/2015 (Blackrock Launch)
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  • Battle Tag:

    SaintDruG#2563

  • Region:

    EU

  • Total Deck Rating

    3

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Hello,
Let me introduce myself in the hearthstone world, I am SaintDruG, an Admin in ESL as well for Hearthstone.

SaintDruG ESL Admin Profile
No Limit Clan
My Twitch
Movie Vault
Youtube Movie

For my Control Warrior Deck: Here

As Promised a quick video just took it now, sorry for the mic, but you can see how this deck works and have an idea why each card was chosen, if people want more videos, let me know I could do one where I can explain more, or you can follow my streams on twitch.tv/saintdrug7

Small update, Just got to level 3

I am a professional part time gamer, I use to be legend in counter strike source (Check my site), I have videos with my clan with over 100K Views on Youtube and back then Movie Vault.
I stopped ages ago, but legends never die :) This time I am into H.S and I am doing well, with over 4000 wins with my Paladin I love him, and I am preparing soon my Warrior Control Deck too, I like control :) With Control you Control things :)

I have mastered Paladin, tried every deck, Dragon, Aggro Everything.

But because new cards and new types of decks appear, I have managed to make one of the most significant Control Decks that works for me, but I really know the synergy and can answer to any class and any type of play.

Each Card was carefully thought of, and really there is a logic to every single one, and I will explain why.

You can try it for yourself, and you will play it many times, so you will understand why I chose each card carefully, based on the plays of this season.

I am a professional gamer, but in counter strike, many knew me back then, old school, but now I am into hearthstone and its going great, I sometimes stream explaining each game, you can find me on my twitch under my profile.

Ok lets go :)

The Cards:

Zombie Chow:
I mean Just imagine you get Zombie chow in your first pick, this card is so powerful, and can give you a board advantage immediately to any type especially aggro, remember, that you could always use owl, depending on how things go to even silence it, because if you do get, Zombie + 2 shielded mini bots = you won the game, imagine you go Zombie, Mini bot and mini bot round 3, and then must u could be decide to go aggro and push him if he is aggro before he does it. This card is really good you throw it and you feel confident. don't forget that a good combo could be: Zombie Chow turn 1, then coin Coghammer, in round 2. So many ideas you can do.

Equality:
Two is too many, one is great, as usual board clearance with Consecrate, even sometimes muster and that if you want to get rid of Ysera when you play control, or basically any minion. or Board Clearance.

Ironbeak Owl:
You need a silencer, you do. It will help you with taunts (Handlock, Druid..) it will save you many times for many situations, you could even silence in round 3 , 2 against a handlock twilight drake and just make it look so cheap that card, a silencer is needed, and sometimes its good as well against aggro if you have nothing low in mana to play (Haunted creeper etc..) this can be a game changer and could give you the opportunity to have lethal because of this card.

Shielded Mini Bot:
Don't you just love to have 2 of them at your start? this thing is like 2 cards on its own, Paladin is designed to have shield minions, its his job, so this card on round 1 coining it if you don't have Zombie already gives you board advantage, imagine you put 2 of them in round 2, or 3, then you combine defender of Argus, this card is a must and is so powerful even against aggro coz its hard for them to kill it and sometimes would ignore it, which will let you clear two minions on start.

Knife Juggler:
Of course can help with Muster, and even if you don't have Muster,  they will want to remove it immediately, because it works as a taunt, and still is great with Hero Power. So even adding 2, and you don't have a combo it still is a minion that someone wants to get rid of like a taunt.

Coghammer:
This is a great card everytime, Zombie + this = against aggro its over. you go against Dr. Boom, you pop the bombs then throw your BGH and follow with this, you got a mini Tirion :) its just great, you need it, and the ideas to use it are limitless, it saves you, and helps you catch up when you are going down against aggro.

Muster for Battle:
Is a great card, can replenish and fill your board in round 3 and give you a weapon, can let you go with Argus on round 4 create a small good 2 minion taunt, can use it of course with Quarter Master, but you need to know that you can have 1 Combo, if you want to save it to use the Combo it would be good, but still even without quarter it will do you a great job.

Aldor Peacekeeper:
What a card, that's 2 Removal cards right there, fear nothing, he boosts his minions, he is a handlock throws those large 8/8 it just doesn't matter, even early game, its a 3/3 minion, this card is crucial and the main removable cards you have and feel save as Paladin, its powerful, it humiliates that legendary he threw at you and gives you a 3/3 minion on board, use it with Cog, use it anyway you like this card is really crucial and gives you confidence not to fear any large minion laid to you.

Big Game Hunter:
Yes, another removable tool right there :) I simply say, you are control = you need 1. I cannot say other reasons to use it, but as I explained before it can be a bit more than just a removable card, can also be your 4/2 taunt with shield clearing a large minion (Boom, rag) and use the combo of Cog leaving him with a fat 4/2 minion and shield and a 2/3 weapon its like damn, did I really wanted to play Rag, Boom etc...

True Silver Champion:
You just feel good having this 4/2 its just great, it even saved me many times by healing because of it against aggro and taunting and can save you the game, this card can remove literally anything (Equality if you have to..) and heals you 2, against aggro since they use small minions, this means its a free removable with 0 health taken. You feel good having one of these on your first pickup.

