+60
Favorite this Deck

HandGanis (Anti-Mech mage/aggro)

  • Last updated Mar 9, 2015 (Undertaker Nerf)
  • Edit
  • |

Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8200
  • Dust Needed: Loading Collection
  • Created: 1/14/2015 (GvG Launch)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    60

BBCode:
Export to

See the deck in action Here:  http://www.twitch.tv/tuddfudders
(not my stream)


Match-ups:


Mech Mage


Mulligan for HellfireImp-losion Twilight DrakeMountain Giant and early removal spells.

This is the decks easiest match-up, I have been up against mech mage 37 times with this and only lost once to Unstable Portal into King Krush

Stratergy:
Remove mechs as much as you can with early removal to force them into clunky Goblin Blastmage and Tinkertown Technician plays. You really want to:
turn 2 draw a card 
turn 3 draw card 
turn 4 Mountain Giant or Twilight Drake (unless there is more efficient play removing his mechs of-course)
When they over-extend a bit clear the board, otherwise keep chipping away at everything they play!
Watch your health and be-ware of double Fireball to face. Try and lure spells out on your giants so once they lose tempo you are not at risk of them ignoring minions and going face. Once you have board advantage just drop Mal'Ganis or pull him out using a Voidcaller Shadowflame combo (as most mechs are not more than 3 health) This will seal the game as they can no longer ignore everything and spell your face to finish you the turn before you kill them with big threats, he is the closest thing to a spell taunt that we have and he completely shuts down the mech mage stratergy for handlock.

Other match-ups coming soon...

Card Choices & Subs:

Imp-losion:  removal plus pressure (careful when facing hunter unleash the hounds etc.)

Big Game Hunter: 'cos Dr. Boom exists.

Voidcaller: Get Mal'Ganis out the same turn you play Lord Jaraxxus is the dream, but he works well in an array of combinations.

Sylvanas Windrunner: Strong 6 drop, can make for a very awkward response from aggro decks with a full board of minions.

Loatheb: slow down spells, prevent removal etc.
Other consideration: The Black Knight

Mal'Ganis: Strong against decks that use face spells to push for lethal, He can save you that turn needed to punish them for ignoring your board and going full face. Sometimes a win more card in certain match-ups but definitely worth using in this meta full of mech-mage and aggro face decks.