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QuietPenguin's Handlock! Updated DAILY with Sta...

  • Last updated Feb 26, 2015 (Undertaker Nerf)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 7740
  • Dust Needed: Loading Collection
  • Created: 2/11/2015 (Undertaker Nerf)
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  • Battle Tag:

    QuietPenguin

  • Region:

    US

  • Total Deck Rating

    299

View 5 other Decks by QuietPenguin
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Honesty time.

Today I played a smallish session with this deck (approximately 25 games), and lost 20 of them. A 20% win rate is absolutely disgusting, and means that I can not in good conscience recommend playing Handlock on the ladder right now, and I will not be completing the video series on this deck.

Everything I have written here regarding the deck remains true, and should the meta be right for Handlock in the future I will revisit the deck, as it is one of my favourites.

I sincerely apologise to anyone who crafted this deck thinking it was a great deck to get to legend this season. I will do my utmost to ensure this does not happen again.

Now, for those of you who are looking for a tier 1 deck with a similar playstyle to Handlock, I recommend you check out my latest brew, 'The Molten Man'. You can find it here:

http://www.hearthpwn.com/decks/201447-quietpenguins-the-molten-man-includes-full-writeup

- QuietPenguin

G'day guys! This is the deck I've been playing thus far in season 11.

So far I've won 70% of my games (28-12, see the statistics spoiler for more info), and sitting at rank 7. Got a long way to go, but I'll be updating the statistics below every day so you guys can keep track of how the deck's going :)

Card Explanations:

I've made a video Deck Tech for those who would rather listen than read :)



Mortal Coil x1

Pretty versatile card, this let's you kill off random one health minions (such as Leper Gnome and Clockwork Gnome), or can team up with other removal to kill bigger stuff.

I only run one because it can be somewhat situational, but I'm happy to have it.

Zombie Chow x2

This guy is here to stem the bleeding against the aggro decks, and gives you something to do in the early game. Your minions hit so hard that you don't really care much about giving them 5 life.

Also helps you avoid maximum hand size when you're on the draw (if you life tap turns two and three then you'll be at ten cards and unable to draw your card for turn four).

Darkbomb x2

Fantastic card at the moment, being able to kill off a bunch of minions in the MechMage matchup, with the most important being Mechwarper.

Also provides the deck with a little bit of reach.

Ancient Watcher x2

So versatile! While he doesn't look like much, he combos with so many cards in the deck. You can silence him with Ironbeak Owl so he can attack, taunt him up with Defender of Argus or Sunfury Protector, or combo him with Shadowflame to Flamestrike your opponent's board for only six mana!

You're rarely unhappy to see this guy.

Ironbeak Owl x2

Combos great with Ancient Watcher, and also serves as an extremely versatile answer to a number of annoying minions, such as Sylvanas Windrunner and Tirion Fordring.

Sunfury Protector x2

The better of the two taunt-givers (which is why we run two of this and only one Defender of Argus). The reason this is one is better is because it's two mana cheaper, making it easier to play the same turn as another minion, such as a Mountain Giant.

Hellfire x1

Some matchups require you to have an AoE effect (such as Paladin or against the aggressive decks), and this is the best one available to us after Shadowflame. Also gives you a bit of reach in some cases.

Shadowflame x2

Amazing card! Combo's with Ancient Watcher to Flamestrike your opponent's board for six mana, and if you sacrifice a giant to it's effect then there's no way anything is suviving that!

Also, if you sacrifice Sylvanas Windrunner to Shadowflame, you'll deal 5 damage to your opponent's board then steal anything that survives. Sweet!

Defender of Argus x1

More expensive than Sunfury Protector so I only play the one, the buff from this guy can be useful (such as allowing a Twilight Drake to kill off a Sludge Belcher).

Twilight Drake x2

One of your two main options to play on turn four (the other one being Mountain Giant). Twilight Drake is like a yeti but better, when played as a 4/8 - 4/10 he ends up staying around for ages!

Sadly he is deathly afraid of Ironbeak Owls, Keeper of the Grove and Earth Shocks.

Antique Healbot x2

This guy is amazing, and a clutch card in the aggressive matchups, preventing you from being burnt out by evil MechMage players.

He's even fantastic in the control matchups, thanks to your hero power. In these matchups, Antque Healbot essentially gives you enough life to draw 4 more cards - that's INSANE!

Sludge Belcher x2

Not a lot to say about this guy, he's pretty standard in control decks (infact most decks!).

He has solid stats and is super sticky.

Siphon Soul x2

Expensive, but gives you an out to anything. Dr Boom? Dead. Tirion Fordring? Dead. Ragnaros, the Firelord? Dead. You get the picture.

The 3 extra life is pretty cool, too.

Sylvanas Windrunner x1

Man is this card overpowered (yes it is, it was a rhetorical question, you didnt need to answer smart-alick!)

Try not to play this guy out on an empty board if you can help it, you don't want your opponent to be able to kill this without being able to steal anything.

Also combo's great with Shadowflame (which you're running two copies of, you clever kid you!).

Sneed's Old Shredder x1

This slot can basically be any crazy insane gigantic legendary minion you want, but this is my favourite.

He just screams value, and it take a lot of resources for most decks to deal with him and his deathrattle (which is the idea).

I've got Mekgineer Thermaplugg twice off this guy, man those were fun games! Even the worst case scenario (arguably Lorewalker Cho), can be great in some situations.

Also combo's great with Shadowflame!

Lord Jaraxxus x1

I love this card. He can heal you, can deal 24 damage all by himself, and spits out 6/6's for just two mana!

This guy gives control players nightmares.

It's worth noting though that he resets your maximum life total to 15, making cards like Antique Healbot unable to heal you past 15, and also makes Molten Giant quite expensive.

Mountain Giant x2
Molten Giant x2

Covering these guys together because they are the heart and soul of the deck. Don't worry about Big Game Hunter, there's only one of him (and FOUR giants! Ain't enough bullets in the world!).

Both giants synergise amazingly with your hero power.

Mountain Giant is often a turn four play in this deck, if you life tap on turns 2 and 3.

 Mulligans:

How you mulligan depends on the matchup, but you'll basically always keep either 1 Twilight Drake or one Mountain Giant, to ensure you have a great turn 4 play that can start swinging the board back in your favour.

Against aggressive decks, you're generally looking for Darkbomb and an AoE effect. Keep Ancient Watcher if you have something to combo with it.

 Matchup Videos (Updated Daily!):

Vs Druid:




Vs Mage:




Vs Shaman:




Vs Warlock (Zoo):



 
If you like the deck please take a second to give it a vote, it took me a while to write this so I'd really appreciate it!

I'm also going to be creating a bunch more YouTube content, including at least 1 new Hearthstone-related video every day for the month of February! You can check out my channel at:

https://www.youtube.com/channel/UCeOpkZzTiaYUfvVXdVVBBxw/feed

Thanks guys, enjoy the deck!