Razoir's Last Boss - Legend Minion Mage
- Last updated Feb 1, 2015 (Undertaker Nerf)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8480
- Dust Needed: Loading Collection
- Created: 1/13/2015 (GvG Launch)
- user-15605280
- Registered User
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Battle Tag:
Razoir
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Region:
EU
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Total Deck Rating
426
Razoir's Last Boss - Legend Minion Mage
( Also called "Swiss Army Knife Mage" - 80-90% winrate - rank 5 to legend )
Currently testing post-undertaker-nerfs variation. Try at your own risk ! It's not perfected at all. It will be updated frequently
This cool image has been drawn by the super renowned Razoir, yep that's me, it's currently a work in progress and will have a character added with each new subscriber ( who we'll be able to decide which one ).
Deck News and Updates
Because you have all been such an amazingly nice and respectful community, i've decided to thank you all by releasing a full guide here, with videos of all matchups and detailed explanation. It is currently in progress.
18.01 - Updated the guide with the first gameplay video of the Handlock Matchup. Cleared out the guide a bit.
19.01 - Updated the guide with new, highly requested, matchup videos ( hunter and mech mage ).
20.1 - Yesterday night, the deck single-handedly won a tournament, granting Anthony Giorgio a perfect score in every single game. Posted the 3 games of the final and added them to the matchup videos. Kudos to him !
22.1 - Savj won a tournament using a variation of this deck, i have added his changes in the swappable cards section. Feel free to test them and tell me how it goes !
24.1 - The deck has been edited, taking into account Savj ideas, it is perhaps the best version as of today. The only change currently discussed is -1 Argus ( because we have Enhanco-o Mechano ) +1 Antique Healbot.
27.1 - This is a sad day... They just decided to nerf Undertaker ! I guess my deck was too strong.
30.1 - Undertaker patch is live ! Here is the version of the deck i'm currently testing.... Try at your own risk.
Currently Testing :
A very interesting suggestion by HarmedCheese : -1 Mad Scientist / +1 Baron RivendareCurrently using Enhanco-o mechano instead
- 1 Shade of Naxxramas / +1 Unstable PortalRevert back
- -1 The Black Knight / +1 Kel'Thuzad
- -2 Clockwork Gnome / +1 Mad Scientist / +1 Counterspell
- - 2 Haunted Creeper / +1 Zombie Chow / +1 Sneed's Old Shredder
Introduction
Hey everyone ! It's Razoir here with a new mage deck ! As i heard from fellow redditers about how nice Strifecro's Echo Mage deck was, i tried to build one. And what resulted what beyond my wildest dreams, i had created the ultimate deck, the ultimate creature of my existence. A true monster. A true Final Boss. With it, i achieved a 80% winrate, from rank 5 to legend ( the deck has been much edited since then ). That seems unreal, well it is, in fact. And i can't believe it myself. This is a minion-based Echo Mage deck with amazing adaptability, it can change forms easily to counter your opponent deck no matter what it is.
Gameplay guide
If you try to playtest this deck, remember it's a very hard deck to play. It's not a copy, paste and go deck. It requires a lot of skill and knowledge. At the level of a Noble demon at least. If you do have those, this deck is a blast.
The deck is very uncommon to play. The aim of the deck is that, at some point of the game, your opponent suddenly discovers that he has no more cards in hand, and that you have a nearly full one. Because the netherworld's army are endless. ( You can kill 893 560 201 374 slimes, there will still be as much as before ). This is achieved by making use of high value cards that often trade 2 or 3 for 1 and the new GvG cards. However, this is not a fatigue deck, you never win because of it, just hand exhaustion.
Try to board control at the highest extent, without unnecessary face so that he gets the worst value of each of his plays. Without falling into AOE range of course. Try to optimize the value of your echos, adapt it for each opponent ( echo BGH against Handlock, MCTech against Zoo, etc.... ) and stop him from drawing at all cost.
The few weaknesses of this deck are AOE and Weapons, play around them to win ! Never too much minion on board and always trades !
There's a few ways to win with this deck, but all will come as long as you stay close to controlling the board to the greatest extent. The different types of win that will come to you are :
- Winning from explosive Undertaker start
- Winning from board control - Winning by fatigue
- Winning by auto-concede when you echoed/mirror entity-ed X card.
