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Archmage of the Entire Fricken' Universe

  • Last updated Jan 25, 2015 (GvG Launch)
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Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6200
  • Dust Needed: Loading Collection
  • Created: 1/25/2015 (GvG Launch)
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  • Submitted By:

    Cynicalbrit

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This is a deck concept suggested by a viewer. It's core is "every card in the game that messes with your opponents spells". To fulfill this gimmick most effectively I chose mage due to the Wee Spellstopper as well as its Spellbender and Counterspell secrets. This resulted in the deck evolving into an "Archmage" concept, the idea being "your spells suck, mine are the best". You've got some strong starting minions in there, a bunch of Troggs which will make your opponent think twice about playing spells, which combos really well with the secrets. There's some strong damage spells in there since you dont necessarily have huge damage dealers on the board and a sprinkling of control stuff and card draw, along with Unstable Portal as a wildcard to spice up the game. It's best played by trying to anticipate when your opponent is going to play spells and carefully using your secrets and placing your Troggs so they gain the maximum benefit from it. It's a fun little gimmick that so far has faired well up to Rank 15 and I imagine its going to go even higher. 

Generally loses to deathrattle hunter and struggles against handlock due to lack of hard removal for big guys and no silence. Had great success against Paladins, Rogues and other mages.