Rnkd's Competative Budget Rogue
- Last updated Apr 28, 2014 (Live Patch 5170)
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Wild
- 23 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1420
- Dust Needed: Loading Collection
- Created: 1/24/2014 (Beta Patch 4482)
- Rnkd
- Registered User
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- 3
- 10
- 22
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Battle Tag:
N/A
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Region:
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Total Deck Rating
553
Very successful tempo board control deck.
The objective of this deck is to maintain board control while applying consistent pressure. It does this with low cost removal and weapon manipulation to remove enemy minions while allowing the player to dictate the highest value trades for himself/herself.
Matchup Breakdowns
Druid Control: In this matchup I like to keep Eviscerate if I get it but try to form the rest of my hand around establishing early board control. You need to hold onto cards like Backstab, Eviscerate, SI:7 Agent and Dark Iron Dwarf to use for favorable trading of late game minions ideally trading one of your early drops for one of their turn 5 or 7 drops with the help of a spell or a buff. Don’t be afraid to take a large hit to trade weapon damage onto a larger minion. It’s hard for them to burst you out if you’re above 10-12 health. As always do your best to play around Swipe and Starfall avoiding cluttering the board with 1 and 2 health minions and favoring trading off those minions. Save owl to silence problem legendry or 5/10 Ancient, avoid silencing the early Harvest Golem, just trade into it and use dagger to clean it up.
Shaman Control: In this matchup I like to keep a hand that is resistant to board wipes favoring higher toughness creatures. You should always keep Forked Lightning and Lightning Storm in your mind and plan your play around quickly refilling the board the turn after one of these effects as they will be overloaded. Save your hard removal to trade with their higher cost Elementals. Ignore the totems that you can in favor of damage however if your board is weak to a 3-4dmg storm knock down the spell damage one. Save silence for legendary or to clear taunt off Elemental for a winning strike.
Paladin Midrange Control: In this matchup you want a hand that can establish board control early. The two cards you need to play around are Consecration and Truesilver Champion. Hold back minions so Consecration doesn’t accrue too much card advantage for the enemy player. Similarly choose to present inferior choices to the charges of Truesilver Champion. The paladin player will heal but this just gives you a turn to strengthen your board, and will make the game a slow and steady one. Do your best to obtain every small advantage. Hold onto silence for Tirion or to clear Blessing of Kings if it’s on a problematic minion.
Hunter Rush: Relatively hard matchup, if you get a Defender of Argus in your opening hand it usually helps with the win. Your goal is to keep as much damage going towards them while efficiently clearing minions. Avoid loading up the board to much as this will make their Unleash the Hounds a lot stronger. Smartly play around traps, fully understand what Misdirection and Explosive Trap do and aim to minimize their effect on the game. If Defender of Argus is online then usually they can’t push the damage through needed for them to win.
Warrior Rush: This mathcup is more favorable than the hunter rush mathcup as warriors have only cleave instead of explosive trap. Again cards that offer cheap removal and board progression earlier are favored. Defender of Argus can still be a winning card due to stalling the warrior deck a turn. Sometimes the warrior deck will just burn you out, don't get frustrated, most of the time the rogues ability to apply minion pressure while keeping the board clean will win the game.
These are currently the four matchups I run into the most at rank 5.
This deck still works quite well. I switched out a Loot Hoarder with a Fan of Knives like I saw someone else in the comments do. I like having another board clearing tool in addition to just one Blade Flurry. Out of necessity I substituted one of the Defender of Argus with a Arcanosmith, which may seem like a step down but it's a bonus to be able to get use out of it without needing two minions on the board, so I've found it useful after my opponent does a board clear. I also substituted Ironbeak Owl with an Acolyte of Pain just for my own tastes, and I found it works well. I'm a fairly new player, so this deck basically got out of my rank 20/19 rut and have gotten up to rank 17 in just a few hours. It's not perfect obviously but I'm definitely winning a lot more than losing. Fantastic budget deck!
This deck has been very good so far. I didn't have to use much dust to craft it and out of about 10 games played with it I have only lost 1 (granted those games were at the bottom of the ladder)
The maximum that I have achieved with this pack of 15 lvl
rank 15?>
Oh Snitz, Comming for your Views, Help me hit front page one more time.
Thanks to the Loyal.
http://www.hearthpwn.com/decks/209920-lvl3-cfyd/
LOL People hate self promotion apparently.
