+369
Favorite this Deck

FREEZE MAGE LEGEND *UPDATED*

  • Last updated Apr 16, 2017 (Un'Goro Launch)
  • Edit
  • |

Wild

  • 10 Minions
  • 20 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5760
  • Dust Needed: Loading Collection
  • Created: 3/31/2015 (Undertaker Nerf)
View Similar Decks View in Deck Builder
  • Country:

  • Tournament Decks:

    92

  • Ladder Decks:

    1124

  • Submitted By:

    oneon1

BBCode:
Export to

 PLEASE LIKE +1  IF YOU FOUND THE GUIDE HELPFUL  !  

lol

UPDATE: Decklist updated to most consistent Win Deck

 

 

 

INTRO:

Freeze Mage  is one of the more interesting decks you can play in Hearthstone, and yet one of the oldest that is still a competitive deck today.  the deck is all about stalling your opponent long enough until you have a hand full of powerful burn spells and attack face.

One thing to realize is this deck is Reactive, what I mean by that is Your opponent plays something we react to it. remember there's no need to play a card unless you desperately need too.

This Deck relies on A Combination of spells, I refer to this as Your "Win Conditions".

With the addition of a new card Emperor Thaurissan this opens up a whole new tier of potential "Win Conditions" For Example If in hand we have Pyroblast x1 - Frostbolt x1 - Ice Lance x2 , If we Play the Emperor the turn before It will reduce the cost of our spells by (1) Allowing us to ultimately deal  21 Damage next turn! As a Freeze Mage we will generally always have a full hand!

Mulligans: 

   

These three card are great for the early game curve.

 

Then you will want Your "Stall Cards" 

Stall Cards:

   

 

 For removal feel free to use a 

But I will Always keep  Frostbolt x1 andIce Lance x2 as one of our "Win Conditions"

During the approach of turn 10 we can start to prepare our next few turns, this will depend on your roughly estimating how many turns you will survive for, what "Win Condition Spells" we have in our hand and ultimately figuring out if we have the win. Of course we take into Account Heal-bots, Lay on Hands and other heals, But there's only so much damage we can Deal until we have no more. 

When we are about to go for the win there are heaps of Combos to take the win.

Alexstrasza Combo Example:

       into 

 1x 2x  1x

 Malygos + Emperor Thaurissan Combo Example:

       Play this card to lower cost of any card in hand!

Malygos reduced to 8 cost with our damage spells will allow us to benefit from its ability straight away which will be a game changer !

add +5 damage to all spells you play We could have a potential 30+ Damage easy ! Look out warriors!!

Before playing Emperor Thaurissan

Take Note the Combo Below is in hand.

 

 

into 12x  

After playing Emperor Thaurissan

 

Now on my next turn I was able to Play Malygos for 8 mana Frostbolt for 1 mana and 2x Ice Lance for free for a total damage of 26*

 Doomsayer How to's 

 +   Doomsayer on empty board is fine.


We have a few options when playing Doomsayer firstly we can play on a empty board or even combo with Frost Nova. The beauty of this card is it baits or a removal or silence.

It forces your opponent to try and remove him or delays him playing minions for a turn!

Kezan the snitch!

 

Kezan Mystic  Playing around Kezan is a chore, if they steal your Ice Block It puts a needle into our balloon. A way to play around Kezan if you find it to be current in your meta is running one yourself, and you can steal it back, if not then you will have a long hard road ahead.

 Matchups:

 Control Warrior (20/80) - This matchup was not winnable before Emperor Thaurissan became a card. It is still not a good matchup but it is certainly winnable. The key to the matchup is using Emperor Thaurissan to discount at least three of the following cards: Frostbolt, Ice Lance and Archmage Antonidas. You need to discount these cards to be able to generate as many Fireballs as possible.

Midrange Shaman (70/30) - Midrange Shaman tends to focus on the development of a board and from there tries to grind other classes out of the game via board advantage. Thankfully for a Freeze Mage player, we have no interest in fighting for board control. The Freeze Mage player should just look to stall out the game long enough to find Alexstrasza or enough burn spells to close out the game. The most healing to be expected from Midrange Shaman is a single Healbot meaning if you have damage centric hand you can also burn out your opponent without even needing Alexstrasza.

 

Mech Shaman (60/40) - This is a scary matchup. There is a lot of aggression, a lot of burst and there is Ragnoros. The saving grace for Freeze Mage is that Doomsayer reliably goes off in this matchup as usually only one Earth Shock is played and no Hex. Once Fel Reaver hits the table, it should be the objective of the Freeze Mage player to run the Shaman out of cards aggressively using his burn spells on minions and taking this matchup to fatigue.

 

Rogue (70/30) - This matchup is very similar to the Patron Warrior matchup and much easier. The fatigue game plan is the best bet to winning this matchup making Antique Healbot one of the best cards in the matchup. One of the keys to the matchup is identifying how to allocate stall spells to prevent strong Tinker’s Sharpsword Oil turns. Using burn spells on minions is completely acceptable. Due to Rogue’s ease with dealing with Doomsayer, the best time to play it is early. Playing a Doomsayer into a turn 3 SI:7 Agent is good use.

 

Paladin (70/30) - What was said for Midrange Shaman is effectively the same as against current Paladin decks however Paladin play a few extra heals meaning burnout strategies do not apply. Alexstrasza must come down first in this matchup.

 

 

Face Hunter (70/30) - Hero power is your best friend. The game plan is to reduce the most amount of damage in the early game and run the Hunter out of cards. Early Ice Barriers are very important as when low in health, a Face Hunter does not need to ever trigger the Ice Barrier and 8 health will be forgone forever.

 

Midrange Hunter (60/40) - Highmane and Shredder are difficult cards for Freeze Mage to deal with however Freeze Mage can reliably execute the basic game plan of Alexstrasza on the opponent’s face in this matchup. Using Doomsayers and Archmage Antonidas as heals for 7 is often a key to winning this matchup.

 

 

Druid (30/70) - Druid may actually be the hardest matchup for Freeze Mage to handle. The key to winning the matchup is to successfully get a Doomsayer to clear their board which is out of the Freeze Mage player’s control as Keeper of the Grove shuts that down. Try to stall until Alexstrasza and win the game that way however once one Ancient of Lore is gone a pre-Alexstrasza burnout strategy is often a good one versus Druid.

 

 

Handlock (60/40) - The key to beating Handlock is to bait a Healbot before your Alexstrasza. Early damage pushed by Loot Hoarder and Mad Scientist should be able to force a heal from Handlock before Alexstrasza. Just remember to play around the Jaraxxus heal to 15  by using your burn spells accordingly.

 Zoo (70/30) - Between Flame Imps and life tap, Zoo usually puts itself at a low health total to the extent that Alexstrasza is rarely needed. Just remember to play around Mal”Ganis and you should have an easy time handling Zoo.

 

 

Tempo Mage/Mech Mage (60/40) - Doomsayer is the hardest counter to Mirror Entity in the entire game. This trick alongside your other board clears is your key to dragging out the game until Alexstrasza.

 Freeze Mage (50/50) - The key to winning the mirror is to pop your opponent’s Ice Block first.

 

 

Priest (90/10) - You have all the time in the world because Priest is not aggressive or bursty. The basic game plan of Alex on your opponent is almost a certain win. Current Priest decks are unfit to deal with Doomsayer making the matchup a near certain win.

 

 Substitutions:

 

  For  or 

 

 For  or 

 

  For  

 

 

 

I will Finish and improve this Guide soon as work is consuming thank you !