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[Legend] Laddering Handlock

  • Last updated Feb 28, 2015 (Undertaker Nerf)
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Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7660
  • Dust Needed: Loading Collection
  • Created: 2/27/2015 (Undertaker Nerf)
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  • Battle Tag:

    Krow#1367

  • Region:

    US

  • Total Deck Rating

    6

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Hey all,

I hit legend for the first time, and played only Handlock.

From rank 5 to Legend, I managed an impressive 33 wins - 6 losses record, and I definitely think that Handlock is very viable in the current ladder meta.

Legend

 

This decklist is based on a recent variation of Lifecoach's Handlock, with just a slightly different tech (-Ragnaros the Firelord, -Big Game Hunter, +Kezan Mystic, +Lord Jaraxxus).

Kezan Mystic: Really strong choice for playing against the Mage and Hunter meta. The tempo gain will usually put you back into the game if you are behind, and even if you don't draw it, you have plenty of other options to deal with secrets. For example Zombie Chow/Ancient Watcher against Mirror Entity, and running Sunfury Protector/Defender of Argus into Freezing Traps allows you to replay them later. Do keep in mind that if the meta changes, it may be better to revert back to Big Game Hunter.

Lord Jaraxxus: Gives you another win condition through spamming Infernals, although most of my games ended before this happened due to giants overwhelming the opposition. It can also be a clutch heal to 15 HP if you find yourself racing against lethal.

Hellfire vs Shadowflame: Running 2x Hellfire is probably more consistent than 2x Shadowflame due to Shadowflame requiring a minion to trigger, and a lot of the current aggressive meta can be cleared with Hellfire regardless. Also synergizes with playing Molten Giant.

Mortal Coil and Darkbomb: I think this is just preference, but you can run 2x Darkbomb over 2x Coil if you feel like the extra damage is necessary. Card draw from Coil is a lot more useful early game for maintaining card count to throw down Mountain Giant.

Ironbeak Owl: Cheap silence is often useful to get around taunts. Can also synergize with Ancient Watcher, although most of the time this is not necessary.

Loatheb: Probably the MVP against Mages. Literally the only time you should drop this is when you expect to get barraged by Fireballs (aka right after Archmage Antonidas is dropped), and it will usually save you a critical turn to recover.

Mulligans and Matchups

Against Control: Keep Twilight DrakeMountain Giant, even bigger cards like Dr. Boom

Against Aggro: Keep Zombie Chow, HellfireMolten GiantAntique Healbot

Keep Kezan Mystic against Mages and Hunters.

Keep Loatheb against Mages and Druids.