Developing new Mech Mage Deck based around part mechanics
http://www.hearthpwn.com/decks/139743-rnkds-gngmechmagepartz
Rnkd Streaming Live From Clutch Gaming Arena in Arvada, CO
Introduction to GNG
http://www.twitch.tv/clutcharena/
I took out ssc and put 2 shadow steps for more combo action with leader and si agent
Lots of people asking for updated deck.
http://www.hearthpwn.com/decks/105374-rnkds-tempo-revisited
Version in Testing.
Perfect time to retake a look at rogue.
I agree with swapping out a defias for a sprint. They are pretty much only useful super early game, later on they just draw out cheap aoe's, which the lower ranks are full of. Replacing the argent squires with haunted creepers puts in a psychological delay factor which often gives me time to throw out a defender of argus. If rogues had any good group buffs I might think differently, but it's combo limits it's utility.
I have had terrible luck with packs, so I replaced an SI:7 agent with a perdition's blade. Probably not quite as effective, since it doesn't leave rag bait on the board, but I still seem to win a lot... albeit occasionally at one or two health due to a higher rate of minion interception...but those GP decks with all the four point minions are usually ripe for a 4 point Blade flurry . rank 3 right now, it's slow going without streaks, but going nonetheless.
BTW, this deck is utterly useless against the new secret/deathcry mage decks. so far, in 15 matches, I have lost 14 with both original and modded. It's also useless against copycat decks. It apppears that fully a third of all decks I face I have to deal with constantly getting cards pulled from my decks, from my hands, replicated, facelessed, mirrored, etc. I think it may just not be capable of dealing with the stupid new meta.
Right now I am experimenting with replacing a dark Iron dwarf with an anubar ambusher... The idea of losing it while getting a defender of argus or deshielded argent commander (or even SI:7/defias) replaced is very appealing.
Edit- I ditched sprint. After much agonizing I realised that 7 mana, regardless of it's card draw potential, is just too much to blow without putting out a minion.
I still miss 1xSI:7 Agent and 1xAzure Drake. Any alternative you would recomend ?
One of the best budget decks I've seen so far. I made a few changes though.
I swapped one Loot Hoarder for a Fan of Knives and deleted one Gnomish Inventor, one Azure Drake (out of necessity) and one Argent Commander for a Cairne Bloodhoof, a Sunwalker and a Ragnaros the Firelord.
But even without those legends this is a pretty solid deck, in this deck Rag is primarily just a finisher due to the fact that you can drop him on a clear board. Here it's just a third and fourth Eviscerate which could guarantee you the win before turn 10
Wow, I love this.
Only played a couple of games so far but it just works so well :)
I had to swap a couple of cards, swapped Blade Flurry for Fan of Knives, one Argent Commander for Sunwalker and one Azure Drake for Kidnapper.
Kidnapper already saved me once :)
Hey, just wanted to bump this deck, mad success in the current meta w/ there being a focus on aggro decks.
It's incredibly cheap removal + DP blade flurry shuts down any zerg.
Went from 19 all the way to 3 so far, and am hoping to take this deck to legend. The only difference is I added in a fan of knives, it makes the matchup against the aggro pally incredibly easy as they play several 1 health minions, good luck on the ladder!
I exchanged blade fury for fan of knives as well.
I am currently testing this deck out in the current meta.
It fairs reasonably well against many control decks, and it demolishes aggro decks that I have faced.
Thanks for the deck!
Hello everyone :) I am new at Rogue so Don't have to many rogue cards and I would need help with replacing until I get the cards :)
Cards I don't have!
1x Blade Flurry
1x Eviscerate
1x Defias Ringleader
2x SI:7 Agent
1x Dark Iron Dwarf
2x Defender of Argus
1x Argent Commander
2x Argent Squire (Made dust of these 2 days ago to complete my Mage build -.-')
So I got alot of Minions but don't know what to replace the minions with, so if you could write 1-2 subs it would be great.
Rogue Cards I do have is all basics and these:
x1 Preparation
x1 Conceal (Am I the only one thinking about the movie "Frozen"?)
x1 Betrayal
So there is 11 cards missing for me here and I need 10 subs til' I get the others, I would really appreciate your help! :) (>^.^)>
// Rank 14
My advice would be to grind out 2-3 arena/day for a week. You should be able to bulk up your core after that. Good Luck!
I play alot and I win alot but still only afford like 1 arena/day :/