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Legend Turtle Paladin

  • Last updated May 30, 2015 (Blackrock Launch)
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Wild

  • 19 Minions
  • 8 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 10480
  • Dust Needed: Loading Collection
  • Created: 5/30/2015 (Blackrock Launch)
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  • Total Deck Rating

    5

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This is the slow play paladin deck I used to grind to legend. It has 80%+ win rate against hunters and does well against aggro and control alike.

Some viable replacements for large legendaries are Kelthuzad, Sylvanas, Captain Greenskin and Piloted Skygolem.

Some card explanations: Redemption can add a huge tempo swing if it brings back a sludge blecher or one of your legendaries, or sometimes redeem a shielded minibot for a 2/1 with divine shield. Hunters instantly concede to a redeemed sludge belcher usually.
Seal of light adds more healing to the deck and can help control the board (36 total healing) and also triggers pyromancer.
Sneeds adds insane endgame value, and is necessary to beat control warriors.

When playing this deck, you want to control your enemy's play as best you can. If they under-invest on the board, try to make large tempo swings by using your weapons and tempo cards like Aldor, Coghammer to put the game in your favor. If your enemy over-invests on the board, consecrate and equality can destroy any value he had. Against big threats, BGH, Faceless, Aldor can all completely swing the game in your favor and punish your enemy for using them.