Improved Warlock Murloc 80% Winrate

Warlock Murloc Revamped 

So i was playing a pretty normal version of most Warlock-Murloc decks and i feel 4 ranks and this helped me climb back to rank 10 with an 80% Winrate its an amazing deck but you must have knowledge on how normal murloc decks work and what your enemy could be holding by watching what they play (I.E: Brawl, Consecration, Holy Nova, Flame Strike, ETC.)

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Card Selection 

Choice Of Cards: Most cards are generic Murloc Deck Cards so not a lot of detail.

Soulfire: Used to clear hard to kills such as taunts or to finish off the opponent.

Flame Imp: Very strong overall card with high damage and its ok to trade the life being this deck is very all in.

Blood Imp: Just the support that the murlocs need.  Removed due to nerf.
Leeroy Jenkins: Improves rush and allows you to "BRING IT TO THE FACE"

Questing Adventurer" Tons of cards=Tons of buffs. nuff' said.

Abusive Sergeant: Won the game for me on multiple occasions all in all a amazing card for rush decks.

[Young Priestess: Again Supplies So much support and with two of these on the board its very hard for your oppenent to kill you and can save you from mostly flame stirke.

Murloc Tidecaller: Please if your gonna play this deck play it right trading this card for a lot of cards is not worth it because of how hard you can buff it with the right cards by turn 6 this can be a 15 attack minon.

Knife Juggler: I can not stress how strong this card is with this deck just cause of the sheer amount of knives you can throw with Murloc Tidehunter.

Murloc Warleader:The main part of this deck is this card without it your murlocs are nothing +2/1 to all other murlocs is just insane and with two of these on the board at the same time... well GEE GEE.

Old Murk-Eye Murk-Eye's passive is so strong charge with 1 attack for all other murlocs and throw a murloc warleader or two in the mix and you have a 10/5 charge.

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 Conclusion

 In conclusion this deck is incredibly strong and can win games by turn 4 or 5. Now as many of you have noticed i have opted to take out Lord Jaraxxus because if the game goes to turn 9 with this deck it means you did something wrong or your opponent did something right.
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