+2
Favorite this Deck

Jaraxxus Prime

  • Last updated Nov 27, 2013 (Beta Patch 3937)
  • Edit
  • |

Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 4000
  • Dust Needed: Loading Collection
  • Created: 11/27/2013 (Beta Patch 3937)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    3

View 1 other Decks by Kirimi295
BBCode:
Export to

So this deck has proven to work VERY well for me so far. Sense demons will always pull 2 demons from your deck considering the demons are: voidwalker x2 and Jaraxxus you are promised your legendary if you have not drawn it yet and have drawn a voidwalker. (VERY easily has happened every single game) also if you have no demons it gives you 1/1 imps so unlike MTG it still works even if you only have jaraxxus hiding in your deck.

the idea is to BURN EVERYTHING your opponent sets down unless its not a threat (vs a paladin everything is a threat fyi) until you have enough mana to go into jaraxxus (be sure to not just stupidly go into jaraxxus when a mage is sitting on 10 mana and 3+ cards in hand you'll have a bad time in the form of: fireball x2 -> 3 damage frost spell. this deck has won me 90% of all the games i've played the ONLY times ive had to REALLY think hard is vs a hunter (unleash the hounds) and mages (pyroblast/ fireballs) best time to use jaraxxus is when their hand is dry or if your deck is running dry: 2 or less cards left since they wont have any surprises you are not ready for. the amount of control this deck has over keeping the field clean is pretty stupid. try to get a hit or two with your minions before they explode along with the opponents in the form of hellfire/ twisting nether.