The new Deathrattle Priest ( after Undertakers ...
- Last updated Jan 28, 2015 (GvG Launch)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6360
- Dust Needed: Loading Collection
- Created: 1/27/2015 (GvG Launch)
- xLucario944
- Registered User
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- 3
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- 19
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
48
Hello,
So after this Undertaker nerf, he will be pretty bad and useless.
The first thing that crossed my mind was: R.I.P Deathrattle Priest.
But after some thinking i realised that he wasnt a core card to this deck.
Beauty of DR priest is that you can control your opponents board and win easy even if you got the worst starting hand possible so losing undertaker isn't such a big deal since DR priest wasn't an aggro deck.
Replacements:
Vol'jin So the idea of this card is to beat the big guys while getting one for yourself. But it isn't hard to replace him. Feel free to replace him with something that is in the current meta. At this moment the best replacement is Loatheb
Dr.Boom So this card is the best legendary card added in GvG and he is a really good card but can be replaced with another strong removal card. I would recommend Ragnaros the Firelord or even Kel'Thuzad since he can't be targeted by Big Game Hunter
Sylvanas Windrunner This card is the core card in any priest deck and its pretty much irreplaceable if you want the full value of this deck. You can put another Cabal Shadow Priest or another Shadow Madness or Mind Control but it won't be the same deck.
Match-ups:
Hunter: Since this deck is running Wild Pyromancer, Deathlord and Auchenai+Circle you should have like 95% win-rate in this match-up
Zoolock: It goes the same as in hunter match-up, only you need to be aware of the fact that warlocks get back in the game very easy with their hero power so don't waste your auchenai+circle untill you get the maximum value out of it.
Mage: There are a lot of different mage decks at this moment and your biggest struggle would be the fatigue mage. May the RNG gods be with you in this match-up.Mech mage on the other hand is pretty easy to beat with this deck.
Handlock: So as you all know handlocks were the priest's worst nightmare. But with this deck you should have no struggle with it since you are running a Lightbomb that kills every giant which are the core cards in Handlock. For Drakes you have your Shrinkmeister and you can steal them with your Cabal Shadow Priest. You also have Vol'Jin to switch his health with giants. So this match-up is 80% your win.
Control Warrior: In this match-up you need to make sure that Warrior runs out of steam while you still have some left. It often goes to fatigue. Your Shadow Word:Death is a winning condition in this match.
Mill Druid: Unfortunately, the chances that you will win in this match-up are VERY low. You MUSTN'T keep more then 5 cards in your hand if you want to avoid the card loss. Also hope to Thoughsteal their Tree of Life and you may even win. But if you are facing a lot of Mill Druids, avoid playing priest.
Paladin: Just play around their Equalities and you should have no trouble winning.
Feel free to ask me anything in the comments :)
I like the deck so far, it's great against zoo/hunter/mechmage type aggro. Handlock and Control Warrior are winnable, but it definitely seems like you need to get a bit of a lucky draw. Although maybe I just don't understand how to mulligan for them.
There is not much to talk about in matchup vs control warrior since its 50-50. Its draw dependent. Vs Handlock just mulligan for chows, vol'jin. Save your lightbombs for a board full of giants. You should also keep Cabal+Shrinkmeister for dem Twilight drakes
You should read matchups spoiler.
Looool i once gave him ysera on turn 5 and he kept spamming well met.He wasnt so happy when i coined Cabal Shadow Priest+Shrinkmeister next turn tho. Thanks :)
MCT is kinda bad here cause you have cabal, sylvanas, thoughsteal and shadow madness. This is the same reason i didnt include a Mind Control here
I know what you feel. I put 2 deathlords (coined 1 on turn 2 and put second on turn 3) against hunter. He managed to kill 1st on turn 4 - Ragnaros came in, killed 2nd deathlord, gave him Highmane.
Would love some recorded footage on how to play/what to mulligan for and openers ect. Thanks :)
Working on a video. I should finish it soon and i will post it :)
Awesome I can't wait! How well do you think you do against Mech Mage?
Mech Mage is just like every other aggro deck ( a bit tougher if he gets that full board on turn 2 ) which are easy to beat with priest. Just mulligan for Auchenai+Circle combo or Holy nova ( Pyromancer+Power Word Shield if you have coin can work too ) also lightbomb clears his board in most cases. Save SW:D for your Sylvanas to steal their Archmage Antonidas if they stealthed it.
You shouldnt have much problems vs aggro decks. Cheers!
Like i said before i wanted to put another injured but i could not find a place for him. I usually run 2 in my decks but i found that since this deck has a lot of big healt drops, running 2 would sometimes hurt you. But i love using injured+light of naaru on turn 4 and if you find that you cant play without it i would suggest removing one deathlord if you are not facing a lot of aggro decks. there are many oil rogues i fought like 4 out of 7 matches vs them today, so if you see many of those too keep the deathlord.
Glad to hear its working for you too :) best of luck :)
I wouldn't say "gets crushed" but it is a harder matchup. But if you menage to control his board and save 2x SW:D for his big minions you can win easly. I go to fatigue vs most of them. I'd say this matchup is like 50-50
The best replacement is another holy nova. Lightbomb is epic vs handlocks and mustardins but in other matchups its not so essential
Lightbomb also deals with Dr. Boom very well. Just keep in mind that Lightbomb hurts your minions aswell.
Never use lightbomb on dr.boom and his 2 bombs cause the minions that survived the lightbomb are most likely going to die from those.
I like this deck, I played without Wild Pyromancer before because I never liked the playstyle, but often needed him to get control. Using one seems to be the sweet spot for me. I also like the Deathlords, a lot of people go nuts trying to kill it real fast, and end up with for example a 4/4 Druid of the Claw without taunt or charge.
Not so sure about the Shrinkmeister, with only one Cabal and one shadow madness it seems rarely to get used.
I'm really glad to hear you like it :) Yeah wild pyromancers are pretty important to get the board control. Or The Black Knight :D Bye bye battlecry :D
As for Shrinkmeister, i think you should keep one in your deck for those twilight drakes, druid of the claw etc.
THANKS!
Nice deck. 7 of 10 wins. Tnx for deck. What you think about +1 injured and -1 deathlord?
Thank you :) I'm glad to hear you have success with it :)
I wanted to put another injured bladesmaster in this deck but i can't find a place for him at this moment. I'm not sure yet if it should be swapped for deathlord tho. Since we may see a lot mech mages and i'm sure people won't stop playing hunter i think its smart to keep both deathlords. It all depends on how the meta changes after undertaker.