(Budget) Aggro Paladin - Aggrodin - Legend Grin...
- Last updated Mar 13, 2016 (Explorers)
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Wild
- 18 Minions
- 9 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1680
- Dust Needed: Loading Collection
- Created: 7/5/2015 (Blackrock Launch)
- wingsofwaxiii
- Deck Architect
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- 16
- 23
- 60
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Battle Tag:
WingsOfWax
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Region:
US
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Total Deck Rating
7351
Hey there everyone!
I am a 16x Legend Player with 2x Top 100 finishes who goes by the battletag WingsOfWax or WingsOfWaxIII on other social media (Facebook, Twitter, Tumblr, Twitch, and YouTube).
Don't forget to +1 if you enjoyed the guide/decklist. A lot of time and effort went into these and it's a free and easy way to say thank you.
Introduction to my YouTube Channel:
Currently I will be starting up a series of guides to help newer or budget players develop decks that can be purchased for under 2,000 Dust each (also Requires Naxxramas Unlocked) and compete with the current Meta enough to help you achieve your goal of High Ranks or even Legend.
As of right now, these are the guides I have available:
Burst Rogue (1480 Dust) - http://www.hearthpwn.com/decks/263019-burst-rogue-legend-grinder-race-hunters
Budget Oil Rogue (1900 Dust) - http://www.hearthpwn.com/decks/263606-budget-oil-legend-grinder-guide-videos
Budget Zad + Combo Druid (1900 Dust) - http://www.hearthpwn.com/decks/267369-budget-zad-combo-legendary-druid-guide
Budget Zoolock Warlock (1340 Dust) - http://www.hearthpwn.com/decks/267487-budget-zoolock-aggro-legend-grinder-guide
Budget Control Priest (1400 Dust) - http://www.hearthpwn.com/decks/270038-budget-control-priest-legend-grinder-guide
Budget Hybrid Hunter (1080 Dust) - http://www.hearthpwn.com/decks/270052-budget-hybrid-hunter-legend-grinders-guide
Budget Aggro Paladin (1820 Dust) - http://www.hearthpwn.com/decks/270278-budget-aggro-paladin-aggrodin-legend-grinder
Budget Mech Shaman (1580 Dust) - http://www.hearthpwn.com/decks/270317-budget-mech-shaman-legend-grinder-guide
Budget SMOrc Warrior (920 Dust) - http://www.hearthpwn.com/decks/271749-budget-smorc-warrior-legend-grinder-guide
Budget Mech Mage (1360 Dust) - http://www.hearthpwn.com/decks/272893-budget-mech-mage-legend-grinder-guide
Budget Tempo Mage (1200 Dust) - http://www.hearthpwn.com/decks/272918-budget-tempo-mage-legend-grinder-guide
Along with this deck list, I have wrote up a small guide to help any new players understand how to choose Mulligans/Opening-Hands, Play-style, and adapting to your current Meta.
Here is a "Rough" Guide to help you on your quest to Ranking Up/Legend
Mulligans/Opening Hand Keepers:
Vs Warriors - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 1x Knife Juggler, 2x Shielded Minibot, 1x Muster for Battle, and Coghammer.
Vs Mages - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Druid - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 1x Ironbeak Owl, 2x Shielded Minibot, and Coghammer.
Vs Paladin - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Hunter - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 1x Ironbeak Owl, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Shaman - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 1x Ironbeak Owl, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Warlock -
Opp Kept 2 cards or more (Aggro)? 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Ironbeak Owl, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Opp Kept 1 card or less (Control)? 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Ironbeak Owl, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Rogue - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 1x Knife Juggler, 2x Shielded Minibot, 1x Muster for Battle, and Coghammer.
Vs Priest - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Play-Style:
You are normally the Aggressive deck in any matchup. Try to push for Face Damage whenever you can. Save Charge minions and Burst damage to "Surprise" kill your opponent.
Vs Warriors -
Control Warrior: The overall game plan is to push for face damage whenever possible. Try to deny your opponent from getting value from Armorsmith and Acolyte of Pain. Save your Ironbeak Owls for Sludge Belchers or shutting off an Acolyte of Pain early if your unsure of opponent being Control or Patron. Try to use Muster for Battle either as one of your first major threats or for after a Whirlwind/Brawl has been cast. Equality should be used on problematic board states, typically to deal with Sludge Belchers in this matchup but can be used on larger minions if needed.
Patron Warrior: Try to push for as much damage to face as possible. Deny your opponent value from Armorsmith and Acolyte of Pain since these both can get out of hand quickly. Try to use your Muster for Battle to bait out Whirlwind or save it for board refill after Whirlwind, don't overextend too much or you will be blown out. Your deck is a very fast aggressive strategy and can out race Patron warriors if you can play around board clears well.
