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Hadoukens for all!

  • Last updated Nov 25, 2013 (Beta Patch 3937)
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Wild

  • 13 Minions
  • 17 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 2600
  • Dust Needed: Loading Collection
  • Created: 11/25/2013 (Beta Patch 3937)
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This deck focuses primarily on control and making sure your opponent cant overwhelm you with minions, as we dont have many of our own. Using the cold spells, we can keep alot of minions pinned down while we attack the hero directly, when possible, trying to drop them to around 50% before we finish them with Hadoukens and the ever feared Shinku hadouken.

a few tips:

don't be afraid to kill off minions with fireballs. it sucks to use it on a weaker minion, but if that keeps you in the game its well worth it

coin counts as a spell. we can cast a sorcerers apprentice, then a mana wyrm, coin, mirror images, and arcane missiles all on turn 3 giving us a 4/3, 2 taunts, and a 3/2 all on turn 3 (real lucky draw but I've done it more than once)

casting mirror images the same turn as antonidas will ensure you a fireball, and help you keep him on the board for at least  one turn.

 you can use your hero ability to proc the enrage effect of your minions (ie: gurubashi berserker)

try not to leave your opponent at low life. ideally we want them somewhere they wont want to use a healing card, but we can easily finish them off. 10hp for against a mage is as good as dead, but will make them less likely to heal.

note: im experimenting with the gurubashi i think i may swap him for a water ele or something else.