(Budget) Aggro Paladin - Aggrodin - Legend Grin...
- Last updated Mar 13, 2016 (Explorers)
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Wild
- 18 Minions
- 9 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1680
- Dust Needed: Loading Collection
- Created: 7/5/2015 (Blackrock Launch)
- wingsofwaxiii
- Deck Architect
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- 16
- 23
- 60
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Battle Tag:
WingsOfWax
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Region:
US
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Total Deck Rating
7351
Hey there everyone!
I am a 16x Legend Player with 2x Top 100 finishes who goes by the battletag WingsOfWax or WingsOfWaxIII on other social media (Facebook, Twitter, Tumblr, Twitch, and YouTube).
Don't forget to +1 if you enjoyed the guide/decklist. A lot of time and effort went into these and it's a free and easy way to say thank you.
Introduction to my YouTube Channel:
Currently I will be starting up a series of guides to help newer or budget players develop decks that can be purchased for under 2,000 Dust each (also Requires Naxxramas Unlocked) and compete with the current Meta enough to help you achieve your goal of High Ranks or even Legend.
As of right now, these are the guides I have available:
Burst Rogue (1480 Dust) - http://www.hearthpwn.com/decks/263019-burst-rogue-legend-grinder-race-hunters
Budget Oil Rogue (1900 Dust) - http://www.hearthpwn.com/decks/263606-budget-oil-legend-grinder-guide-videos
Budget Zad + Combo Druid (1900 Dust) - http://www.hearthpwn.com/decks/267369-budget-zad-combo-legendary-druid-guide
Budget Zoolock Warlock (1340 Dust) - http://www.hearthpwn.com/decks/267487-budget-zoolock-aggro-legend-grinder-guide
Budget Control Priest (1400 Dust) - http://www.hearthpwn.com/decks/270038-budget-control-priest-legend-grinder-guide
Budget Hybrid Hunter (1080 Dust) - http://www.hearthpwn.com/decks/270052-budget-hybrid-hunter-legend-grinders-guide
Budget Aggro Paladin (1820 Dust) - http://www.hearthpwn.com/decks/270278-budget-aggro-paladin-aggrodin-legend-grinder
Budget Mech Shaman (1580 Dust) - http://www.hearthpwn.com/decks/270317-budget-mech-shaman-legend-grinder-guide
Budget SMOrc Warrior (920 Dust) - http://www.hearthpwn.com/decks/271749-budget-smorc-warrior-legend-grinder-guide
Budget Mech Mage (1360 Dust) - http://www.hearthpwn.com/decks/272893-budget-mech-mage-legend-grinder-guide
Budget Tempo Mage (1200 Dust) - http://www.hearthpwn.com/decks/272918-budget-tempo-mage-legend-grinder-guide
Along with this deck list, I have wrote up a small guide to help any new players understand how to choose Mulligans/Opening-Hands, Play-style, and adapting to your current Meta.
Here is a "Rough" Guide to help you on your quest to Ranking Up/Legend
Mulligans/Opening Hand Keepers:
Vs Warriors - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 1x Knife Juggler, 2x Shielded Minibot, 1x Muster for Battle, and Coghammer.
Vs Mages - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Druid - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 1x Ironbeak Owl, 2x Shielded Minibot, and Coghammer.
Vs Paladin - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Hunter - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 1x Ironbeak Owl, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Shaman - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 1x Ironbeak Owl, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Warlock -
Opp Kept 2 cards or more (Aggro)? 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Ironbeak Owl, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Opp Kept 1 card or less (Control)? 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Ironbeak Owl, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Rogue - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 1x Knife Juggler, 2x Shielded Minibot, 1x Muster for Battle, and Coghammer.
Vs Priest - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Play-Style:
You are normally the Aggressive deck in any matchup. Try to push for Face Damage whenever you can. Save Charge minions and Burst damage to "Surprise" kill your opponent.
Vs Warriors -
Control Warrior: The overall game plan is to push for face damage whenever possible. Try to deny your opponent from getting value from Armorsmith and Acolyte of Pain. Save your Ironbeak Owls for Sludge Belchers or shutting off an Acolyte of Pain early if your unsure of opponent being Control or Patron. Try to use Muster for Battle either as one of your first major threats or for after a Whirlwind/Brawl has been cast. Equality should be used on problematic board states, typically to deal with Sludge Belchers in this matchup but can be used on larger minions if needed.
