Improved Warlock Murloc 80% Winrate
- Last updated Aug 16, 2014 (Naxx Launch)
- Edit
- |
Wild
- 29 Minions
- 1 Spell
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 3540
- Dust Needed: Loading Collection
- Created: 12/21/2013 (Beta Patch 4243)
- kidsfx
- Registered User
-
- 5
- 6
- 16
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
212
Warlock Murloc Revamped
So i was playing a pretty normal version of most Warlock-Murloc decks and i feel 4 ranks and this helped me climb back to rank 10 with an 80% Winrate its an amazing deck but you must have knowledge on how normal murloc decks work and what your enemy could be holding by watching what they play (I.E: Brawl, Consecration, Holy Nova, Flame Strike, ETC.)
___________________________________________________________
Please Check Out My Mage Deck By Click This -->HERE<--
Card Selection
Choice Of Cards: Most cards are generic Murloc Deck Cards so not a lot of detail.
Soulfire: Used to clear hard to kills such as taunts or to finish off the opponent.
Flame Imp: Very strong overall card with high damage and its ok to trade the life being this deck is very all in.
Blood Imp: Just the support that the murlocs need. Removed due to nerf.
Leeroy Jenkins: Improves rush and allows you to "BRING IT TO THE FACE"
Questing Adventurer" Tons of cards=Tons of buffs. nuff' said.
Abusive Sergeant: Won the game for me on multiple occasions all in all a amazing card for rush decks.
[Young Priestess: Again Supplies So much support and with two of these on the board its very hard for your oppenent to kill you and can save you from mostly flame stirke.
Murloc Tidecaller: Please if your gonna play this deck play it right trading this card for a lot of cards is not worth it because of how hard you can buff it with the right cards by turn 6 this can be a 15 attack minon.
Knife Juggler: I can not stress how strong this card is with this deck just cause of the sheer amount of knives you can throw with Murloc Tidehunter.
Murloc Warleader:The main part of this deck is this card without it your murlocs are nothing +2/1 to all other murlocs is just insane and with two of these on the board at the same time... well GEE GEE.
Old Murk-Eye Murk-Eye's passive is so strong charge with 1 attack for all other murlocs and throw a murloc warleader or two in the mix and you have a 10/5 charge.
___________________________________________________________
Conclusion
In conclusion this deck is incredibly strong and can win games by turn 4 or 5. Now as many of you have noticed i have opted to take out Lord Jaraxxus because if the game goes to turn 9 with this deck it means you did something wrong or your opponent did something right.
___________________________________________________________
Which cards would be best for an opening hand?
The best opening hand would be Blood Imp, Tidehunter, Tidecalled. now this is complete luck so i will go over the worst hand: Void walker soulfire, murkeye if you have any of these in ur starter get rid of em.
I've got a different perspective on the VW for a starting hand. I like to have him out in round 1 if possible; this way, it gives me some breathing room to get combos going, and it provides a chance to put a Blood Imp behind him, or a Young Priestess. Often times, the Blood Imp will survive the whole match.
So I would rate: 1.) Tidehunter, 2.) VW, 3.) Blood Imp as the best starting/opening hand.
Great deck, I had to replace 2 cards and surprisingly it's still pretty strong.
1x Murloc Warleader -> 1x Power Overwhelming (I just don't have 400 dust right now ^^')
1x Abusive Seargeant -> 1x Worgen Infiltrator (he doesn't give any buff but he can't be attacked the turn you play him, better than nothing :/).
I switched out the Leper Gnome x2, Flame Imp x2, and Abusive Sergeant x2.
Added Imp Master x2 [3 mana 1/5 spawns 1/1 imp at end of turn for 1 damage to master]
Reasoning: more spawn able minions to trigger your Knife Juggler, AMAZING!
also added some ironfur grizzly 3/3 Taunt for 3 mana
reasoning: more taunt to build your combos
Sacrificial Pact x2, 0 mana cost!! to gain 5 health off one of the imps from the Imp master imps.
Keep in mind these are just switches to fit my play style.
all of it seem ok but i have one issue Sacrificial Pact it makes me want to vomit such a bad card for EVERY play style and the health is not needed for a rush dont waste 2 slots.
I agree, that card is a total waste unless you play against another warlock and even then it's only mildly useful.
Lmao the only time the card should EVER be used is when lord jaraxxus comes into meta and that shit is def out because of pyroblast and fireball
I used Imp Master before. Actually, it is kinda slow and it limits the space to put murlocs...but I had a paladin deck, the Knife Juggler+Imp Master combo was amazing.
Imp master is good with a variety of cards
ALSO: I AM USING A NEW HUNTER DECK TO FIT THE META TELL ME IF YOU WOULD LIKE TO SEE IT :D
Recently Been Using A deck i saw on reddit i saw a few days back druid deck.
Sacrificial Pact is fun when you are playing against another Warlock. It eats Void Terrors for lunch