- Winning by ragequit ( happens a lot )
- Winning by completely unexpected burst ( happened to me with Sneed into Al'Akir while i had two +1 atk spare parts )
Card Breakdown
Because every deck needs one
Spells :
- Echo of Medivh - The core of the deck, your winning condition is getting value from it. Every card in here has magnificent synergy with it. This card gives a real adaptability to the deck and helps it to change form easily.
- Mirror Entity - Very Fun and justifies the use of Mad Scientist. You can get some nice echo target with it if you know how and when to use it. Breaks your opponent's play too. Never bad value and can win you games just like that ( Savannah Highmane just asks to be mirrored )
- Unstable Portal - A late addition to the deck. Beyond it's obvious synergy with Echo, it's also just an amazing card by itself and many believe it is the strongest GvG card. Nothing beats a turn 6 Alexstrasza or turn 5 Tirion. ( My all time favorite card to get is Trade Prince Gallywix ). It's weakness comes from the fact that it is pretty random and that you have a ~30% of not getting full value from it. However, i believe that this is a necessary sacrifice for the 50% times where it'll win you the game.
Minions :
- Clockwork Gnome - A nice turn 1, it boosts Undertaker and gives you spare parts that, believe it or not, have amazing value in our deck. Don't hesitate to play them as you don't have Archmage Antonidas in this deck
Whirling Blade / Armor Plating : In a word : Value. Boost your creatures health to kill a minion without dying or to play around AOE, boost your attack to beat a bigger creature. There's also amazing combos that happen far more often than you think. Like my signature move.
Signature move : He has a big minion on board ( let's say Kel'Thuzad ), you play Sylvanas Windrunner to steal it, knowing he has no silences. The, by the book, response from your opponent is playing Sludge Belcher, doing this, he can slow down your Sylvanas Windrunner for 1 or 2 turns. If you have Whirling Blade, you can boost the belcher's attack, ping your sylvanas and run it in the belcher. That way, you'll be guaranteed to take the kel ! How cool !
- Emergency Coolant - Not much to say, slow down your opponent's and protect your board for a next turn Echo.
- Reversing Switch - Often Value ( kill an Ancient of War with a Piloted Shredder + ping ). You can also put out unexpected burst when used with high health minions like Water Elemental or Baron Rivendare. Works very well to counter hunter's Savannah Highmane, as you only have to reduce it to one health and use the switch to transform the 6-4 damage burst to 1. One of my favorite parts as there's so much different uses.
- Rusty Horn - Taunt a sylvanas against two giants or set up a taunt to protect you cards for a next turn echo, there's a lot of different uses to this card but i believe it is one of the weakest spare parts.
- Time Rewinder - One of the most useful spare parts, you have a few nice battle-cries ( like MCtech or BGH ) and can't completely wreck your opponent if you manage to use them twice : get back board control against Zoo or kill two giants in a turn against handlock, the uses are nice. Though you can also use it to heal your Baron Rivendare or take it back to use it another time ( like i did in the handlock matchup video )
- Undertaker - There's so many deathrattles in this deck for obvious synergy with echos that not adding "Bring out your death" would have been madness. Can win you games on it's own if played early ( and i believe you know that if you ever played against hunter. It is to say, played at all ) but is still an amazing card later on with great synergy with Dr. Boom. It is, of course, a great card to echo.
- Mad Scientist - Value wise, the most overpowered card in the game. There's really no reason not to take it. In this deck, his deathrattle becomes "summon the next minion your opponent plays". That's pretty overpowered. It also has nice Undertaker synergy.
- Loot Hoarder - We still need a bit of draw, and early game synergy with undertaker is important.
- Zombie Chow - Am Hesitating between 2 or 1, playing it turn 1 can really wreck a midrange or aggro opponent and it has nice Undertaker synergy. It's most of the time a 1 mana 2/3 cause, most of the time, you don't care much about the opponent's HP.
- Haunted Creeper - When you think Undertaker, you think Haunted Creeper. Not much more to say, it kills Leper Gnomes while still being able to kill Flame Imp. What more can we ask ?
- Big Game Hunter - Echo this ? Goodbye Ragnaros, goodbye Dr.Boom. Giants ? What's that ?
