Turn 3 Dragons! (Blackrock Updated)
- Last updated May 6, 2015 (Blackrock Launch)
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Wild
- 9 Minions
- 20 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 12240
- Dust Needed: Loading Collection
- Created: 5/7/2015 (Blackrock Launch)
- Spinerock
- Registered User
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- 1
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- 10
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
32
Introduction:
With the GvG release cameAncestor's Call. This deck is based around the Idea of getting your Ysera, Ragnaros the Firelord, Al'Akir the Windlord, Deathwing and other 7 mana+ minions, out at around turns 3-5. You can summon these minions in 3 different ways (Alarm-o-Bot, Ancestor's Call, and Far Sight).
Now, with the addition of Blackrock Mountain cards such as Emporer Thaurassian, this deck has become a lot stronger. Feel free to try some of the new high-cost Blackrock cards!
Play-style:
This deck is very spell heavy to help you stall until you can play your 7+ mana Minions. Don't be hesitant to use Hex, and Frost Shock on weaker minions just to protect your Alarm-o-Bot or stall.
Ideally the dream of this deck would be turn 3 coin Ancestor's Call.
Mulligan:
Always mulligan for your placement cards (Alarm-o-Bot, Ancestor's Call, and Far Sight) and removal spells!
Card Explanations/Combos:
Gruul the Dragonslayer:
Usually Gruul is not a viable card because of it's high mana and ramp up time not synergizing at all. HOWEVER Gruul is viable in this deck, because playing him on turn 3 will allow him plenty of time to ramp up.
Malygos + Spells:
Along with Gruul, Malygos is also vital to the success of this deck. As this deck runs plenty of spell-damage cards, Malygos is extremely potent. When Malygos is in play, cards like: Crackle and Lightning Bolt can cause devastating damage.
Malygos + Crackle = 8-11 Damage
Malygos + Lightning Bolt = 8 Damage
If you guys want, I can do more card explanations in further detail
Be sure to +1 if you like the idea, and leave your questions and comments below!
Too many 1 mana cost target for far sight. 1/3 of the time far sight usefulness will be diminished.
Also alam-o-bot will only be able to summon if there are no enemy minions or summons on board which is unlikely given the aggro heavy meta.
I don't understand the Doomhammer. You want it as a finisher or a removal?
Removal
I just tried something very similar, but you have better cards than me. It has been a heckuva lot of fun to play. I'm just over 50% in casual play, but it hasn't felt like anything I could ladder with. I'm using Earth Elementals for two of my big guys, as they have zero overload when pulled to the field by Ancestor's Call or Alarm-o-Bot. I carry two Lava Shocks, in case he doesn't.
Seriously, i don't get why people don't ladder EVERYTIME! You have nothing to loose and it gives you potential golden portrait wins!
Because people tryhard in the ladder 24/7 and if you want to play a fun deck while not facing facehunters and zoolocks only, you don't want to play ladder.