Hounds = Cards , Krush = Kill
- Last updated Jan 12, 2014 (Beta Patch 4243)
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Wild
- 13 Minions
- 17 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 2700
- Dust Needed: Loading Collection
- Created: 1/13/2014 (Beta Patch 4243)
- TizyT
- Registered User
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- 2
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Total Deck Rating
1
First off this deck was working well before ladder reset, not sure how it does now. also you can swap out the traps as you wish
The basic way I played this deck was starting off with basic hunter combos with hyena/wolf hopefully you draw animal companion asap. use spells to fend off untill you have a decent pair or more of minions out there. if you get overwhelmed around turn 5-6 depending on coin. Use Starving Buzzard and Unleash the Hounds. great combo especially if you can draw 3-5 cards depending on number of enemy minions. Also lay down Hyena before you kill off you dogs. use hunters mark/ bestial wrath here as well.. keep in mind starving buzzard works when your savannah highmane dies and spawns 2/2's .. You can either get an early hyena / hounds victory or late game Krush ending will happen most often with this deck. This deck seems to be leaning towards a late game ending but with all the spells and houndmaster's you can hold them off till the proper rounds. Houndmaster + savannah highmane is an amazing 2 turn play or turn 10 combo. If you happen to get timber wolf turn 1. use it right away if you have hyena in your hand. OR save for hounds. I only used 1 Multi shot because I find I sit on that card a lot. Tundra Rhino I almost wish I could put 2 in there because Its a complete beast deck. And Charge is amazing turn 5/6 Savannah Highmane.. but It's an immediate target and usually doesnt last the turn. Sorry for the spelling everyone , Hope this all makes sence. If you have any questions or comments, please bring them on. Critiques are especially appreciated!
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