- Shade of Naxxaramas - While this card might be strange to see, it has three amazing unexpected attributes that just make it the best 3 drop we could have. Firstly, it grows, and grows, and then it becomes strong enough to kill a minion with higher mana cost, and then another minion kills it ( or a spell ) see what i mean ? It's a high value card, often 2 for 1 ! 2. It has stealth, so nice synergy with Echo of Medivh 3. It triggers something from the opponent mind that makes him waste an AOE on it most of the time. Paladin love to consecrate a stealth Shade, they are all proud when they do that and spam "sorry". I spam it back when i have a full board and he doesn't have any AOE left. Dumb Paladin !
- Mind Control Tech - Echo and your opponent cannot play more than 3 minions. Quite the deal as you do not have that restriction. I've become such a fan of this card... When it can be played, it's a 3 or 4 for 1 card so that's just amazing value we can't spit on. And nobody even expect MCtech in Mage !
Defender of Argus - With this deck you'll have such easy time to board control that this card is amazing. Easy to echo too as it rarely dies the turn it is played, it's a life saver against Aggro decks.
- Piloted Shredder - To keep board control and facilitate Echos. Such an amazing card that seems to give me Lorewalker Chow a bit too much. And trust me, that made me consider putting it in the deck as we have nearly no spells. A shame i don't have it.
- Water Elemental - Nice value overall, not enough resiliency to put two. It's a great turn 4 against any weapon class and they'll often spend too much removal on it.
- Sludge Belcher - Naxxaramas is Sludge Belcher. Seriously, not a deck today doesn't run it. Even Hunter started to use it. Your winning condition against face hunter is playing it turn 5. It's an amazing card to play before an echo or before playing Kel'Thuzad ( auto-concede ).
- Loatheb - Echo it and your opponent can't play spells for a few turns in a row. Pretty amazing. Nice to protect your board before an echo too of course. Echoing it wins games against fatigue and freeze mage as well most rogues.
- Sylvanas - The best card to echo overall, nice to play on turn 10 with it. Wins game just like that. There's so much silences targets in this deck your opponent won't be able to silence it, and you'll get amazing 3 or 4 - 1 value most of the time. One of my favorite cards and my first golden legendary !
- Dr.Boom - Leaves three bodies that are all nice to echo, i love to play it turn 8 with Finicky Cloakfield for an echo next turn. No living human can survive to two Dr.Boom. ( - Reynad 2015 ). Be careful that most people run BGH today, so if he hasn't already dropped it to counter your aggro, be prepared to have it killed.
- Sneeds Old Sneeder - A great finisher, as silences will already have been used on your other cards it will be able to stay a few turns on board, and during those few turns you'll be able to Echo him. And then.... Oh wait he conceded ! - Only got top tier legendaries with it as of now. Two King Krushes during the same game were... Well..... Nice ?
Matchups and Mulligans
Mulligans are easy, just go for a nice curve ( 1, 2 or 3 mana minions, perhaps 4 if you have the coin ) keep techs cards only if needed ( like MCtech against Zoo or Hunter or BGH against Handlock )
However, matchups are a bit hard to figure out... With such a high winrate, i can only rank them in "very easy" and "easy"matchups.... And those stats are still not very accurate as i have not played that much. But well, that can give you an idea :
With insight from legend friends, i was able to have an idea of the deck matchups against peoples of the same level as you. Those results are the results of the version of the 20th.
- Very Advantaged ( +80-100% winrate) : Paladin - Ramp Druids - Freeze Mage -Rogue(?) - Shaman - Mech Mage
- Advantaged ( 70-80-% winrate ) : Control Warrior - Combo Druid - Priest - Midrange hunter
- Mixed Results ( 50 - 60+% winrate ) : Face Hunter - Zoo - Handlock
Matchup Videos
The first three games are played against high legend player HearthstoneFR / Anthony Giorgio who lent me his help to deliver you a high level game. You'll see him playing around my deck's cards, that's because he knew my exact decklist, ( i didn't know his ^^ ) so don't worry, your games will be far easier.
The next three videos are a record of the 19th tournament final, where my deck granted a perfect score to Anthony Giorgio. Winning every single game on it's own. The opponent is CBDF, legend 180.
