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Kel'thuzad Token Druid

  • Last updated Jul 27, 2015 (Blackrock Launch)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2160
  • Dust Needed: Loading Collection
  • Created: 2/2/2015 (Undertaker Nerf)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    1426

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The first two months of GvG have seen Ramp Druid become one of the strongest decks in the meta, and there has been an exciting variety of builds for Ramp Druid. Token Druid, however, once about equally common to Ramp Druid, has been practically absent from the meta. In the last couple weeks, players have started to experiment more with token decks. The list from MagicAmy's meta snapshot (https://tempostorm.com/decks/token-druid-magicamy-meta-snapshot) is basically a standard midrange combo druid that also runs the Violet Teacher + Power of the Wild combo. I have been experimenting with a different style of Token Druid that feels less tempo based and more about mental resourcefulness in finding the path to lethal from any given hand, similar to how Miracoli Rogue felt. I think this style of deck has the potential to be competitive, and I would love to get the list to a point where it is worth running on ladder.

I have been trying a variety of cards, but it has proven difficult to find consistency without moving the deck back towards a more midrangey/tempo strategy. Cards like Haunted Creeper and Echoing Ooze displace more essential ingredients from the list without helping enough with survival until lethal can be achieved. I'm currently optimistic about the Kel'Thuzad direction for Token Druid. This list is very much experimental, and I am not yet confident of it for competitive use, but it is much closer than anything I have come up with before, and it is different in style than any deck I am aware of. I would love to get feedback from other Druid players, especially anyone interested in testing it.

One card that is not currently in this list, but which I would love to find a spot for is Toshley, because it is a significant threat on the board with great synergy with Violet Teacher. Right now, the threat from Mech Mage and Midrange Paladin feels too strong to free up a spot for Toshley but it would absolutely be the 31st card in the deck, and if I can get away with cutting something, I will put it in to test.

EDITS: The meta shifted a lot since the end of the January season, so I have made some changes. Most notably, many decks are now running few Big Game Hunter targets, but secrets have gotten quite common, so I am running Kezan Mystic instead. The other changes are mainly a matter of trading defense against aggressive and midrange decks for greater consistency with getting lethal burst damage. Please look at both the earlier list and the current list, to get a sense of what the core cards are and how the basic style can be modified to suit the meta.