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Anima's Warlock Spell Damage/Control

  • Last updated Nov 24, 2013 (Beta Patch 3937)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 5680
  • Dust Needed: Loading Collection
  • Created: 11/24/2013 (Beta Patch 3937)
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  • Total Deck Rating

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This deck is still a work in progress. I made it a goal to make a Warlock Spell Damage Deck cuz many say its not worth it. So far it has been effective. This deck plays slow, focusing on responding to your opponents moves. Dealing damage through minions and spells alike while controlling the board by any means necessary even if that means having three minions on board that have Spell Damage then Hellfiring for 6. This is what the Farseer and Siphon are for, gaining HP back from any damage from your AOE or Life Tapping. Of course taking the hero ability Life Tap to full advantage.

Win condition can come from many things. Dwindle their hp down by minions when possible. Hellfire and abomination when needed.Gain HP back when needed or play Jaraxx

I usually go with a starting hand of Void, Mortal coil, Kobold. any of these. Or Hellfire depending on Opponent Hero.

Any tweaks or recommendations are much appreciated. :)

I intend on adding Bloodmage at some point. Just need to get the card lol