The quality is amazingly bad and the music is repetitive but my computer is still not done and i had to do this at the university's computer.
Handlock
Mech Mage
Midrange Hunter
Tournament Final
Handlock
Ramp Druid
Control Warrior
Swappable cards
The Netherworld army is ever recruiting, the deck is very malleable and all of those card would work perfectly, if you miss a few cards or don't like some of them, just swap with cards from here, with these, it all comes down to personal preference. To me, this list is a bit like a side deck, i consider the to in the deck itself.
- Duplicate - Can help you replenish your never-ending supply of minions, however, i found that it's too easily seen trough by the opponent and he likes to kill little spiders or a frog and then spam sorry. But then we lose so we just say "Well played".
- Counterspell - I'm a big fan of Counterspell, nice board protector, nice combo breaker. However can be a bit slow, and bad against Zooish decks.
- Cairne Bloodhoof - Be it him or Bairne, you are happy to echo him.
- Piloted Sky Golem - Same as Cairne. A bit more fun ! But doesn't have the godly value stat ( 4/5 )
- Harisson Jones - Multiplying him denies weapon for your opponent, auto win against warriors, rogue and paladin. There's so much paladins it could be an amazing card, am currently testing it with nice successes as weapons are the weakness of the deck.
- The Black Knight- Was in the first version of my deck. It was pretty amazing as echoing it forbid your opponent to play taunts. A card i'm really hesitating to put back, we'll see how it goes.
- Healbot - Heals are always nice. Helps against aggro and auto-win against rush hunter. However costly and very bad value against control. Can save you, but i wonder if an ice barrier wouldn't be better. And then again, i wouldn't run an ice barrier so perhaps it really isn't worth it.
- Enhanco-o Mechano - I didn't even think about this card before getting it from Sneed into Gazlowe with a spare part. And well, it worked very well, and it's fun. So it fits the deck perfectly. Play it after a low mana creature echo to have a magnificent board or play it on a Kel Board to win the game. I'd be glad to hear your results as i have not tested this card personally.
Savj Suggestions
Frostbolt and Flamestrike - Those cards are the symbol of mage themselves. They are good in just any deck and would work very well in here too. Improving your Mech Mage, Paladin and Zoo matchups. Feel free to play around with them and tell me how it goes ! I still haven't got the time to try them.
Kezan Mystic - I loathe this card. Nearly as much as i loathe flareCard Name. Why ? Because it can steal Mage secrets, and that's not cool @_# a mage secret must never be stolen.
Feel free to use it against Huntards though, they more than deserve it. However, if you ever steal my Mirror Entity with this, don't be surprised when the next day your hearthstone account has been reset.... You have been warned.....
Hall of fame
The brave heroes that have reached legend with this deck. ( not including me of course, that would be cheating )
- All star Hero : MannerBro ( Got all classes to legend, mage being his last with this deck )
- Virgin Hero : TheDragonrise ( it was his first time )
- Noble Hero : OrangeBull ( he appears to be very noble-minded )
- Late-Bloomer Hero : Borimirov ( it was his first time too )
- Footballer Hero : futhead_Zlatann ( Just look at his name ! )
- Cemetery Hero : Zeru2150 ( he likes deathrattles )
Commercial ( They really are everywhere... )
Stream finally starting after the end of the exams ( february ) ! Let's become rank #1 legend ! Just click near here to be directed to my stream, the stream name is YSRazoir
I don't deserve the hundred followers i already got, as i never streamed but i've made a new computer from scratch that can now easily handle streaming !
I was asked for a donation button by a fan, so here it is ! I had never ever thought about doing so but they would be very much much appreciated @_@ - Donate - Henceforth ! For a golden Last Boss !
To people wanting to get better at playing mage, arena, or Hearthstone in general, i can also coach you. I have been a chess teacher for a few years so i have great experience in teaching ^^ i find that extremely fun so i would be glad to have a few students ! Only wednesday night is booked as of now. Just PM me on hearthpwn or send me a mail, i'll answer you right away !
Thanks for reading, I hope you'll get far with my deck !
I wanted to thank you all for how nice you were, nearly all of the comments you left me had "thanks" in it, there were no stupid posts. It seems that we, mage players, really are the best of the best !
