EU Legend Mryagut's Mech Hunter
- Last updated Jun 10, 2015 (Blackrock Launch)
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Wild
- 20 Minions
- 8 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1320
- Dust Needed: Loading Collection
- Created: 6/9/2015 (Blackrock Launch)
- Comeback_khv
- Registered User
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- 15
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- 52
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Battle Tag:
Comeback#2267
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Region:
EU
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Total Deck Rating
2666
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Mryagut's Mech Hunter
9.06. "SMOrc Have fun with Mech Hunter! I had a good winrate with it today! SMOrc" (c) Mryagut
List updated ! (- 1 Loatheb + 1 Unleash the hounds)
twitter - http://twitter.com/Mryagut
twitch - http://twitch.tv/mryagut
Only 8 spells in the deck, I don't think lock and load would fit well.
and maybe a harvest golem for added sticky minions
its too slow and not worth it
hi! have you tried adding target dummies? :) i once created a mech hunter. and i think its a good card to play with leapers. and helps clear your hand for quick shot draws
If you really only face Tempo Mages, play Thief Priest and steal their Flamewaker with Cabal Shadow Priest. Then kill them with it using your cheap spells like Light of the Naaru and Power Word: Shield for maximum BM. If you don;t get Cabal early, just clear their board with Auchenai Soulpriest and Circle of Healing. If they summon Ragnaros the Firelord or Archmage Antonidas steal one with Mind Control and Shadow Word: Death the other. Watch as they surrender.
Every deck at rank 20-5 must have at least one Kezan Mystic because all you will see there is tempo mages and all variations of hunters. Other than this, if you face a lot of face trash just play Arcane Nullifiers instead of Highmanes, it gets buffed to 5/5 taunt untargetable for spells after Leaper's buff and it is hilariously strong in current meta.
I'll post my variation of the deck when i get back home, been farming golden hunter with it.
I really need advice on how to properly play this deck...
Gameplay from Mryagut : http://www.twitch.tv/mryagut/v/5974907 (1:37)
Anybody try Fel Reavers in this?
Why would anyone want to try Fel Reaver in a deck which already has very little card draw?
This deck isn't very good vs grim patron warrior at all. The warrior can stabilize easily and there is lack of card draw and odd answers of random mechs in your hand that don't fit the situation very well. I ended up top decking fairly early on and this was being conservative.
I enjoy this deck quite a bit. I needed to get 5 wins with a Huntard or a Druid. My face hunter clearly wasn't doing it at rank 13. So I looked for a new deck and found this one. So far I'm 5-0 against 4 Warlocks and a Paladin. I did make 2 changes tho, removing both MetalTooth Leapers as I disenchanted them thinking I'd never really use them. So I added - 1x Kill Command, and 1x Multi-Shot(random add) but to be honest, it won me 2 of the games. Anyways, I upvoted :) Thanks.
metaltooth leaper swap?
Metaltooth is the staple of the deck, he's what makes it work. There is no substitute for him.
13-2 so far with this deck! Amazing how this isn't being used by the majority of player right now, I feel this is better than Face Hunter/Hybrid Hunter variations! +1 Great build!
Didn't have quick shot so just added 2 kill commands since I needed removal. Also added 1 loot hoarder
hi i dont have quick shot, what is the best option to replace that?
This deck is insane... I'm currently 5 - 0 with it. Thanks a lot for the share!
This deck is working great for me, not sure one exactly how many games I've played with deck so far but it hasn't lost yet and all of those game were in ranked though it's only been from 20 to 15 so far, had 4 games today 2 against paladin, one face hunter and one zoo lock and won them all but don't recall facing any kind of control deck so not sure how well it works against them but so far it's going great and would recommend you play the deck, also play style wise if you just make efficient trades where appropriate then face other times it works well.
*Update* had 7 more games with the deck, won 4 of them and now rank 13, one was a paladin (didn't seem like control) and 2 face hunters and also won handlock, and the 3 games I lost were to control decks 92 druid and one warrior) as I found it hard to get through all their taunts and sustain board control, (The amount of death lord's was infuriating) so I'll try to add a way to deal with it.
Only deck I've lost to so far is Handlock