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Rnkd's Competative Budget Rogue

  • Last updated Apr 28, 2014 (Live Patch 5170)
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Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1420
  • Dust Needed: Loading Collection
  • Created: 1/24/2014 (Beta Patch 4482)
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Very successful tempo board control deck.

The objective of this deck is to maintain board control while applying consistent pressure. It does this with low cost removal and weapon manipulation to remove enemy minions while allowing the player to dictate the highest value trades for himself/herself.

Matchup Breakdowns

Druid Control: In this matchup I like to keep Eviscerate if I get it but try to form the rest of my hand around establishing early board control. You need to hold onto cards like Backstab, Eviscerate, SI:7 Agent and Dark Iron Dwarf to use for favorable trading of late game minions ideally trading one of your early drops for one of their turn 5 or 7 drops with the help of a spell or a buff. Don’t be afraid to take a large hit to trade weapon damage onto a larger minion. It’s hard for them to burst you out if you’re above 10-12 health. As always do your best to play around Swipe and Starfall avoiding cluttering the board with 1 and 2 health minions and favoring trading off those minions. Save owl to silence problem legendry or 5/10 Ancient, avoid silencing the early Harvest Golem, just trade into it and use dagger to clean it up.

Shaman Control: In this matchup I like to keep a hand that is resistant to board wipes favoring higher toughness creatures. You should always keep Forked Lightning and Lightning Storm in your mind and plan your play around quickly refilling the board the turn after one of these effects as they will be overloaded. Save your hard removal to trade with their higher cost Elementals. Ignore the totems that you can in favor of damage however if your board is weak to a 3-4dmg storm knock down the spell damage one. Save silence for legendary or to clear taunt off Elemental for a winning strike.

Paladin Midrange Control: In this matchup you want a hand that can establish board control early. The two cards you need to play around are Consecration and Truesilver Champion. Hold back minions so Consecration doesn’t accrue too much card advantage for the enemy player. Similarly choose to present inferior choices to the charges of Truesilver Champion. The paladin player will heal but this just gives you a turn to strengthen your board, and will make the game a slow and steady one. Do your best to obtain every small advantage. Hold onto silence for Tirion or to clear Blessing of Kings if it’s on a problematic minion.

Hunter Rush: Relatively hard matchup, if you get a Defender of Argus in your opening hand it usually helps with the win. Your goal is to keep as much damage going towards them while efficiently clearing minions. Avoid loading up the board to much as this will make their Unleash the Hounds a lot stronger. Smartly play around traps, fully understand what Misdirection and Explosive Trap do and aim to minimize their effect on the game. If Defender of Argus is online then usually they can’t push the damage through needed for them to win.

Warrior Rush: This mathcup is more favorable than the hunter rush mathcup as warriors have only cleave instead of explosive trap. Again cards that offer cheap removal and board progression earlier are favored. Defender of Argus can still be a winning card due to stalling the warrior deck a turn. Sometimes the warrior deck will just burn you out, don't get frustrated, most of the time the rogues ability to apply minion pressure while keeping the board clean will win the game.

These are currently the four matchups I run into the most at rank 5.