Damn, this deck looks insane and very versatile. Have you contemplated about what possible BRM cards to add? I personally think they're all looking too 'specific' to be justified a spot.
If we can find two spots for Chromaggus and Emperor Thaurissan, this deck's copying potential will skyrocket.
Chromaggus increases the max limit of how many total legendaries you can generate from Echo, whereas, Thaurissan could potentially ensure that you perform your Echo combos at a lower cost, since his power affects your whole hand.
P.S. thank god you're not using Duplicate in this deck at all! With Hungry Dragon being an upcoming card, opponents can easily marginalize your Duplicate tactics by killing off the 1-drop that spawns from Hungry Dragon.
I've had a lot of success with a no mana wyrm no portal 2 snowchugger deckllist. Snow chugger is just so powerful it can shut out whole decks like control warrior or Paladin or to a lesser extent face huntard. The other nice thing is you can put your opponent heavily on the defensive early on by "pretending" to be mech mage with a coin mad scientist into chugga start. They waste their removal early on letting you drop KT and friends uncontested. Chuga Chuga is pretty overpowered if you asked me because it's attack isn't really relevant. Anything that attacks it is frozen for 2 turns meaning it's effectively dead so it's a cheaper water elemental in most cases. I also run 2 flame strike no enhance-o. I also cut sneed's too many big drops in the deck and I think ysera is more effective then sneed's if I was looking for a big legendary that wins the game on an empty board. The deck doesn't really need that sort of effect it needs more control early game.
i'm having a lot of trouble against the resurgence of oil rogue and shaman decks.
Against rogue the key cards are Water Elemental and Loatheb but I've lost before when i've played double loatheb and a 4 turn lockdown with water elemental. Bladefury is such a well designed card lol. In that matchup mirror entity really doesnt make an impact as they hardly play good minions. Added Snow Chugger in the deck, although it can get removed quite easily it might help? Let me know how you guys deal with these decks!
Hey guys I just made an account to comment on this deck. Really enjoying it over the last couple patches.
Have made a few changes recently that I've found quite fun and suit the slightly slower meta plus the fact that everyone plays around Mirror Entity now, also inspired by a recent post with some suggested changes:
- 2 Mirror Entity / + 2 Duplicate
- 2 Zombie Chow / + 2 Annoy-o-tron
- 2 Mana Wyrm / + 1 Argent Squire, + 1 Polymorph
- 1 Shade / + 1 Kezan Mystic
- 1 Piloted Shredder / + 1 Blood Knight
- 1 Sneed / + 1 Sunwalker
- 1 Mad Scientist / + 1 Antique Healbot
Ok so 1 Annoy may be sufficient and Argent is mainly just there to have a one drop and an easy Blood Knight target but personal pref for now. You'll sometimes Echo the Mad Scientist or inevitablty draw a secret so 1 seems enough and Healbot is potentially huge value in this deck, especially with the rise of Oil Rogues and to slow down face decks.
Kezan is pretty amazing given that Mage and Hunter are pretty much two of the most played deck types still as well as being handy against Pally which is naturally a tough match up for Mage. It can be difficult to get value out of Sneed so the Sunwalker both gets huge KT value, great echo target and can combo with Blood Knight sometimes.
Dupe is currently played around alot less than Mirror and it easily gives you copies of Belcher, Annoy (such Blood Knight value!) or other mid game drops such as Water Ele or Shredder.
This "Echo Mage" is pretty wild. I am 3 for 3 in casual play. During my first game, I was down to 9 health. Ice block was played so early in the game I almost forgot about it. I was able to play both Molten Giants for 0 mana. I then used 1 echo, getting both Giants in my hand and played them. I then used the second Echo and had four Giants in my hand, I played three. I had 7 Molten Giants on the board. My opponent knew something was up. He went to the face with a low attack minion. When that did not trigger the secret, he hit me with all he had. That triggered the Ice Block secret. I was immune. Staring at 56 damage, with no taunts, he quickly conceded.
Hey Razoir!