Vs Mages -
Tempo Mage: I find this to be a decent matchup if you can keep Flamewaker from getting too much value. There are so many small minions it's easy to play around Mirror Entity. Use your Ironbeak Owls on Mad Scientist, out of control Mana Wyrms, or Flamewaker if you can't deal with it (at least jam up his machine guns). You are the aggressor in this matchup, so try to push for as much face damage as possible and keep your opponent from getting too much value from trading.
Freeze Mage: This is going to be your worst nightmare. You rely on dealing damage through a board state and have no way to make a come back after a few board clears. Divine Favor should almost always get you value, so these are your most important cards in this matchup. Try to get your opponent to 1 life before popping their Ice Block to eventually kill them with an Arcane Golem or Weapon. Preserve your Divine Shields and Haunted Creepers from being destroyed so you can still have a (small) board position to work with after a board clear. Ironbeak Owl is saved for Doom Sayer only.
Vs Druid - I would consider holding onto a Equality or Ironbeak Owl in your opening hand to help deal with an early Taunt minion. Be as aggressive as you can by dealing Face Damage and if you can afford to, play around Swipe by trading in a couple 1/1s or 2/1s to clear a taunt out of your way. Try to use your weapons to help you clear Taunts instead of sacrificing minions.
Vs Paladin -
Aggro: Try to keep your hand as empty as possible to deny your opponent Divine Favor value. Use Ironbeak Owl on Haunted Creeper or Shielded Minibot. Equality is a dead card in this matchup, so try to save it for a Blessing of Kings target or just cast it for no value to prevent your opponent Divine Favor value. Try to push for Damage as much as you can, but make any trades you believe are profitable (example: attacking your Minibot into Juggler / using Muster weapon to clear a 2/1).
Midrange/Control: Push for Face Damage as much as possible. You are the aggressor in this matchup! Try to hold your Muster for battle to refill the board after a Consecrate or bait them into a Consecrate depending on your hand. Save your Owls and Equality for Sludge Belcers or Tirion.
Vs Hunter - Push for as much Face Damage as you can. If you start going too far on the Defensive plan, you will lose, however making a few minor trades isn't a big deal. Coghammer is my MVP in this matchup, creating a minion that requires an Ironbeak Owl from your Opponent or you deny them a lot of damage for a turn. Use Equality to help clear a Leokk or Misha from Animal Companion if they are Face hunter or Sludge Belcher if they are Midrange. Save your Owls for Mad Scientists or Haunted Creepers to get value.
Vs Shaman -
Mech Shaman: Clear the board of problematic minions like Whirling Zap-o-Matic and Mechwarper. For the most part, you need to stay aggressive. Use Ironbeak Owls to shut down Flametonge Totems, Annoy-o-Trons, and buffed Mechs from Powermace. Try to use your Equality on a large minion, such as Dr. Boom or Fel Reaver.
Control Shaman: Do your best to play around Lightning Storm. Preserve your Divine Shields and Haunted Creepers for Lightning Storm insurance. Save your Ironbeak Owls for Flametongue Totem, Mana Tide Totem, or Haunted Creeper.
Vs Warlock -
Aggro: Clear minions if you can get value or Trade up, otherwise it's correct to keep pushing Face Damage and ignore Medium/Larger minions. Use your Ironbeak Owls on Defneder of Argus Targets Haunted Creeper, or Nerubian Eggs to deny them value. Muster for Battle is one of your strongest cards in this matchup, the weapon is helpful in clearing minions as well.
Control: If you have a Divine Favor in hand, try to empty your hand as quickly as possible since you will be able to always get value from Favor in this matchup. Try to save Owls and Equality for Taunts only otherwise you won't be able to finish off your opponent with Burst later. Do your best to play around Molten Giant + a Taunt or Shadowflame. If you have Owls and/or Equality in your hand then I'd suggest not playing around Molten Giants. Try to preserve your Haunted Creepers and Divine Shield minions to have insurance against board clears.
Vs Rogue - This is another tough matchup, but is winnable (unlike Freeze Mage). Ironbeak Owl gets almost no value here. Be aggressive, try to hold onto Muster for Battle til after they use a board clear (unless it's your first major threat and you don't already have a big board). It is typically correct to play any of your other 2-drop minions before Knife Juggler mostly because he dies to easy to a Backstab or SI:7 Agent. You will almost always be able to get value out of Divine Favor because Oil Rogue typically plays Sprint.
Vs Priest - This matchup will be tough due to the number of board clears. Try to preserve your Divine Shields and Haunted Creepers to have insurance to a sweeper. Ironbeak Owl and Equality is here for mostly Sludge Belcher, but can be used against Velen's Chosen targets or Deathlords in a pinch. Try to use your weapons to clear Taunts or troublesome minions instead of sacrificing your own minions.
