Hobo Jeeves (OLD Undertaker Nerf, Heathstone Hi...
- Last updated Sep 4, 2018 (Boomsday)
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Wild
- 24 Minions
- 4 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Paladin
- Crafting Cost: 2640
- Dust Needed: Loading Collection
- Created: 2/12/2015 (Undertaker Nerf)
- Tmari0n
- Registered User
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- 10
- 34
- 45
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
344
This Deck on release was a supersizing powerhouse during the first few weeks of the undertaker nerf patch..., I thought i would Update the Txt here since a couple people have asked me if its still viable... and the truth is somewhat, but you would have to change a ton for it to be competitive in wild. But even then, it wouldn't be a top teir deck and more of just a for fun kinda experience.
________________________OLD Stuffs but kinda skill relevant____________________
This is by far the fastest aggro deck i have ever come across. And unlike most overly aggressive aggro decks this one has ways to regain tempo making "all in" plays much less risky.
Tips.
Mulligan for at least one draw, and then go for any one drops besides abusive sergeant.
Do NOT Keep Wisp in your opening hand. it is a combo card to be used with Hobgoblin
fun deck, but iff somebody sees the Hobgoblin and toasts it, your done
Ladies and Gents i am logged in to share my opinion with this deck.
TL:DR: Its so much fun if u have a good start.
I played several games with this deck and because i dont have Coghammer i replaced it with Sword of Justice and i have only one Jeeves so i replaced it with Enhance-o Mechano .
When u have a good tempo and u give your board Mr.Mechano its massively could ruin the enemy playstyle :D and its kinda annyoing because 7mana flamestrike is so far away and you have a few divine shields on board so maybe 1 flamestrike wont be enought against this deck :D
i didn't try this deck for climbing but i think in normal games / for quests this deck make a little smile on your face after some boring "meta ranked games". tbh i rly hate that "eeeeeevryone get in here and friends" in ranked and when you can try out a deck like that its feel so uplifting :D
built this deck after getting my 2nd hobgoblin ... probelm is there's no reach... i often make my oppenent hp below 10 or even 5 buy turn 7 or 8 .. but the problem is that after they clear the board and start dealing with every minion i summon .. i cant deal that last remaining 5 damage to their face !! kinds frustrating to lose a game because of a single board clear and fail to kill them .. so cards like Consecration Avenging Wrath Equality and Hammer of Wrath can be that last remaining push that this deck despratly needs after both Hobgoblins die
One of the best decks I've seen in terms of fun. It would rate very closely with the gang up rogue. Even if you fail to win, you enjoy yourself a lot.
I didn't have the Coghammers, so I substituted 2x Sword of Justice. This gives you four possible minion-buffing cards in the deck, instead of two.
Favorite Moment: I played Sword of Justice on turn 3. On turn 4 I played Hobgoblin, who got buffed to a 3/4 and Stonetusk Boar who got buffed to a 4/4 with charge. The Stonetusk Boar cleared my opponent's board and he couldn't remove the Hobgoblin. Turn 5 and beyond kinda rocked.
Oh... and he costs 2 mana, but Micro Machine kinda rocks in this deck, as well.
What could be a replacement for coghammer?
Try Sword of Justice.
Fun deck.
I like this deck . Its eazy to play and i'm always in a good mood even if i losing)
It's a great deck, I think, theHobgoblin with other 1 attack minions will make your opponents in trouble.
If you want maximum Value out of your SOJ + Muster:
play SOJ turn 3, attack once
Turn 4 either attack once and muster
OR
play coin muster and summon another recruit
alternatively coin soj turn 2 and muster turn 3. you waste some charges for earlier pressure.
Either way this play belongs into this deck along with better non 1 mana cards. There is more consistent ways to play this deck, like it anyway.
Theres No Soj in there, you drunk bro?
Lost 3 games in a row because I couldn't draw Hob or jeeves. No thanks.
Out of ten games i only lost two. One to a priest protect deck and the other to a hunter that was evenly matched to the last turn. Never had any problems drawing cards and with a low cost below 5k the deck performs extremely well. Most decks with this low of a cost only have, at best, a 70% win rate. I can see the draw backs with cards like the dragonhawk and the such but remember that the knife juggler can be a game changer if played just right. I won two of the games with this tactic. Kinda made the other guy mad but oh well.
I've played this deck on ladder a lot. You must have one Hobgoblin in your opening hand otherwise mulligan for all cards. it's going to fail miserably if you pass turn 6 and still have no card draw or no Hobgoblin.
So far I beat hunters easily with this deck but with handlocks you must have Equality in the deck. I also took out both Coghammer and added Truesilver Champion and Equality.
I tried this deck and it simply fails against other aggro decks as jeeves and divine favor are dead cards, so instead I swapped out 1 of each for 2 x acolyte of pain (obvious hob synergy).
I have also swapped many minions. E.g. I have taken out wisps, 1 x argent squire, 1 x stonetusk boar and 1 x young dragonhawk and replaced them with 1 x consecrate, 1 x avenging wrath, 1 x blessing of kings and 2 x flying machine.
I have won games alone by putting down annoyotron and flying machine one turn and then buffing flying machine with blessing of kings + 2 x blessing of might the next turn for 22 face damage and an 11/8 windfury minion on board. I feel like young dragonhawk is just too killable to play and often times the other player has no answer to a 5/8 flying machine on turn 4.
this is some great advice, ive found more success with this variation. Instead of 2 flying machine however, I took out one for 1x enhance a mechano since we are likely to have a large board. Works really well to prevent AOEs or to get extra attack in.
I also added in a secret; eye for an eye. If you play it right, you are get some serious damage while its not even your turn.
Just my 2 cents
Ahh i remember Theude and Karlis playing this a couple weeks ago.It was insanity:) (Karlis kept double Wisps in his starting hand and it payed off when Hobgoblin arrived) :)
The problem with Hobgoblin is that the earliest you can play him and get immediate value (excepting wisps & coin) is on turn four (i.e. Hobgoblin + Argent Squire ). You can get more value the later you play him (i.e. combo with more cards). However, the value of +2/+2 decreases as the game goes on and playing Hobgoblin later doesn't really fit well with a pure rush deck.
It's awesome when it works, but having Hobgoblins come to early or too late plus the liability of carrying around 1-attack minions makes this deck too inconsistent for climbing the ladder.
I just had a game vs Priest, turn 4 I unloaded a hob, 2 squires and 2 wisps with coin. Instead of the expected Holy Nova or Soulpriest + circle, he mass dispelled.
LOL + Concede.