[Legend] Control Warrior of Doom
- Last updated Feb 22, 2015 (Undertaker Nerf)
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Wild
- 19 Minions
- 7 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 14000
- Dust Needed: Loading Collection
- Created: 2/20/2015 (Undertaker Nerf)
- user-19094230
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Total Deck Rating
124
Hello everyone,
this is my first guide in Hearthstone. As a regular legend player from germany, I'd like to present to you my Control Warrior, who took me legend on Season 11. In this guide I will explain the card-choices I made and give you a few tips to play this deck and Hearthstone in general. I hit legend several times only playing midrange and control decks, I never played those cancer stuff :-D
The Decklist is a pretty standard Control-Warrior Deck (the "classic" one). Your goal is to survive to turn 6-7 and then start smashing the big guys, usually killing with an enraged Grommash (by Taskmaster, Whirlwind or Death Bite). The total Life of your opponent doesnt play a role because you Alex him and reduce his life to 15. That being said, you should always try to keep board control. Sometimes you need to Alex yourself - mostly against those aggro Decks (Mage, Hunter, Demonzoo etc.) In those matchups, a "killing combo" doesnt matter. If you survive, he can't handle your big guys. But let's start with the Decklist.
As you can see and as mentioned before, it's a pretty usual Control Warrior Deck. The only cards that are discussible are:
Harrison Jones , Doomsayer , Baron Geddon and maybe the classic setup of legendarys ( Ragnaros the Firelord , Alextrasza ).
Harry Jones, in my opinion, is a "must have". Although it's pretty weak in many matchups (Mage, Priest, Druid, Warlock (not Handlock), Shaman (many don't play Doomhammer ) ), it is important enough to play it. The explanation is pretty simple: Destroying your opps weapon is one good thing, but the card-draw is the main argument for playing him (otherwise you could play the Ooze, it's cheaper and faster!). In those matchups, where Harry is bad (mostly aggro except Priest - but Priest might Thoughtsteal and get a weapon....), you fight for your survival and not for the "long game". Card-Draw doesnt matter that much in these matchups. And a 5/4 Body is good enough to justify his appearance in those aggro-matchups.
Baron Geddon swipes the board. It is a Consecration with a 7/5 body. Usually you do not have many minions on board. That's why the 2 Damage to everything doesnt matter for you. But it kills the aggro-Decks and is a threat for himself. Beneath Brawl and Doomsayer this is your resource to survive.
Doomsayer is my favorite card in this deck. I decided to give it a try because Armorsmith is, in my oppinion, too weak nowadays. A 1/4 Body who generates maybe 2-3 Armor is not affecting the board. I tried Zombie Chow before Doomsayer, but he didnt do enough (against Mechmage, most Minions have 3 Life etc.) Then I tried out the Doomsayer. And he wins you games. As i mentioned before, you want to get to the latest stages of the game. This means time is on your side. The longer the games take, the more often you win. Doomsayer buys you a turn, swipes the board, forces a silence etc.
Here are the scenarios, why Doomsayer is great:
1. Against Mech-Mage: Generally you mulligan for Doomsayer, Firery "Win"-Axe, Owl., Taskmaster. Your opponent plays a Mirror Entity? Play Doomsayer and whatch him cry. You don't have a turn 3 or 4? Play Doomsayer on Turn 3 even if the board is empty. It grants you a new turn because he wont play anything. Even in the later stages, a Sludge Belcher defending your Doomsayer will often force a Fireball or a board-clear.
2. Against Hunters: Same Idea as above. A Turn 2 or 3 Doomsayer followed by Death Bite etc. wins you the game.
3. Druid: The worst matchup for Warrior. Keep in mind: A Druid who draws well will destroy you. Point. But an innervated Shade of Naxx, which you usually cannot handle, will be wrecked by Doomsayer.
All other Matchups: Mostly, it's a sort of Time Walk (to all the Magic players). Doomsayer just brings you safely to turn 3-4. So dont fear to put it on an empty board, if you, f.e. are on T3 and have nothing to play on T4. Against Control Matchups, you sometimes can play him and kill the opponents Sylvanas. He will lose his board then.
Things to know:
1. Cards are your resources in the game. Dont waste any. Always be aware of how many cards you have left and in hand. If you add those numbers and subtract it from 30, you know how many cards you have burned. Count for your enemy too! F.E. , if you have 7 cards in Hand and 17 left, 6 cards are "dead". If your opponent has 3 cards in hand and 12 cards left, he already lost 15 cards (which is good news!).
2. As cards are your main resource, do not waste your freaking Acolyte of Pain. Always try to draw at least 2 cards out of it by playing Taskmaster or a Death Bite.
3. Try to play "on curve". If you have 5 Mana, try to spend 5 Mana.
4. Coining out a Firey Win-Axe against aggro-Matchups often makes them hesitate to play an X/3 Minion. This means: You win time. And as you already know, time is the thing you want!