Consecration:
Its simple, this is the flagship of Paladin, this card is just amazing, you want to have one just in case, Aggro everything, now listen, after sleepless nights, I just couldn't find it strong against grim, I mean this card against grim is useless it will turn against you, not always you have the equality, but after thinking, I found the solution, if you are going against too many grim patron, I found the answer.
Switch one of your cards:  with Bloodmage Thalnos = there you go :) clear all his lovely patrons and everything, in just turn 6. its simple it hurts him, he WILL concede he will be like No man no, he didn't just use Thalnos and Consecrate. that's all I have to say :)

Defender of Argus:
I mean naturally being a paladin, your hero power is generating a 1/1, use it with Muster, Use it with 2 shielded mini bots, with 1 shielded, late game, this card for Paladin is really good, can block any aggro player and let him trade, or use his silencers early game (so you can be prepared for Tirion) its just a good 4 mana card that can turn your existing minions on board lifting their damage to +1 and health to +1, it just sometimes can be the solution of repopulating your board with a hard combo for him to remove, and its 2/3 so even harder to get rid of .

Kezan Mystic:
I mean, Hunters and mage? for sure in 3 games I will face one of them, really, this card is always good, its even a 4/3 that you can use late game with Argus with many cards, protect it with Sludge in turn 5, if he doesn't remove it, this is a great life changer especially against aggro hunter, even mid hunter, and mostly a killer against a mage, freeze? he thinks he has ice block ? think again, sometimes you can use it in the beginning if you know he has mirror entity, but would be a crazy card if he is a freeze mage, and keep this as a surprise towards the end by saying: Hello :)

Piloted Shredder:
Needless to saw, this is the most powerful 4 drop cards in the game, the luck you sometimes get when your drop comes by? the 2 shredders in round 8? following an argus to them? this card in turn 4 or 3 (With coin) can give you so much board advantage, its just is hard to clear it simple, and the surprise drop usually comes to your benefit.

Antique Healbot:
Yes we are Paladins, we heal its our nature, look at his cards, they have heal a lot of it. you are a control you need to last, unlike warrior, he has his shield, Paladin can regenerate, imagine he is aggro, happy to deal you damages, ignoring your minions, in turn 5 you play this he is like, omg, so much wasted damages, and he has so many minions on board? this card you want to have it in the beginning if you know they are aggro, and if you use his touch of heal its no good, coz u don't need it in round 2, you usually need it in round 5 if you are taking lots of damage, and leaves you with a 3/3 to follow with cog? Argus? its just heals you (If the game gets late, against priest etc..) and you go for exhaust, it will still be a surprise to have this in your hand.
.
Loatheb:
Well , this is just perfect against anyone, Priest, Mage, Warrior you name it, you play this on the right moment, he cannot remove it with spells usually if you play turn 5, he has to play a minion he has to, and you have a 5/5 so you can clear anything he plays.

Quarter Master:
This card is to complete your combo if you have to and can replenish your board in a second, its like ok, good job you cleared my board, CLEAR THIS. and its 3/3 so you do understand its hard.
Now, if you don't have the combo I found out that the synergy to have with Argus just makes it hard to clear the taunt, even many times I used over 1 minion I had 1/1 that he didn't clear and I cleared his 4/3 it always is a good card to have.

Sludge Belcher:
This is the hardest Minion Taunt to clear in 5 mana cost, two of them? yes I like it :) just don't use him on round 5 if he isn't pushing, use him only if you are short or to protect another minion you want, this card for control is a must you feel good having it, its hard to get rid of, he silence it? Argus it!

Sylvanas Windrunner:
This is a really strong card, no matter how you say it, having this card is a major fact to win the game, you can steal, he has to silence et rid of it, its not an easy minion to get rid of.

The Black Knight:
Any class I play they have taunt most probably even a mech shaman, a mech mage, anything, it will help you, Argus it! Cog Master it! Druid? Handlock? anything Sludge? it will destroy it, Tirion? if you are on mana 10 and he throws his tirion confident? not only you will take it with this guy, but next round if you have Harrison = concede, again, you are mana 10, you have him he has taunt and you have argus, wow.. you do understand how important this card is when you are a control player.

Dr. Boom:
I have him gold :) this is all I can say, well nearly all my paladin cards are gold, but this guy right here his boom bots can be so killing, to me it just is the most powerful 7 drop card in the game, BECAUSE of his bots and sometimes those weird bots can help you win the game, just guarantee he will take damage, also, please look his nose when you throw him, I mean its like here u go remove me.. I will damage u, I am a snob minion I am high class :) throwing this guy in turn 6 with coin = trouble.

Lay on Hands:
Yes the only card draw and replenish your health, imagine you are dealing with aggro, and you manage to control yourself up to round 8, and you heal.. and he has no more minions or few, coz he thought next round he will finish you up, guess what no he wont, and draws you cards.. this card is great, as you remember Paladin CAN heal and this is how he really does it.

Tirion Fordring:
it is just painful when you see him on board, empty not empty doesn't matter, this is the real paladin power, he silence? 6/6 he doesn't? this thing can do overall 27 damage ( 6 x 2 from shield) + 5 x 3 from weapon) = 27 damage. you got it? :)

 

Overall:
Trust your cards, believe in your Paladin, you can take control and answer everything with such cards, just don't lose hope when sometimes you get sniped you don't get the good first cards, it happens, lets not forget that its a card game, it needs luck it works with Luck, depending what your next card will be, can help you understand how to plan your next move, combo, don't rush, you are a control, work your synergy, your plan, surprise him, always try to take control, even if you have to throw Big Game Hunter on turn 3, or Aldor Peacekeeper, it doesn't matter, you have other cards that will still help you, you have heal, can generate the board anytime, you are Paladin, you are in control, I love this character, because the possibilities with him are really limitless, right now I believe this carefully selection is really strong and I play him with over 4000 wins, I use Deck Tracker everything is logged, my rate is 79 % with 900 games since I used deck tracker, anything you want to comment and believe can be better than the cards I chose with a reason, and the synergy behind my thoughts please feel welcome to talk and explain why you would change ONE single card to another you believe.

Enjoy!

SaintDruG from www.no-limit-clan.com - the Clan Leader

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