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SwagpanterNL's anti-aggro aggro rogue.

  • Last updated Nov 26, 2015 (Explorers)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1120
  • Dust Needed: Loading Collection
  • Created: 6/15/2015 (Blackrock Launch)
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  • Battle Tag:

    SwagPanterNL#2204

  • Region:

    EU

  • Total Deck Rating

    98

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hello people!

i've build a new deck lately, to counter the aggrometa, but to be able to kill patronwarriors before they combo. the idea was to build an anti-aggrodeck, but what it became was a deck with early game removal, and a fast start. you can kill control-decks fast enough(this is an aggrodeck, duh) especially if you add the double sap i use, you can bounce back big taunt(sorry ancient of war).

the way you play VS aggro is to be agressive yourself, while removing the enemy's biggest threats(knife jugglers etc.) with your cheap damage spells(backstab, evisarate) or your combo damage(SI-7 agent). 

because i have a rating of 20 now, i will make a card choice section :D i want to thank you all for the support, this is my first deck which has made it to the first page with over 8000 views (Wow, thats a lot.)

i have other decks. i make my decks with the thought of being different while still being competetive and being new.

card choices

Deathlord: this card is chosen to outrun your aggro-opponent. you can keep hitting face while he has to push through 8 more damage, while most of his minions are dieing too.(it has 2 attack).

Arcane Golem: this card is made for the final push, but with for example deathlord you can play him to set up lethal because most of the time the 1 mana for 1 turn doesn't really change, it can be gamechanging, but only in rare cases. that's why arcane golem is good to this deck. it also combo's with sharpoil(not common to pull of a seven mana combo) and coldblood (way more common).

Tinker's Sharpsword Oil: this card is gamechanger but in this deck really hard to pull off. that's why in included 1 copy. it is possible to finish on turn 5 with a southseadeckhand sharpoil combo. it is too unrealiant to have 2 copy of it (in this deck, i know oil rogue is good, but this deck isn't oil rogue.)

If you want to see more guides, just ask me. 

the edits 

theSouthsea Deckhand didn't make the cut. he had too less push, and for the last charge push, i already use double arcane golem. as the deck is made to be a combination of smorc and zoo in rogue, we don't need to many charge. if you really need more charge, you might want to take Argent Horserider instead. 

for now, i will use one Buccaneer, to try to not lack the the turn 1, and it being a really good card. 

for the other replacement, i went with loatheb. he is perfect for this deck. he can delay an AOE for 1 turn, or you might be able to secure a finisher, if the enemy board is empty.

45 rating = matchups, mulligans.

100 rating = a youtube guide! (never made youtube vids before, it will be my introduction to the YT-world)

ask, suggest and rate down below. im not a professional, but i love building decks. 

sorry for the unproper english, im not a native speaker.(I'm from Holland)