5. Know your opponents key cards and combos. Unleash the faks is pretty strong against Dr.Boom of Doom! I usually do not use him against Huntards.
6. Do not gamble. Gambling is the last thing (and sometimes you need to do it), but dont Shild Slam your Silvanas to maybe get the fatty of your opponent. Do not play Rag and force him to hit the Kel Thuzad. Rag has his own mind!
7. Make short breaks. I usually play 3-5 games and have a 3-4 minute break fetching sth. to drink etc. This helps to keep your focus. Hearthstone is not a luck based game, otherwise there wouldnt be the same guys in the top 10 every freaking month.
Mulligan Strategy:
As there are two ways to start the game (with coin, without coin), there are two different types of mulligans you can take. As a control player, you generally want the coin (because it boosts your play, p.e. Belcher on turn 4). In Hearthstone (like Magic) , there are 3 different types of decks. The headlines of these types are "Aggro", "Midrange" and "Control". To make a general mulligan strategy, you should know these three types and which type you are facing most likely. P.E. a Warlock can be aggro (Zoo) or Control (Handlock). It even can be Midrange (Demonzoo). So it's hard to tell wether to keep the Big Game Hunter or not. Wait for your opps mulligan. The more cards he changes, the higher the chances are that he plays midrange/control. That being said, I would always mulligan as your opp is playing aggro if you are not exactly sure. Against Midrange and Control you usually got more time so a bad starting hand does not make the game unwinnable. That being said, I will now tell you my point of you - without coin and with coin against those three types.
Aggrodecks: Mechmage, Mechshaman, Facehunter, Zoo, Shock-Paladin
Midrange: Mage (no freeze), Druids, Hunter, Paladin, Rogue, Shaman, Demonzoo
Control: Mage (freeze), Paladin (the greedy one), Priest, Handlock, Warrior, sometimes Rouge (some sort of midrange/control/combo)
With coin:
Against aggro: Doomsayer, Firery Win Axe, Taskmaster, Death Bite, Owl
Against Midrange: Harry Jones (if opp has weapons), Acolytes, Death Bite
Against Control: Look for Cardraw (Acolytes, Shield Block,) and keep BGH if you got it
Without Coin:
Aggro: Firery War Axe, Doomsayer, Taskmaster, Owl (2 Drops!!!)
Midrange: Acolyte, Firery War Axe, Death Bite (2-4 Drops)
Control: Acolyte, Shield Block, ... (3-X drops)
As you see, the mulligans are pretty similar. But having the coin makes mulligans easier, as you are not that dependent regarding the best starting hand.
You can transfer that to any other deck imo:
Against aggro: You want your early drops and removal spells
Against midrange: Your midrange stuff and card draw
Against control: Value cards (Taskmaster+Acolyte), Card draw
I hope this helps understanding mulligans a bit better ;-)
Stats:
Mechmage: 70/30
Midrange Mage: 50/50
Druid: 40/60
Rogue: 70/30
Zoo, Demon: 70/30
Warrior: 50/50
Priest: 40/60
Shaman: 60/40
Paladin: 60/40
Huntard: 70/30
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If you have any questions or suggestions or want to know my oppinion to your deck or sth. , use the comment section below or message me on Facebook or Twitter - or watch my Stream :-)
Dont forget to vote if you like or dislike (pfffff!!!!!!!!!) this deck ! Thank you!
Facebook: https://www.facebook.com/MortSC2
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It's an amazing control warrior, I think, every changes from classic ctrl warrior you did to adapting environment make sense. In addition, those detailed explanation for each card & mulligan strategy inspired me. Thank you for your sharing I really appreciated! ! ! !!
i Still like armorsmith, why not both doomsayer and armorsmith?
-1 doomsayer
-1 Whirlwind or Baron Gedon
+2 armorsmiths?
Dude this deck has 31 cards...
+1 shieldmaiden -1 owl, because seriously fuck hunter.
My stats through 70+ games rank 5-8 NA:
Druid 2-5
Hunter 13-4 i hate this class
Mage 13-8 lost to duplicate sludge belcher fatigue mages
paladin 3-2 mostly aggro, lost vs control
priest 1-4
rogue 5-0 wtf no chance srsly i can still bm
Shaman 2-2 pray for aggro, we can't win against control
warlock 0-2 money handlocks
warrior 4-3
Great guide, I just loved the part where you said "Hearthstone is not a luck based game, otherwise there wouldnt be the same guys in the top 10 every freaking month." Respect :]
P2W warrior as usual... :D
Because its not like you have to buy naxx+ card packs in order to build any constructed deck worth competing in 14<. Grow up, get a job and spend as much money on this game as you personally think its worth.
This deck compelled me to craft Harrison Jones! It drastically improves the matchup vs Hunter and Rogue.... Wouldn't be 70/30 matchups otherwise.
