Sanic Tempo Rogue! Now with guide!
- Last updated May 29, 2015 (Blackrock Launch)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4600
- Dust Needed: Loading Collection
- Created: 5/18/2015 (Blackrock Launch)
- user-18135079
- Registered User
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- 2
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Battle Tag:
P0ltergeist#2295
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Region:
EU
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Total Deck Rating
89
Hi everyone!
This is P0ltergeist (my former nick was PraiseTheRNG, so you might know me by that nick) from team Enemy Intelligence eSports! We are an international organization with teams on multiple games. Make sure to check out our website: www.enemyintel.com
I have a really exciting deck to show for you guys, which is a Tempo Rogue that I created myself as a part of our team's project, which was making new, unique tournament decks by ourselves! The project began when we noticed that in tournaments pretty much every opponent of ours knew exactly all 30 cards in our decks and countered them well, since we were playing netdecked decks. For instance, Druids are countered by Hunter, so Druids are playing Kezan Mystic and Harrison Jones to improve the bad matchup against Hunters. That's something we wanted to counter, and we started creating these unique decks that no one can play against. My teammate Zeptinn also created an excellent Paladin deck, which you can see here: http://www.hearthpwn.com/decks/249393-undefeated-paladin-extremely-viable-on-current
Edit: Spider Tank replaced Harvest Golem. The card has better stats, better trading and it also wins more tempo when played on turn 3. I'd suggest you all to do the change. Also, I got a comment which made me notice that Grim Patron doesn't spawn another copy of itself when it attacks into Spider Tank.
I've worked hard on both the deck and post, and I personally promise to answer to every single comment! Don't be shy, I won't bite you! If you have any questions, comments and criticism you'd like to share, don't be afraid of doing so!
CARD CHOISE LIST UNDER CONSTRUCTION!
Matchups:
Druid
Mulligan: Argent Squire Sap Eviscerate Knife Juggler Loot Hoarder Spider Tank SI:7 Agent and, if you have enough early game drops: Chillwind Yeti
This matchup is pretty much automatic win. Malfurion has no way to counter your tempo, since Druids always lose to decks that simply are too fast. I'm 14-0 against Druids at the moment. I'd rate the matchup as 85-15 for you.
Key in this game is to do your plays on curve and remove enemy minions ASAP. If Druid Innervates out minion, Sap it immediately. So you just have to worry about keeping his side of the board clear and spamming minions at the same time.
Hunter
Mulligan: Backstab Argent Squire Deadly Poison Eviscerate Knife Juggler Loot Hoarder Bloodmage Thalnos Spider Tank SI:7 Agent Kezan Mystic and, if you have enough early game drops: Chillwind Yeti
This matchup in 55-45 for you. Face Hunter always concedes the game when you steal his Explosive Trap. Your start is really strong due to mulligan which is so allowing that it almost never fails. As a Rogue, you have so many answers to Hunter's early game that he pretty much just can't take it. However, you should be aware of Knife Juggler + Unleash the Hounds and play around traps, because you can afford to do it. Face Hunter matchup may seem like unbeatable at first and sometimes you may need a blessing from the almighty RNGsus when it comes to drawing, but this deck is very flexible with the removals, and often you'll draw them before it's too late. Each turn alive is one more turn closer to win, because Hunter just can't do anything after midgame.
Early game's rule of thumb: Kill his minions. After you've almost cleared his board, you can start "wasting" your turns by playing "only" Chillwind Yeti and after that it's just clearing his board easily and going face with all the spells and buffs.
Mage
Mulligan: Backstab Argent Squire Deadly Poison Eviscerate Knife Juggler Loot Hoarder Bloodmage Thalnos Spider Tank SI:7 Agent Kezan Mystic and, if you have enough early game drops: Chillwind Yeti
I haven't played against that many mages. Freeze Mage is really tough, but if you steal her Ice Block when Jaina thinks that you're just going to pop it AND you have enough damage for lethal, you might steal a win. Mech Mage is exactly 50/50, and the game goes to the player who has better start. Tempo Mage can be really tough since your minions in the early game don't have that much health and Flamewaker combined with spells can be really devastating. If you get good enough start, you can outpace any kind of Mage. I'd rate the matchup as 50/50 right now, but it might change soon, after I've done a bit research about the matchups.
Paladin
Mulligan: Backstab Argent Squire Deadly Poison Knife Juggler Loot Hoarder Spider Tank SI:7 Agent and, if you have enough early game drops: Chillwind Yeti
I haven't faced that many Paladins, but I'm 6-1 against them right now. Matchup is favored for you, maybe about 60/40. You have to beware of Consecration because if you don't, you'll lose. If you play around it, you are going to win the game, unless Paladin somehow get's the tempo back until turn 7. Just Sap his taunts and midgame legendaries an you should do fine.
Priest
Mulligan: Backstab Argent Squire Deadly Poison Eviscerate Sap Knife Juggler Loot Hoarder Bloodmage Thalnos Spider Tank SI:7 Agent and, if you have enough early game drops: Chillwind Yeti
This matchup is very, very favored for you. If you deal with his Northshire Cleric and Injured Blademaster during turns 1-4, you win the game. Priests can't handle such big tempo losses, which are easily caused by this deck, since you have so many ways to deal with every minion of his. Even the AOE damage doesn't hurt you that much, since you can get back in to the game super fast. This is 90/10 matchup for you.
In the early game, get rid of all the minions of his and go face as much as you can. You shouldn't lose that much mana by clearing his side of the board, since Sap is your most expensive removal. Rest of the game, make sure that he doesn't get board control and just use the pace this deck has. As Hunter players on Twitch would say, SMOrc FACE IS THE PLACE SMOrc.