Patron Warrior: Try to push for as much damage to face as possible. Deny your opponent value from Armorsmith and Acolyte of Pain since these both can get out of hand quickly. Try to use your Muster for Battle to bait out Whirlwind or save it for board refill after Whirlwind, don't overextend too much or you will be blown out. Your deck is a very fast aggressive strategy and can out race Patron warriors if you can play around board clears well.
Vs Mages -
Tempo Mage: I find this to be a decent matchup if you can keep Flamewaker from getting too much value. There are so many small minions it's easy to play around Mirror Entity. Use your Ironbeak Owls on Mad Scientist, out of control Mana Wyrms, or Flamewaker if you can't deal with it (at least jam up his machine guns). You are the aggressor in this matchup, so try to push for as much face damage as possible and keep your opponent from getting too much value from trading.
Freeze Mage: This is going to be your worst nightmare. You rely on dealing damage through a board state and have no way to make a come back after a few board clears. Divine Favor should almost always get you value, so these are your most important cards in this matchup. Try to get your opponent to 1 life before popping their Ice Block to eventually kill them with an Arcane Golem or Weapon. Preserve your Divine Shields and Haunted Creepers from being destroyed so you can still have a (small) board position to work with after a board clear. Ironbeak Owl is saved for Doom Sayer only.
Vs Druid - I would consider holding onto a Equality or Ironbeak Owl in your opening hand to help deal with an early Taunt minion. Be as aggressive as you can by dealing Face Damage and if you can afford to, play around Swipe by trading in a couple 1/1s or 2/1s to clear a taunt out of your way. Try to use your weapons to help you clear Taunts instead of sacrificing minions.
Vs Paladin -
Aggro: Try to keep your hand as empty as possible to deny your opponent Divine Favor value. Use Ironbeak Owl on Haunted Creeper or Shielded Minibot. Equality is a dead card in this matchup, so try to save it for a Blessing of Kings target or just cast it for no value to prevent your opponent Divine Favor value. Try to push for Damage as much as you can, but make any trades you believe are profitable (example: attacking your Minibot into Juggler / using Muster weapon to clear a 2/1).
Midrange/Control: Push for Face Damage as much as possible. You are the aggressor in this matchup! Try to hold your Muster for battle to refill the board after a Consecrate or bait them into a Consecrate depending on your hand. Save your Owls and Equality for Sludge Belcers or Tirion.
Vs Hunter - Push for as much Face Damage as you can. If you start going too far on the Defensive plan, you will lose, however making a few minor trades isn't a big deal. Coghammer is my MVP in this matchup, creating a minion that requires an Ironbeak Owl from your Opponent or you deny them a lot of damage for a turn. Use Equality to help clear a Leokk or Misha from Animal Companion if they are Face hunter or Sludge Belcher if they are Midrange. Save your Owls for Mad Scientists or Haunted Creepers to get value.
Vs Shaman -
Mech Shaman: Clear the board of problematic minions like Whirling Zap-o-Matic and Mechwarper. For the most part, you need to stay aggressive. Use Ironbeak Owls to shut down Flametonge Totems, Annoy-o-Trons, and buffed Mechs from Powermace. Try to use your Equality on a large minion, such as Dr. Boom or Fel Reaver.
Control Shaman: Do your best to play around Lightning Storm. Preserve your Divine Shields and Haunted Creepers for Lightning Storm insurance. Save your Ironbeak Owls for Flametongue Totem, Mana Tide Totem, or Haunted Creeper.
Vs Warlock -
Aggro: Clear minions if you can get value or Trade up, otherwise it's correct to keep pushing Face Damage and ignore Medium/Larger minions. Use your Ironbeak Owls on Defneder of Argus Targets Haunted Creeper, or Nerubian Eggs to deny them value. Muster for Battle is one of your strongest cards in this matchup, the weapon is helpful in clearing minions as well.
Control: If you have a Divine Favor in hand, try to empty your hand as quickly as possible since you will be able to always get value from Favor in this matchup. Try to save Owls and Equality for Taunts only otherwise you won't be able to finish off your opponent with Burst later. Do your best to play around Molten Giant + a Taunt or Shadowflame. If you have Owls and/or Equality in your hand then I'd suggest not playing around Molten Giants. Try to preserve your Haunted Creepers and Divine Shield minions to have insurance against board clears.
Vs Rogue - This is another tough matchup, but is winnable (unlike Freeze Mage). Ironbeak Owl gets almost no value here. Be aggressive, try to hold onto Muster for Battle til after they use a board clear (unless it's your first major threat and you don't already have a big board). It is typically correct to play any of your other 2-drop minions before Knife Juggler mostly because he dies to easy to a Backstab or SI:7 Agent. You will almost always be able to get value out of Divine Favor because Oil Rogue typically plays Sprint.
