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Lifecoachs Mech Warrior

  • Last updated Mar 4, 2015 (Undertaker Nerf)
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Wild

  • 24 Minions
  • 6 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5120
  • Dust Needed: Loading Collection
  • Created: 2/24/2015 (Undertaker Nerf)
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  • Total Deck Rating

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His Deck from 24th of February 2015

He changed Kel'thuzad against another Annoy-o-Tron on stream since it was a bit slow and he didn't like it.

Deck was played by Lifecoach to like rank 4 or something so it's definately good and viable in it's current form.

My personal take on this: I played this deck for a bit and found following issues if you face a lot of aggro decks (a lot of them were pointed out in the comments already). So Here are a few suggestions:

  1. The deck lacks draw altough the current design of the deck has enough 6 mana minions so if you find yourself topdecking you have a chance to get something useful in the later turns
  2. It is a pretty aggressive deck and has a lot of face potential but if you loose board control (especially against mech mage) you probably won't come back since there is no real ae removal or hard removal other than the weapons
  3. the deck is very heavy on 4 mana minions, especially 4 mana minions that rely on a mech on board
  4. Iron Juggernautis nice but gives pretty random results

Possible changes and reasoning:

Armorsmith: you can leave 1 copy of this and put a Cruel Taskmaster in or put 2 Cruel Taskmaster in. The deck gets a bit more dmg potential that way and you still have the ability to deal 1 dmg to finish something off. Keep in mind we want some minions that can destroy pescy divine shields for us (Annoy-o-Tron).

Tinkertown Technician out since we already have enough 4 mana minions that require a mech and 1 Harvest Golem in for more consistency

Piloted Sky Golem out and Battle Rage in for some card draw

1 Iron Juggernaut out and either a Jeevesor another Battle Rage in

maybe also 1 Arcanite Reaper out. It's absolutely amazing in a bit slower matchups so leave it in the deck if you face for instance a lot of priests. This could be changed for another Spider Tank or for Loatheb

This would effectively change the deck to be more of an aggro deck with better early game and card draw for better early board presence but weaker against Decks that can draw out the game and have mass removal.

What we should not change:

Warbot: essential to destroy things like Webspinners or annoy o tron shields. a 1/3 body is really good for 1 mana together with a cruel taskmaster on turn 2 it can get rid of most early game minions.

Fiery War Axe: absolutely what you want in every starting hand. Enables you to build a board.

Annoy-o-Tron: only taunt in this deck

Mechwarper: core

Frothing Berserker is absolutely essential and synergizes very well with spare parts (get him to 12 dmg and cloak field or switch attack/hp so he's unkillable for decks without hard removal

Dr. Boom: is just too good right now

Piloted Shredder is one of the best minions if you have Board control and it can't be easily traded by some lowy minion

Screwjank Clunker: Obviously really good card as long as there is a mech on the board. If we put in more 3 drop mechs this should be consistently a very strong card on turn 4.

 

other ideas:

could put in Cult Master alternatively for card draw

could put in an Ironbeak Owl to get through some of the bigger taunts since weapons are the only removal right now in this deck

also possible to counter secrets put in a Kezan Mystic instead of Kor'kron Elite

Could put in a Blood Knight for a Spider Tank since a lot of Decks play Annoy-o-Tron and there a lot of Paladins around