Masters 3 Cheap/Budget Priest Deck [Vaneity]
- Last updated Jun 27, 2014 (Live Patch 5506)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 920
- Dust Needed: Loading Collection
- Created: 11/20/2013 (Beta Patch 3937)
- user-9255717
- Registered User
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- 4
- 12
- 32
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Battle Tag:
Vaneity#2243
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Region:
EU
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Total Deck Rating
31
The new deck : http://www.hearthpwn.com/decks/67332-cheap-f2p-priest-updated-strategy-explained
Contents :
1.Cards Needed and Alternatives
2.Deck Mechanics.Mana Curve.
3.General Strategy.
Part 1:Cards Needed and Alternatives
Epics ( Purple) :
-1 x Big Game Hunter=======Can be swapped with Emperor Cobra
Rares (Blue) :
-1 xLightwarden = Young Priestess can work too ,but her HP it's lower. Injured Blademaster can be a substitute too.
-1 x Mind Control Tech
-1 x Questing Adventurer=Injured Blademaster can be a substitute.
-1 x Auchenai Soulpriest
Commons (White) :
-1 x Venture Co. Mercenary
-1 x Spellbreaker
-1 x Thoughtsteal
Part 2 :Deck Mechanics.Mana Curve.
###REMOVAL###
-1x Holy Smite
-2x Shadow Word: Pain
-2x Shadow Word: Death
-1x Big Game Hunter
-1x Auchenai Soulpriest
-2x Holy Nova
*(Weapon Removal)-2x Acidic Swamp Ooze
*(Mindcontrol Removal)-2x Mind Control
*(Mindcontrol Removal)-1x Mind Control Tech
###SELFBUFFING MINIONS###
-1x Lightwarden
-1x Questing Adventurer
-1x Gurubashi Berserker
###BUFFS###
-2x Power Word: Shield
-2x Shattered Sun Cleric
###CARD-DRAW###
-2x Power Word: Shield
-1x Novice Engineer
-1x Thoughtsteal
-2x Northshire Cleric
*******MANA CURVE*****
The Mana Curve is oriented to early game in order to get some of the cards we need all the time .
For the late game you have the 3 growing minions ,3 mindcontrols and 2 Shadow Word : Pain.
1 x 6
2 x 5
3 x 9
4 x 4
5 x 4
6 x 0
7 x 0
8 x 2
Part 3: Strategy
Mulligan :
-There are 6 minions with 1-2 mana cost in our deck and 3 early removals(Holy Smite and 2 SW:Pain).
We want a good early removal or an early minion.Both if possible.So try to drop any of the late game cards .
Early Game :
-Try to use mana efficiently and remove everything your enemy drops with spells and by healing your minions after trade.
Mid Game:
-If you have the board control try to keep your minions as healthy as possible and pressure the enemy.
-If they have the board control wait for a good opportunity to Holy Nova or Mind Control.
Late Game:
-Mind Control/ SW:Death
Other Tips:
-Try to keep your 2nd Northshire Cleric for a sure draw.
-Grizzly or Shattered Sun Cleric can be kept from Mulligan.
-Try to play your Auchenai Soulpriest when you have 6+ mana so you can hero power too ,or when there aren't any threats.
-Try to keep your Ooze against Warrior's weapon,even if you don't have other 2 mana plays.
Any questions or suggestions are welcome.I will make some videos too ,soon.
P.S:Sorry for the 2-3 Card BBCode mistakes .I couldn't figure it out how to repair it without ruining the code for all the cards.
P.S.S.Figured out how to fix it .For anyone who struggles too : Don't let blank spaces between the name of the card and [/card].
Dude. This deck has the answers.
Very fun deck. It is a bit too dependent on your initial hand and on draws but it has some nice twists in it.
I would suggest it for anyone that doesn't have a lot of cards and doesn't mind losing a few games in favor of having a lot of fun. Stealing a good minion with mind control tech or getting cool cards with thoughtsteal is priceless :-)
Thanks for putting this up !
I put a nat pagle into a deck of northshire clerics, darkscale healers, and easily able to draw divine spirit/inner fire combo for nat, makes him a beast
Hello! I made an account here just to thank you for your awesome work and contributions! I personally loved your priest deck as it doesnt need "expensive" cards to be effective as you've mentioned. The only times i faced 100% losses was against mage/warlock decks. I do not have Big Game Hunter & Auchenai Soulpriest nor their alternatives; so i subbed in "Divine Spirit" and "Holy Fire". Keep updating your deck builds!
This deck is pretty solid. Got 5-1 in 3*diamond with it. Lost to a warrior bc I didnt get an ooze until 7-8 turn.