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Mage Mill aka Fatigue Control

  • Last updated Dec 31, 2013 (Beta Patch 4243)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 5560
  • Dust Needed: Loading Collection
  • Created: 12/31/2013 (Beta Patch 4243)
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  • Total Deck Rating

    6

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If anyone has seen my other decks, I love to figure out other ways to win rather then the meta. I have been meaning to make this deck for the past two weeks now but just have been busy and forgetting about it. After play testing with the Druid due to the possible health gains and Naturalize giving the opponent more draw and yourself creature control, I caught myself many times dieing to my own fatigue. Then I decided to try out the mage since they have frost control along with several AOE's. This appears to be the better class of the two.

With all control decks, the goal is to wait wait and wait.
Save your Youthful Brewmaster & Coldlight Oracle combo until you can cast both. Then bouncing the Oracle back into your had for more draw. The taunts will hopefully protect you and your bouncers for awhile.

I originally had 2x Defender of Argus but they provided to be useless and always just staying in my hand. I replaced them with 2x Earthen Ring Farseer which is helped out more. I guaranteed 3 health then if needed can be bounced with Ancient Brewmaster or Youthful Brewmaster for more health gain.

Save your Arcane Intellect unless you really need to use them. It is best to combo off when you have Lorewalker Cho on the field then Arcane Intellect - this then gives your opponent more cards to draw. Then as you should have taunts on the field, your opponent will most likely cast something to destroy Cho, then in return you get a creature control card as well.

Ysera & Molten Giant are end game cards when your opponent has no more draw and is being fatigued. Just so you know, the rules on fatigue is:
Turn 1 with no draw: 1 dmg
Turn 2 with no draw: 2 dmg
Turn 3 with no draw: 3 dmg
Etc.

Keep this in mind if you too are in fatigue land. You have the Ice Block to allow you to live two more turns if needed. Also remember when your opponent can not draw anymore, he is only left with cards in his hand to win. Be patient and let him play the cards and continue to control the game.

The win condition is long and time consuming but can be very fun to troll your opponent as they see those fatigue cards of death every turn.