Janos - Season 14 Rank 5-legend BEST Tempo Mage
- Last updated Jun 3, 2015 (Blackrock Launch)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5580
- Dust Needed: Loading Collection
- Created: 5/20/2015 (Blackrock Launch)
- JanosHS
- Registered User
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- 5
- 17
- 30
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
1101
SELLOUT: If you would like to ask any questions that haven't been answered in the guide already check out my stream at www.twitch.tv/NRJanos and please leave a follow ;)
Introductions:
Hey my IGN is Janos, and i play for my own team - Nordic Rangers. You probably don't know me, but i have been legend 11x times. I like to build a lot of funny decks like Fatigue Warlock and weird stuff like that, but this time you guys will just see a normal deck, but still my own version. I got Legend with this deck. My winrate 26-4 from rank 5-legend. This is my first guide, but i think i will make more in the future, if this will be a succes.
HOW TO MULLIGAN AGAINST ALL 9 CLASSES:
General Mulligan: Mana Wyrm & Sorcerer's Apprentice is the 2 "Key mulligan" cards. Mad Scientist is always good too. This is all the cards you can keep if you have 1 of the Key mulligan cards: Arcane Missiles, Mirror Image, Unstable Portal, Frostbolt, Flamecannon. If you have 1 of the Key mulligan cards and 1 of the spells, then can you keep Flamewaker. REMEMBER THIS IS JUST THE GENERAL MULLIGAN GUIDE!
Hunter:
Key Cards
- Mana Wyrm
- Sorcerer's Apprentice
Keep everytime
- Mad Scientist
Keep if you start with a key card
- Arcane Missiles
- Mirror Image
- Unstable Portal
- Frostbolt
Keep if you have 1 key card and 1 key spell
- Flamewaker
Warlock:
Key Cards
- Mana Wyrm
- Sorcerer's Apprentice
Keep everytime
- Mad Scientist
Keep if you start with a key card
- Arcane Missiles
- Mirror Image
- Unstable Portal
- Frostbolt
Keep if you have 1 key card and 1 key spell
- Flamewaker
Mage:
Key Cards
- Mana Wyrm
- Sorcerer's Apprentice
Keep everytime
- Mad Scientist
Keep if you start with a key card
- Arcane Missiles
- Mirror Image
- Unstable Portal
- Frostbolt
Keep if you have 1 key card and 1 key spell
- Flamewaker
Paladin:
Key Cards
- Mana Wyrm
- Sorcerer's Apprentice
Keep everytime
- Mad Scientist
Keep if you start with a key card
- Arcane Missiles
- Mirror Image
- Unstable Portal
- Frostbolt
Keep if you have 1 key card and 1 key spell
- Flamewaker
Rogue:
Key Cards
- Mana Wyrm
- Sorcerer's Apprentice
Keep everytime
- Mad Scientist
Keep if you start with a key card
- Flamecannon
- Mirror Image
- Unstable Portal
- Frostbolt
Keep if you have 1 key card and 1 key spell
- Flamewaker
Druid:
Key Cards
- Mana Wyrm
- Sorcerer's Apprentice
Keep everytime
- Mad Scientist
Keep if you start with a key card
- Flamecannon
- Mirror Image
- Unstable Portal
- Frostbolt
Keep if you have 1 key card and 1 key spell
- Flamewaker
Priest:
Key Cards
- Mana Wyrm
- Sorcerer's Apprentice
Keep everytime
- Mad Scientist
Keep if you start with a key card
- Flamecannon
- Mirror Image
- Unstable Portal
- Frostbolt
Keep if you have 1 key card and 1 key spell
- Flamewaker
Warrior:
Key Cards
- Mana Wyrm
- Sorcerer's Apprentice
Keep everytime
- Mad Scientist
Keep if you start with a key card
- Flamecannon
- Mirror Image
- Unstable Portal
- Frostbolt
Keep if you have 1 key card and 1 key spell
- Flamewaker
Shaman:
Key Cards
- Mana Wyrm
- Sorcerer's Apprentice
Keep everytime
- Mad Scientist
Keep if you start with a key card
- Arcane Missiles
- Flamecannon
- Mirror Image
- Unstable Portal
- Frostbolt
Keep if you have 1 key card and 1 key spell
- Flamewaker
STRATEGY:
Against aggro: You have to trade and get board control, because you have so much tempo with your spells than normal aggro, so you will beat them if you get the board. You don't have to keep your fireballs for burn, you have to use them for get board control some times.
Against control: You have to let them trade and just go face most of the time. If there is a good trade you take it, but most of the time you go face. Keep your fireballs for burn your enemys face in late game, because against control matchups, they take the board control in turn 7-9.