Vs Priest - This matchup will be tough due to the number of board clears. Try to preserve your Divine Shields and Haunted Creepers to have insurance to a sweeper. Ironbeak Owl and Equality is here for mostly Sludge Belcher, but can be used against Velen's Chosen targets or Deathlords in a pinch. Try to use your weapons to clear Taunts or troublesome minions instead of sacrificing your own minions.
Adapting to your Meta:
A lot of Aggro decks? -1 Blessing of Kings +1 Defender of Argus/Consecrate and/or -1 Equality +1 Consecrate
Make other changes as you see fit or if you just have the urge to try something new.
Card Choices:
Equality - In this deck we needed another way to clear outrageous board states or trouble some taunts, so Equality was the best fit for what we needed.
Coghammer - I would say this is the strongest card in the deck. 3-mana for 6 damage weapon and the added bonus of Divine Shield and Taunt on a Random minion becomes extremely valuable in any matchup. I honestly wish I could play a second Coghammer but there are already a lot of weapons in the deck and it would take away from them.
Blessing of Kings - Originally I was playing Defender of Argus or Consecrate in this slot, but there wasn't a lot of Aggro decks and I wanted to have a better tool against Patron Warrior decks. Blessing of Kings becomes extra surprise Burst damage and allows you to get additional value out of a Divine Shield Minion.
Arcane Golem - My first draft of this deck was playing Aldor Peacekeeper which felt like a great fit. Until I started realizing I was always a couple of points short of killing my opponent and had no reach, then I realized Aldor Peacekeeper serves no great purpose in this deck. We are trying to be aggressive and not worry too much about the mid to late game, so I'd rather just have extra Burst Damage to help finish off my opponents. Hence why Arcane Golem fit exactly what I needed into this list.
Video:
Deck Overview -
Game Play -
7/14/2015 Games and Commentary -
Gameplay & Commentary from 7/19/2015
FAQ:
Q - 2k Dust and Naxx? That seems like an expensive "budget."
A - These guides are intended for people looking to spend some Dust/Gold and have the ability to acquire at least the bare essential Adventure Mode, Naxxramas. Budget is much different than F2P, which is why I don't label my decks and guides as F2P to cause confusion. Budget means you are willing to spend a little, where as F2P means ...well....Free.
Q - Replacement for Coghammer?
A - I would just play a Wolfrider in it's place to give you a bit more Burst potential until you can afford Coghammer. I explain a little more in detail why I like Coghammer in the "Card Choices" section.
Q - Budget Not a Problem?
A - This is what I recommend: http://www.hearthpwn.com/decks/271157-aggro-paladin-aggrodin
Interested in learning more? Feel free to stop by my stream, in which I play a variety of decks and try to help educate players on making better decisions and improving their game play. Here's to hoping this deck/guide is in some way beneficial to your Grinding Experience!
Follow On Twitch: http://www.twitch.tv/wingsofwaxiii
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Don't forget to +1 if you enjoyed the guide/decklist.
Thank you for checking out this deck and I hope it works well for you,
-Wings
Bolvar could work in this deck, but it's only good if you draw it early. Which is most of the reason I find him not worthwhile in any Paladin Deck. He's just not worth the time and effort.
Good luck and grind on,
-Wings
This is probably the best deck i have ever played. I changed a Divine Favor (instead of Blessing of Kings) for King Mukla. I just think that the second Divine Favor is not worth it. Do you think i did good?
PD: Sorry for my english
I do not like cutting Divine Favor from this deck because it creates inconsistencies in this strategy. It is hard enough finding one of the 2x Divine Favor in a 30 card deck and you want to cut one?
-1 Worgen Infiltrator
+1 King Mukla
King Mukla helps make Divine Favor better and consistent. Worgen was just an extra slot in this case and can be cut from the list.
Good luck and grind on,
-Wings
Hi there, Wing. Its again me with a sort of a question. What can u say about this Chakki's list. As he said on stream - possible replacemnt for Mukla is second Blessing of might. Btw if so ( i mean this budget replacement), this deck is also looking abit budget. Also as Chakki said, and i am agreed with him, that in aggro decks having a single copy of a card can be a huge possibility for u not to draw it.