Adapting to your Meta:
A lot of Aggro decks? -1 Blessing of Kings +1 Defender of Argus/Consecrate and/or -1 Equality +1 Consecrate
Make other changes as you see fit or if you just have the urge to try something new.
Card Choices:
Equality - In this deck we needed another way to clear outrageous board states or trouble some taunts, so Equality was the best fit for what we needed.
Coghammer - I would say this is the strongest card in the deck. 3-mana for 6 damage weapon and the added bonus of Divine Shield and Taunt on a Random minion becomes extremely valuable in any matchup. I honestly wish I could play a second Coghammer but there are already a lot of weapons in the deck and it would take away from them.
Blessing of Kings - Originally I was playing Defender of Argus or Consecrate in this slot, but there wasn't a lot of Aggro decks and I wanted to have a better tool against Patron Warrior decks. Blessing of Kings becomes extra surprise Burst damage and allows you to get additional value out of a Divine Shield Minion.
Arcane Golem - My first draft of this deck was playing Aldor Peacekeeper which felt like a great fit. Until I started realizing I was always a couple of points short of killing my opponent and had no reach, then I realized Aldor Peacekeeper serves no great purpose in this deck. We are trying to be aggressive and not worry too much about the mid to late game, so I'd rather just have extra Burst Damage to help finish off my opponents. Hence why Arcane Golem fit exactly what I needed into this list.
Video:
Deck Overview -
Game Play -
7/14/2015 Games and Commentary -
Gameplay & Commentary from 7/19/2015
FAQ:
Q - 2k Dust and Naxx? That seems like an expensive "budget."
A - These guides are intended for people looking to spend some Dust/Gold and have the ability to acquire at least the bare essential Adventure Mode, Naxxramas. Budget is much different than F2P, which is why I don't label my decks and guides as F2P to cause confusion. Budget means you are willing to spend a little, where as F2P means ...well....Free.
Q - Replacement for Coghammer?
A - I would just play a Wolfrider in it's place to give you a bit more Burst potential until you can afford Coghammer. I explain a little more in detail why I like Coghammer in the "Card Choices" section.
Q - Budget Not a Problem?
A - This is what I recommend: http://www.hearthpwn.com/decks/271157-aggro-paladin-aggrodin
Interested in learning more? Feel free to stop by my stream, in which I play a variety of decks and try to help educate players on making better decisions and improving their game play. Here's to hoping this deck/guide is in some way beneficial to your Grinding Experience!
Follow On Twitch: http://www.twitch.tv/wingsofwaxiii
Subscribe To YouTube: https://www.youtube.com/wingsofwaxiii
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Don't forget to +1 if you enjoyed the guide/decklist.
Thank you for checking out this deck and I hope it works well for you,
-Wings
Thanks a lot Wings, I love these budget decks. All of the decks I want to play would cost so much dust, but these are very viable and I have nearly every card. =)
Thx for these great budget decks, they are a great entree point for me into this game as I don't plan to spend any money on it.
I started playing last month and really came to like this deck and since we get a reward chest for ranking now I decided to give it a try and grinded from rank 10 to 5 today.
My results where:
VS Hunter: 5/7 (the traps and Unleash the hounds are giving me trouble)
VS Paladin: 11/0 (guess Paladin is really bad, oh, wait)
VS Warrior: 3/3 (some draw Axe, some don't)
VS Warlock: 4/1 (yes, pls dmg yourself while not advancing the board)
VS Mage: 7/5 (I hate secrets)
VS Druid: 2/3 (suddenly appeared from rank 8-6)
VS Priest: 3/1 (surprised me, usually I lose against priests, they stopped appearing when the Druidscarrived)
VS Shaman 0/0
VS Rogue 0/0 (still hiding in stealth I guess)
total games: 35/20
Not sure if I want to continue the grind to Legend.
If I could make my matchups vs Mage and Hunter better it would be a lot easier or I could look for a deck that has an easy time with them.
One common misplay I noticed: if I have Leper Gnome and another 2/1 on board everyone always kills the Gnome first, taking the 2 dmg. Thx for giving me value I guess.
They don't exactly do the same thing, but it would not be a bad option. I'd give it a shot and see how it turns out. ^^
Good luck and grind on,
-Wings
Sucessfully reached rank 2 thanks to this deck! One question doe: Is this deck going to be even more powerfull with seal of champions? Greetings from Croatia!!!
