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LordBaneZ's Legendary Guide

  • Last updated Apr 10, 2015 (Blackrock Launch)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 9380
  • Dust Needed: Loading Collection
  • Created: 4/8/2015 (Blackrock Launch)
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  • Total Deck Rating

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Good afternoon fellow players:

I am LordBaneZ (twitch.tv/LordBaneZ) I am an advent player on HS. This is my first deck guide because i was honestly too lazy to post my deck guides. I was an original SC2 pro and Diamond 3 in LOL (not that it matters) but I just want to signify some respect for the field. But this is my guide to legendary for Warlock. I am ranked 275 (give or take) for the last 6 seasons. I have beaten numerous amounts of pro players but maybe the luck is good with me. 

Strengths:

Priest, Mech Mage, Mid Range Hunter, Mid range Shaman, Late Game Shaman, Early-mid-late control warrior, Druid 50/50

Strength Cards: This deck deals the early damage and carries you into late game with the survival of defeating mid range cards such as ole Sludgy. 

Weaknesses: Freaking aggro anything... I have had good luck defeating early aggro decks but if you do not draw right you are screwed. Every turn seems clunky when dealing with your spells. This is why I only run 1 Implosion and 1 Coil. Late game coil is useless, you have no Spell damage thus these cards are situational only. You rarely ever draw both coils early game thus having one for the early to mid transition is good. Why 1 implosion? Well we have Powers, Abusers and 2 big kill. If you desire to sumpliment one for the other try to run 2 Hells or 2 Shadows but not 2 of both or you are too defensive. 

Why so low of demons? Well it is a good questions and the answer is simply, this deck is not for demon control.... Simple as that. If you get some demon perks great, but the combos you can run off these amounts are so insane that it forces your oponent to bash his face in as you double power a stupid doomguard. Many people may disagree with this specific deck but build to what is being played. Mid range hunter is coming back, shaman and mech mage are all to real and it wrecks control warriors. One does not simply defeat Boom, Sylvy, Rag Mal and your endless giants from JaraxxyPoo... 

 

Mulligan: ALWAYS mulligan dem high costs, throw out loathy, boom, Big Game hunter, Jarax Mal (Unless you have coin and Void).. Other than that:

Keep: Mortals, Eggs, Dark bombs, Mistresses, Healbot (against early hunter aggro)

Once again this is my way of getting to legendary, if you have your own formula for changing the deck let me know, but this is only for handling the current meta. I also have a giant deck but it changes the game completely and in my opinion is way too slow to handle certain decks. Join me on stream everyday and i will teach you how to get legendary. You wont get there at first but some quick tips will help your play style. Thanks a lot! Peace

-LordBane