Chakk's deck - http://imgur.com/RukT1Qi
BTW, thanks for your decks, I discovered something new with it. Keep working on that, u man, just awesome!
Hey there Dareden_HS!
I really like Chakki's list. The only thing I would change is -1 Consecrate (or -1 Blessing of Kings) for +1 Blessing of Might. Everything else I really like about the list because it looks consistent and has plenty of early game.
Good luck and grind on,
-Wings
Thnx for such fast repl, Wings. But what i mean to say is that, if we gonna call this deck - budget, there will be no Mukla. So Chakki said that a replacement for Mukla is another copy of Blessing of Might. So what i am saying is that, i suppose that there is no need to cut one Blessing of kings, cuz we need more possibility to have this card in hand right in time. I was just asking u, if there will be a good replacement as Chakki said. Mukla for another copy Blessing of Might. Otherswise i suppose his decklist is also pretty awesome.
Looks like I misread your comment and spaced out looking at Chakki's list. I like how Chakki designed his list, but I feel having 6-four cost cards is just too many and can get clunky often with Divine Favor in your hand. I would much rather keep my 4-mana slot to around 4ish cards to ensure Divine Favor value against every deck. I realize only having 1 copy of a card feels inconsistent, but that's because they're not good in every matchup. Blessing of Kings gets value in every matchup, but Consecrate only shines against opposing Aggro decks, which makes it an almost dead card vs Control and Midrange strategies (also does virtually nothing against Patron combo).
I don't mind the 1x Consecrate just because of the fact it's not good everywhere and 4 mana is a lot in this deck. I guess since you talked about -1 Mukla for +1 Blessing of Might I would probably cut a Consecrate for another 1 or 2 mana minion to ensure the aggressive nature of this deck and help benefit Divine Favor.
However do note Chakki's rank when playing this specific decklist. He's still in the lower brackets and for sure is facing a lot more Aggro decks, which is why he can get away with 2x Consecrate.
Hopefully I covered the topic of Chakki's list a bit more here.
Good luck and grind on,
-Wings
If you are searching for a good and cheap paladin deck, stop reading the comment and craft it.
So first of all, i am playing whit the change Coghammer --> Wolfrider and Haunted Creeper --> Acidic Swamp Ooze and Dire Wolf Alpha. I was already keeping my gold to buy a wings and i will definitively buy it soon since this deck help a lot's to grind gold. So when i will get the first wings, should i disenchant the legendary Maexxna to get Coghammer ??? (i only play paly since the first legendary i got in a pack was golden Tirion Fordring in s1).
I started rank 20 whit this deck and reach rang 10 in 2-3 day or 80 game i would say not sure since i start using hearthstats at rank 15. I was stuck at rank 17 and 14 for maybe 10 game each and since rank 12, it take like 10 match per rank, always struggling at the last stars to change rank (but i'm pretty sure that normal like in all deck and you can reach legend in one shot that why we call that legend)
For the last update, i have already think that this card will be good in a deck but i was not sure that it will be better then an other one. Personally, i will keep the Argent Protector since it's help me a lot's but i feel like that maybe because i don't have the Coghammer.
Hey there CuttyFlame!
Glad you have been enjoying the list. I liked it so much on my NA account to get video content, I went ahead and built a version on my EU account and have been grinding that for the past 3 days (videos uploaded to guide at bottom).
Unfortunately you cannot disenchant Adventure Mode cards from Naxx and BRM. I would definitely craft Coghammer whenever you can but the deck is still powerful without it.
Argent Protector is a fine card and you are welcome to keep playing it. With my build I just wanted to keep the curve lower and have an additional 1-drop in the deck to have more cards keep-able in my opening hand. Also was looking to make my Divine Favors stronger as well.
Good luck and grind on,
-Wings
Added some more game play and commentary videos to the guide. The last 2 videos!
Hope you ladies and gents enjoy!
Good luck and grind on,
-Wings
Hi there, Wings. Mb my qiestion is noobish and kinda weird, but as i can see, we got 2 muster for battle here. SO here is the question. Is there any possibility of quarter master, because even if we got lucky and have a juggler on board, tokens still not powerfull and hard 2 remove. So shall the quartermaster be there, just to apply more pressure, or its too expensive, and there is no place for him?
A lot of early comments asked about Quartermaster. I think he could have a place in this list, but I honestly didn't test it very much since Blessing of Kings seemed more reliable to get value from. If your finding yourself with a lot of Tokens on board, I would consider "Two Arms Men!" This would need to replace the Blessing of Kings since they both accomplish the same concept and are close to the same mana cost.