Inclusion of Doomsayers is pure genius. I'm still missing a Baron Geddon however.
Why did you choose to omit a big body like Sneed's Old Shredder over say, Ragnaros.
Hi,
usually Mech Mages are (at least for me) the hardest match-up when playing with Control Warrior. This deck though changes this quite a bit! From being a terrible match-up to being an OK/more than OK match-up. The combination of Doomsayer and Mirror Entity is stunning and if you can pull it of, it will win you games ! Usually a Mirror Entity played on turn 5 or 6 with some Mage minions on the board will be a 99% loss for Warrior (only Brawl could get you out there..even that's not guaranteed), since no minion that you could play will save you... but now. Doomsayer in your FACE. Brilliant. No way to counter it.
Of course this will not always happen....but IF...so GOOD! Because this damn mage cannot do anything but to see his minions die ! Just let a Shieldmaiden or a Sludge follow on the turn after you wrecked his board and the game will be as good as decided. Maybe this deck has even the power to convince Mech Mages to kick out Mirror Entity from their decks...would be a shame!
Even when playing other aggro decks, Doomsayer still has huge value. And sometimes you will even have the chance to play 2 Doomsayers in the same turn, just to make sure to wipe the board.
And if you reach late-game, the game will be yours!
Great idea!!!
Tip 7 MVP
The Doomsayers are really nice. I've been recently trying to play around with Wild Pyromancer for the same reason (i.e. 'Smith just feels like deadweight), but it means relying more on spells, and can't do much for anything larger than an X/2.
Thanks for sharing the deck tech. :)
Amazing write-up! I don't have many posts but I've read these forums since Hearthstone was new and this is definitely one of the most 'logical' write-ups for a deck I've ever seen here! There's a few mechanics you mentioned here I think will make my warrior game better overall.
I really like the Doomsayer mechanic - I'm finding way too much aggro and this is just what the doctor recommended. I wanted to ask though. How do you feel about the inclusion of 2 Bomb Lobber in place of... not too sure, maybe Harrison/Rag? I find this card to generate 2-for-1 value often (same as drawing one card with Harrison) but be more useable against mage and equally as useable as Harrison vs hunter? Rag seems more of an anti-control card also.
Thanks again for the time you took for your write up.
edit: Just noticed you explained your thoughts on bomb lobber on the first page of comments. Someone already had the same question. Thanks!
I actually switched Rag for a 2nd shield block, I run up against 80% argo and rag is always a dead card in those matchups, I'd much rather have a heal plus draw as I generally only ever lose argo games because I don't draw a doomsayer on time (and I've got a useless rag in hand when I die on turn 6/7). Also, the times when Rag isn't a gamble I'm usually way ahead anyway - he almost always feels like an "RNG more" or "win more" kind of card.
Wow man, this really looks like a good idea. I will do my best to gather 800 dust to craft doomsayers so I can try out this deck. It's good to see something so well thought out like this deck and guide.
That being said, I have a few questions. How does this deck perform against mech decks? I fear the Reversing Switch the most. Is it also good if doomsayer beats out a silence from a druid?
Haha same here, i never got a Doomsayer in a pack!
Sick deck. It gives you just enough time to pull out the big guys against aggro. 6-0 with it so far. Thanks!
If you only get 2 armor from an armorsmith, you are not using her correctly. Trading a smith 1 for 1 is a terrible play.
Oh my gosh, what it is it about this deck. "These doomsayers man!" I'm pretty new to Warrior and in this meta my win rate isn't very good with the class, and it's espeically bad to play with a class I don't know that well at my rank (Rank 4). Nevertheless, I had to do my dalies and decided to take a risk by playing a string of Warrior games on the ladder using this Doomsday deck. Lol, 10 games in a row, I won every single game. This deck is INSANE. I want to really thank you Mort for the share. I took the time to carefully read your guide and it really paid off. I'm knocking them out one after another like an axe wielding Warrior pro. You did a really good job of explaining the tactical details and I personally appreciate that. I'm currently at Rank 2 now and about go Rank 1. The only reason I'm going to stop using this deck temporarily is because I'm obligated to hit legend using my own deck Holy 4000 but this is now my 2nd favorite deck. Thank you so much!
Congratulations on Legend - a great effort of discipline! I would say this is an out-the-box Control Warrior with Doomsayer instead of Armorsmith (which is of course interesting). One thing I find interesting about your matchup win-rates is the estimated 60-40 v Shaman when Warrior is actually Shaman's most one-sided (favourable) matchup. I notice even Hearthstats agrees (58% for Shaman in January). How does Doomsayer change this from 40-60 to 60-40?
I really like playing control warrior myself, but never thought of including Doomsayer. I think it's a valuable choice and I will give it a try later on! Props for that my fellow countryman ;-)