Against midrange: You have to make a mix of "against aggro" and "against control". Midrange is the hardest matchups, because you have to decide going face or trade. Make some good trades. If you have a 3/3 Mana wyrm and your enemy have a 4/3 kezan, then just go face, because your enemy will probably trade anyway.
CARD REPLACEMENTS:
I have tried so many different cards in this deck! Like all cards in the game and if you ask me, this is the best way you can make a tempo mage deck. So don't sub anything for flamestrike or antonidas etc. This is the best list imo. But here is the cards you can replace, if you don't have these legendaries:
- Dr. Boom can be replaced by Pyroblast but will never be the same as Dr. GG!
- Ragnaros the Firelord can be replaced by Pyroblast but will never be the same as Ragnaros. If you don't have Rag & Dr. boom then i wouldn't play this deck tbh
- Sylvanas Windrunner can be replaced by Piloted Sky Golem because the point of Sylvanas is when you lose the minion, you will get a new one. Sylvanas is just better, because it's steal a minion from the enemy.
- 1x Water Elemental can be replaced by 1x Kezan Mystic
If you face a lot of Hunters or Mages, then this change is better.
VIDEO GUIDE:
Coming soon! I can't be done with the video in this week, because i need to read for my examens! :)
I only need make the video now, but i will do tomorrow! I hope you all understood my guide and if you liked it and my deck, please give me a +1, will help me a lot! Thank you all! :D
DECK EDIT: I tested some games with Water Elemental and found out, that he is actually stronger than Piloted Shredder.
THANK YOU ALL: I will TY all for the follows on my stream and the upvotes on my guide! It help me so much, i will start making more guides/decklists for you guys! :D
LEGEND: Right now i know 40 persons reached legend with this deck, maybe many more!
Loatheb, Thaurissan. Hogger could possibly be a good addition to the deck since it gives you a much needed taunt that you don't get outside of 2 0/2's from mirror image. But consider that Thaurissan and Hogger could create conflicts in your mana curve as they are both 6 mana. So I suggest that if you put Hogger then you put Loatheb in the deck.
what makes this one the best? looks like any other cancer mage
Actually it is pretty easy to win against aggro decks. Flamewaker gives you so much tempo that you can clean the board and deal damage to the opponent's face at the same time.
First time i see 17-0 score ftw. Greate deck!
can i replace Ragnaros the Firelord ? and with what?
I have boom but No rag :/
I play Pyroblast over Rag. You have to switch your strategy a bit but its no problem.
Loatheb is a great tempo card, try that.
What do you think of Antonida and Thaurissan in place of Rag and Sylvanas?
i'll try loatheb
I have Ragnaros- but what about Antonidus? Perhaps with all the spells he could be a valid replacement?
This deck is still awesome. I am having a great time with it. With regards to your mulligan choices, why should I discard arcane missile against any class? I see that you suggest that I discard it against warrior/druid/priest/rogue especially when it synergizes well with Flamewalker. What am I not understanding?
Good point on warrior. I guess the whole idea is to prevent card draw for all those other classes then.
Why not Antonidas?
IMO: Not enough low cost spells for Archmage Antonidas to be effective in this build. The included/existing low cost spells in the deck are used in conjunction with Flamewaker for board control. The win condition for this deck is to establish/maintain board control via tempo/value plays with a big swing on turn 6/7 with Sylvanas Windrunner and/or Dr. Boom and shut it down with Ragnaros the Firelord. One could include Archmage Antonidas but then the deck would need to be remade to include additional Mechs that generate Spare Parts that could then be stored in hand to be used on turn 8 with Archmage Antonidas.
To include him would provide additional win conditions which may prove interesting. I think one could replace Arcane Missiles with 2x Clockwork Gnome and maybe -2x Water Elemental for 2x Mechanical Yeti and that would allow for additional 1 mana spells that could churn out enough Fireball spells to finish the job.
Thx for post this deck im going to try in rank
What would be a good card to take out for a second mirror entity? I feel like two secrets just isn't enough.
Great great deck! I usually have a difficult time in the first week when all the legendary players are quickly climbing the ladders. From day one of the new season, I have climbed from 20 to 14 in one day. This deck is the truth and I fear the meta will change to work against this deck. I love the strategy behind it. Thanks for sharing such a solid deck!
A great deck! But seems that literally EVERY mage is playing this deck right now, and I'm not sure whether it is a good thing or a bad thing )
OMG guys, I am so stuck. Have enough dust to craft a legendary and just so confused between Rag or Antonidas. ANy suggestions here?