Good luck and grind on,
-Wings
Once again great budget deck wings, i had a fun time playing it and it really is great that the games are super short.
I personally subbed out an Arcane Golem for a Leeroy Jenkins. I added some gameplay and was wondering if you can pinpoint anything you would of done differently. I feel like Im still just used to trading and somewhat struggle to distingiush when I should and shouldnt trade.
Hey xTonyleo!
Video Quality - Your Mic could either be turn up another 30% or game volume turned down 30%, it's tough to hear your thought process is all.
Game Play
Game 1 -
T3: I believe it was more beneficial to use the weapon charge instead of the Bubble to finish off the Mechwarper. Try to use your weapon charges to clear minions instead of sacrificing your board state.
T4: Sacrificing the 2/2 and the weapon charge to kill the Inventor to prevent the Blessing of Kings target from being blown out by Execute. (Which is what you ended up getting blown out by)
T6: Sacrificing all of your 1/1s and the 1 damage Weapon charge to kill the 5/5 was better and using the Abusive Sergeant to just deal extra damage that turn. That way you could cast Muster #2 for full value and still Hero Power with your additional mana. You don't really care about taking damage in any game (max of around 10hp, sometimes a little more).
Game 2 -
Opening hand: Against any Warlock, Keep Ironbeak Owl and 1x Muster. Having a Silence for Haunted Creeper, Nerubian Egg, or Twilight Drake (if taunted) can be super important. Throw away the Divine Favor unless you know for certain they are Control.
T3: I would have used the Owl to Silence Haunted Creeper then used Abusive Sergeant to pump the 1/1 to kill the Creeper. The play you made set you behind on Tempo and Board Position all while taking a big gamble with the Juggler. Just too risky for me. ^^
Every turn after 3 was a little awkward because you made little mistakes that added up. Mostly inconsistencies in your mana for the rest of the game. I think you had a real shot in this game if you timed your spells right, but it still would have been tough.
Game 3 -
I think you played this game perfectly. Luckily your opponent had a pretty weak draw, but the decisions you made were correct. I even liked that you had the restraint to play the Arcane Golem on T7 to prevent your opponent from playing Combo and getting back on board.
Overall I enjoyed the video and at least people can learn the deck a little more with the extra content. ^^ Hopefully others will read my comments as they watch to understand what I'm pointing out and why to get better at playing this awesome deck!
Good luck and grind on,
-Wings
Is there any viable card to replace Coghammer? (I still don't have it)
Another question: Is Tirion viable on this deck? If so, what should I replace with him?
Grats on your decks, liked ur Facebook page =D
Coghammer is answered in the FAQ.
Tirion is a bit too expensive in this deck, so I don't really see a fit for him. This decks goal is to keep the mana curve as low as possible and kill your opponent as quickly as you can. Keeping a low curve gives you consistency in your Divine Favors.
Thank you for the like on Facebook and glad you are enjoying the deck series!
Good luck and grind on,
-Wings
I've been average in wins and losses, but I think it's mostly me adapting to the aggro style of play. All my other decks for other classes are control decks, so this is definitely new for me. Otherwise the deck is great and I used some of the cards from your non-budget aggro deck (+1 on both decks btw). I didn't have a second Arcane Golem or a King Mukla, so kept aBlessing of Kings and subbed a Consecration (not sure about that one yet).
I know to go for face most of the time, but it's a bit tough figuring out when to make a trade, so I'm still learning. Good stuff.
Glad you are enjoying! This list was one of the more fun ones to put together and test (took me about 3-4 hours to get the final decklist). It's not an easy deck to pilot because there tends to be a lot of decisions to think about (mostly due to the number of minions you have on board). Consecrate is not a bad choice, I just haven't played against enough Aggro to warrant it personally, but your meta obviously could be different and need some type of AOE to compete.
Arcane Golem is not too expensive, so I'd recommend crafting one soon since they are extremely useful in this list. If not maybe consider playing a second Blessing of Kings for now.
Good luck and grind on,
-Wings
The answer to your question is in the FAQ section.
Hope this helps! Good luck and grind on,
-Wings
Glad you are enjoying!
Blessed Champion is pretty unreliable in this deck and I'd rather just have a consistent card like Blessing of Kings. For 1 mana less you get +4 health to a minion as well in Blessing of Kings, which means that minion might have a chance to live a second turn and get more damage in. Where as Blessed Champion is most likely a one shot deal.
Good luck and grind on,
-Wings