Seal of Champion's is a little expensive mana wise. So I don't think it is all that great. Rank 2 is very successful however, so congratz on getting high up in the ranks! :D
Hi wings, i've been following your guides since a long time, and they are amazing :)
I really don't know how to use Arcane Golem, should I play it around turn 4-5, or should I play him only when I know that I have lethal? So, could you give me some tips on him? And what do you think of Sea Giant in this deck? Do you think that it could work?
Hey there ber31!
Glad you've been enjoying the guides. I've been on a vacation this weekend so just getting back to people now. Typically Arcane Golem should be saved until you can find a way to lethal your opponent or once you've hit the T6+ turns of the game (depending on the decks you are fighting against). For the most part, he is the last card you typically cast from your hand, that way you have a way to "surprise" damage/kill your opponent.
Hope this helps!
Good luck and grind on,
-Wings
Wow. Test game was a turm 4 win vs handlock. Granted he did 7 damage himself... :3
Men, u Lord!!! It`s my my first aggro deck, and it super! Thanks. Sorry my bad eng.
Kinda vague question, but how aggresively should i use divine favor? E.g: against zoo, i could've gotten two cards but waited. Against CW i settled for three. Any advice on correct use of the card?
Thanks!
It can be tough against Zoolock to acquire value with Divine Favor, so getting 2 cards is not all that bad (anything more and your thankful). Against Control Warrior, I try to get lowest of 3 cards, but will most of the time find myself getting more than that. Rule of Thumb - If your running out of steam in your hand and you can get 3+ cards from the Divine Favor, go for it.
Good luck and grind on,
-Wings
THE PAIN TRAIN HAS NO BRAKES
Went from rank 22 to 19 without a loss (thus securing that purdy Season 17 card back)!
Did you think that whit the new tournament update, this deck will be less strong then before? And do you think you will add card from the next patch in this deck?
Nothing from the new set shows the downfall of this deck. In fact it seems (from what's been spoiled thus far) more people will be trying out Control or Midrange strategies, which this deck can prey on. I don't think this list has gained anything however from the spoiled cards up to date.
They are both powerful cards, but spending 3 mana is quite a lot in this deck. What do you recommend we cut to keep the curve low?
hey wings, this deck has been working out really great for me! it took me from 14 to 8 (i dropped down quite a few times because I was trying some other decks) and I currently have a 66% win rate with this.
I have a few questions though. What do you think of -2 Southsea Deckhand and +1 Consecration and +1 Hammer of Wrath? I often find the southsea useless and I often find myself trying to topdeck Divine Favor and the Hammer of Wrath might help with that, it can also deal 4 damage to face when you need an extra 3 damage for lethal and the extra consecration also helps with board clear.
I don't like cutting the Southsea Deckhands from the list, they are important 1 mana minions that keep your mana curve low and syngergize with other cards like Blessing of Kings and Blessing of Might. Hammer of Wrath doesn't really fit in this list either, I'd much rather spend my 4 mana on something much more relevant in majority of matches.
If your running into a lot of Aggro decks, I would recommend -1 Equality +1 Consecrate to compensate. They're both cards that can be interchanged between whatever the state of your Meta looks like.
Hopefully this helps! Good luck and grind on,
-Wings
Added another Gameplay & Commentary VOD (video) from my stream on 7/19/2015. Hope you guys and gals enjoy!
https://www.youtube.com/watch?v=uYqZ6vRwk4U
Good luck and grind on,
-Wings
I really love this deck, I think it's way more consistent than face hunter. My current win/loss with it from ranks 20ish to 6 is as follows (plus my tips on the match-up):
Warlock: 6/2 Divine shields really mess zoo up, and your 2/1 minions trade well into everything but voidwalker.
Druid: 5/1 You out board control them heavily, try to get as many 1 drops as possible so their wraths are pointless.
Hunter: 4/3 All based on the hand, but shielded mini-bot is unquestionably your key to winning, don't be afraid to silence their mad scientists.
Shaman: 4/0 I've had no trouble because all they can hope to do is overwhelm you with mechwarper, it's a worse mech mage.
Mage: 4/2 Similar to hunter, this is hand reliant, the mad scientists aren't as big of a deal because most secrets are mirror entity. Just play around it with your one drops.
Warrior: 2/3 This is the only class that I would recommend keeping your divine favor with because both control and patron stock up on cards. This is the hardest match-up in my opinion, try not to give them space to armor up.
Paladin: 4/2 Mirrors are simple, just throw your hand on the board and hope you drew better. Midrange can be annoying because they have healbots and sludges. Owl is very useful so if your opponent didn't mulligan his hand it may be useful to keep.
Rogue: 3/1 They have AOE, but they hit your minions a lot, divine shields really mess up their day.
Priest: 1/1 Don't let them draw answers, they should be too slow for you if you drew well-meh. I drew terrible the one I lost.
Can bolvar work in this?