Rogue
Mulligan: Backstab Argent Squire Deadly Poison Eviscerate Sap Knife Juggler Loot Hoarder Bloodmage Thalnos Spider Tank SI:7 Agent and, if you have enough early game drops: Chillwind Yeti
Fun fact, I haven't played a single game against Rogue with this deck. Just try and remove her minions with removal spells and don't let her combo you, I guess.
Shaman
Mulligan: Backstab Argent Squire Deadly Poison Eviscerate Sap Knife Juggler Loot Hoarder Bloodmage Thalnos Spider Tank SI:7 Agent and, if you have enough early game drops: Chillwind Yeti
I haven't played that many games against Shaman. I'd say that the matchup is unfavored for this deck, since Thrall has removals for pretty much everything. Just try and remove all his creatures from the board and don't play straight into Lightning Storm by emptying your whole hand before he hasn't played any Storms.
Warlock
Mulligan: Backstab Argent Squire Deadly Poison Eviscerate Sap Knife Juggler Loot Hoarder Bloodmage Thalnos Spider Tank SI:7 Agent and, if you have enough early game drops: Chillwind Yeti
This is a tough matchup. I'm 2-7 against zoo myself, since that deck just has too much early game potential, which this deck can't deal with efficiency. My stats against Handlock is 4-1, which is also really tough matchup, even though the stats don't say it. The matchup against Warlock is hard to tie off, but I'd say 40-60 in Warlock's favor.
Against Zoo you have to make sure that you always have some minions ready to trade with his, while playing your removal spells at the same time. You have to hope for a bad start on his side to stay in the game. There's nothing else to say on the matchup against Zoo. Against Handlocks, the Important part is to play your two copies of Sap against the early game Mountain Giants and Twilight Drakes! When he's at 14-16, wait until you have enough damage for final burst. Never overextend to AOE removals, Handlocks are known for Shadowflames and Hellfires!
Warrior
Mulligan: Backstab Argent Squire Deadly Poison Eviscerate Knife Juggler Loot Hoarder Bloodmage Thalnos Spider Tank SI:7 Agent and, if you have enough early game drops: Chillwind Yeti
The matchup is favored for this deck, I'd say at least 55-45. You have to get rid of his early game Armorsmith and minimize the card draw from Acolyte of Pain and you should do fine. Beware of Brawl against Control Warrior, and use your Saps against his first strong minions to win more tempo. Against Patron Warrior the matchup is really tough, since they can pull the combo out of nowhere. I'd just race Patron Warriors and see who has lethal first. Remember that they don't have many removals, so I don't see anything bad on overextending the board.
Spider tank has no mech synergy, but you do have a couple of deathrattles. So why not run Unearthed Raptor?
Well done! This deck is exelent. I've been looking for an alternative to the Oil Rogue. I tried Malygos rogue while it was decent it felt too clunky. As does the Oil Rogue. This deck feels old school too and I dig that.
Thanks!
Thalnos and drakes seem like a waste when you have only 4 spells that do damage, no? I like the deck though! Anything different is good.
Thalnos is also a card draw. Haven't tried this deck but maybe Shiv could be a good replecement :P Drakes usually seems nice.
Thalnos is great but the drakes seem expensive to me. other decks use gnomish inventor (?) for card draw. If that whats you want. If not cards with more impact? Dark iron skulker or bomb lobber maybe? And I would put van cleef in a tempo deck. If Tharissian is the Emporer of value, Van Cleef is the prince. Sorry for butchering names.
might as well go all mech... Mech warper is tempo and iron sensei is hella good. Iron sensei plus arcane nullifier... Mmm, donuts.
Azure drake is simply more efficient than gnomish inventor, even without the spellpower. It is 1 more mana for 2 more attack (which is average), plus a 4/4 tends to trade better than a 4/4 (2 attack doesn't kill much). But the deck definitely needs the draw.
Really fun, effective, and creative deck! I never would've thought to put in many of these cards....well done.
You explained the reason why you liked yeti over shredder in this deck, but does that mean you think yeti in general is a better card? If not, why is yeti better in this deck but worse in other decks? Thanks.
What aoe cards kill chillwind yeti? Just brawl and shadowflame as far as I know.
Thanks for the response.
Can't seem up to keep up with a control deck. Card draw in general seems like something I can't get enough of. Is daggering supposed to be every turn or so for card conservation?
Why not play Dark Iron Skulker? he's an insane tempo play! And btw how good is Knife Juggler in this deck? i'm having trouble finding a good 2-drop that matches the tempo style, the only one who fits a little better is Mechwarper because of the sinergy with your mechs (i also play Clockwork Gnome).
Anyway, great deck! it's nice to see someone else trying to bring tempo rogue back! +1 ^^
Why not mechanical yeit instead of chillwind yeit, I mean the sparepart helps you with combo.
Does it really worth craftin' thalnos?
If you want to play alot of rogue, yes. Between the two, bloodmage and kobold both suck on the board, but with the bloodmage helping you clear and THEN, giving you a new card to replace it, on your terms often times, its significantly better.
I would craft Thalnos anyway, he's such a versatile legendary
Instead of Black Knight I threw in there Dr.GG, mainly because I don't have black night and as of the blood mage I but in Kobal Geomancer
I'm sure this deck is good, I just suck at playing it, never have been able to play Tempo decks. The deck is fantastic, I just need more practice, thanks for posting!
I've been practicing for most of today, definitely getting better because the deck is working, and it is working well!
Well done man
The one card I am kind of puzzled about is the Arcane Golem, it can help you reach lethal yeah but it seems to me that it ends up dead in my hand most of the time, have you thought about replacing it? Maybe putting in a Harvest Golem or even a Scarlet Crusader?
I'd try old good Wolfrider. It still could be nice finisher and if you want to trade him, you won't give a mana. I have to check this deck :P