Journey to Ungoro Guide
Total Deck Rating
Ekop's top 10 Legendary Deck.
Personally, I swap Thalnos and Alextrasza out for Stallag and Feugen because most of the time you'll play 4 or 5 mana cards and on turn 10 it's really nice to be able to play 2 minions with great stats for a minion with even greater stats. They give me a win ratio of about 90%-95% so it's working out pretty nicely.
This deck is NOT 90+ win rate on the ladders. I have lost the last 5 games because the meta has shifted and this deck is crap
Holy shit, man, this deck is about 6 months old. Find an updated version, and you'll be fine.
This deck isn't crap, but 90% winrate just doesn't exist.
You can play any deck, you will always end with a 50 or slightly better than 50% ratio. If you win, you fight stronger opponents.
Looks fun! Too bad I don't have the giants yet:(
Ramp Druids are also good against this deck and can counter and trade effectively if they ramp up correctly. If they can sport a turn 3 druid of the claw followed by a sunwalker or coined Ancient of Lore / War, you can be in trouble. Forcing you to soulfire and risk discarding valuable minions or you play early removals which in turn benefits the druid as he will be in the 5-6 mana range at the time of removals and then he is free to play his big minions that together with BGH and BK + mark combo easily deals with any giants. As for the drakes, silence them and you just waisted a turn 3 coin on for a 4/1 minion.
I'm playing a slight variation to this deck and it's TONS of fun and very hard to stop once you start getting those big cards out there.My variation:-1x Drain Life-1x Twilight Drake-2x Shadow Bolt-1x Bloodmage Thalnos+1x Power Overwhelming+1x Leeroy Jenkins+1x Shadowflame+2x Faceless Manipulator (if you get out a Drake or Giant by turn 4 and the opponent fails to do something about it, using this is a HUGE punishment)Out of those, I feel that this second Shadowflame of mine can be traded for another Twilight Drake.Now the only downside I've found to this handlock deck is that it completely fails against decks that have very early aggro (turn 1 and turn 2) - so Murloc decks are very, very hard to defend against as you usually just life tap during the first rounds (unless you manage to get a Watcher +sunfury or ironbeak by T4 (T3+coin)). However, scoring a Leeroy + Power Overwhelming combo to the face together with some giant smashes is usually too much for the opponent to recover against.EDIT: For ppl wondering how the heck to counter this, I've found that Peacekeeper -paladins are a true hardcounter to handlocks. Aldor Peacekeeper + Equality on all the giants, BGH's, plus a couple of silences (like owls) and some big cards on your own. It's just impossible to defend against that.