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Reanimation

  • Last updated Jan 23, 2014 (Beta Patch 4482)
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Wild

  • 15 Minions
  • 13 Spells
  • 2 Weapons
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 6880
  • Dust Needed: Loading Collection
  • Created: 1/4/2014 (Beta Patch 4243)
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  • Total Deck Rating

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Overview

This is a Shaman Control deck that utilizes Ancestral Spirit in order to do some strong combos with your big minions. I like to call this archetype "Revive" Control cause of this card. It uses a lot of removal in the early game as well as taunt in the mid/late game and it's meant to counter minion based aggro and midrange decks but it also has a good match-up against late game decks.

Early Game

At the early game you need your removal at your hand in order to not fall behind and take a lot of damage,mulligan can help you achieve that (Mulligan: Everything that is ≤ 4 mana stays in your hand, whereas Mana Tide Totem depends on what are you facing). It's important to have a diversity of removal and not 2 Forked Lightnings for example.

Mid Game

This stage of the game is really tricky and requires thoughtful playing because you might do some mistakes since you have to decide if you want to play removal or minions as well as try not to play some of your combo pieces without baiting first (Read below for Baiting) and you also have Overload to mess you up. I won't write about the Late Game since the only thing you do is play your big minions and combo some of them with Ancestral Spirit after you've baited your opponent.

Overload

This is the part where I explain to you how to play around the overload mechanic. Overload is one of the strongest mechanics in the game since it lets you play big minions earlier, with a drawback though. This mechanic requires you to have a game plan and be a couple of turns ahead, just like chess. For example, if you want to The CoinSen'jin Shieldmasta on turn 3 and you have to kill a Faerie Dragon on turn 2 and you have to decide between a Rockbiter Weapon and a Stormforged Axe you have to choose between game plan and efficiency since Rockbiter Weapon will let you The CoinSen'jin Shieldmasta but it won't be as efficient as Stormforged Axe which means that besides a game plan you must be good at decision making.

Baiting & Combos

Baiting is by far the most important thing if you want to be successful with this deck and do your combos. Now, let's see what our possible combos are.

As much as you might like Sylvanas Windrunner + Ancestral Spirit and Cairne Bloodhoof + Ancestral Spirit you rarely going to do those because you mostly use those 2 cards as a bait for Removal (AssassinateSiphon Soul), Silences (SpellbreakerKeeper of the Grove), Transformations (Polymorph, HexTinkmaster Overspark) and Paladin's Aldor Peacekeeper and Humility.
The baiting options of this deck are:

 

Weaknesses

Usually I refer to what archetypes this deck counters as well, but I've stated those above so I'll jump straight to the weaknesses of this deck.

  • Burn (By far the hardest counter to this deck,burn can be either instant (Burst) or continuous (Rogue, Hunter),the continuous though is easier to play against.)
  • Divine Shield (More of a value loss than a counter and that's because this deck doesn't have pings(1 damage))
  • Late Game decks with a lot of winning conditions (Again, more of a value loss than a counter since this deck has big minions as well)

 

Outro

Thanks for reading this deck's guide, I hope that you are going to test it out and master it cause it's a really strong deck and I believe it deserves to be in the limelight.