Remember me? I posted the Savjz version of the deck pre-undertaker nerf but I've been using your version with a few techs and have been steadily climbing the ranks! I've been having a few matchup problems which differ a lot from your write up and would like some thoughts:
Favored (7-3 winrate):
Even (6-4 / 5-5)
Unfavored...but still winable (4-6 or worse):
Let me know what you guys think, ESPECIALLY THE SHAMAN MATCH. I'll update more as I go along the ladder. Thanks Raz!
So here's the issue I am having with this deck. I never ever get to cast Echo of Medivh unless I am already winning the game.
Almost every game goes like follows:
Against Control -- keep trading for control of the board, often with minions being swept away each turn. The big guys in my deck cost too much for me to echo and play at the same unless we're in the super late game, at which I'm either staring death in the face or I've already gotten board control and Echo is just unnecessary icing on the cake of victory.
Against Aggro -- my opponent floods the board and I need to do the best I can to get my taunts on the board. Echo *SHOULD* be better here, for Sludge Belcher especially, but the same problem arises: Echo costs too much to cast AND play a minion in the early-mid game, and any taunt I put down is immediately removed by a spell my opponent has, or trading. I also have too many games against Mech Mage or Funter that I have a whole hand full of high cost minions and nothing to play.
In short: the current games I'm having over and over again have my opponent killing my shit before I get to Echo it, or I have to spend all my mana for taunts against massive aggro and can't play smaller stuff to echo in one turn.
Thoughts? Help? Am I just bad?
Yeah, playing Echo a rly tricky sometimes, u need to gotcha moment, and it can never be.
But if all ok, u very increase u chance to lose random ops topdeck, cuz u simply have card advantage and he must think about other problems the killing u.
Play this deck more, try different ways, look what write autor:
And this is true.
Yea playing against aggro almost makes echo not a factor in the game unless you've survived late game. What I find is that there are a few key cards that you can and often echo which are: Shredder, Belcher, and the minion you get out of portal since their cost is low enough for you to play and echo in the same turn, and the minion you mirror since they usually cant clear it in the same turn. I've been through a slump where I kept losing because i was trying just to survive and not set up the field. But yes you are right in thinking that echo is just a mechanic that doubles your field strength, which has to be somewhat strong in the first place in order to be effective, but it could solidify a win in mid game. This deck does not have a huge comeback factor but I think its very versatile in having a chance against most decks in the meta. ill share some tips:
The best way to set up board is with two cards, Scientist and Shredder. With Scientist on turn 2 you should be thinking to trade their early minions into mirror entity next turn so that their turn 3 or 4 you'll get an extra card on your field.Turn 3 you can play an additional minion or frostbolt their field so that you have their field has 0 or 1 minions into their turn, and you'll copy whatever they play giving you a +1 minion used to trade to reduce their field. You should be looking at having +1 minion than your opponent on your field by turn 4 on which you can echo this turn or play shredder. Belcher then comes the following turn using your shredder to trade into their 4 or 5 drop, and if belcher survived, turn 6 is also a good turn to echo. Again for this setup its kind of crucial to have scientist on turn 2 and it is even better if you have zombie chow or mana wyrm to accompany him. Even pinging your scientist can make your opponent locked into underdropping on his turn in fear of mirror entity.
However this can all be under-minded by aggro which usually underdrops which is why this match-up is such not in your favor. Against control, waiting until turn 5 or 6 even for your mirror entity and even planting Sylvannas can change the tide. Just know against most druids and palladins have answers to Sylvannas and Belcher with silence or Aldor, but in most cases, after doing that they ignore that minion since its not much of a threat. This is a opportune time to play another minion and then echoing them both. (A tip for people going against this deck, kill the belcher even if you silence him so they he doesn't get echoed)
Thanks for the response man. I'll give a shot. Well explained.
Most of the time Echo isn't too hard to get at least a decent play out of. The main issue with using it is probably aiming to over-extend on its value. You can't always get a huge 4+ minion copy off it. If you can just get a Belcher or Sylv plus one other minion if possible then it's already doing great work!
Best deck atm imo hands down.
Thanks for the good ideas
i dont have sneed´s and BK, how can i replace them? thx for the deck
All u need is just read comments bellow..
i like the deck in general but is it just me..but i really have a hard time cause of almost no carddraw. echo is fine but not if i dont have something i can echo with it cause i´m just topdecking all the time.
I made a simliar deck tho i need all the help i can get to make it perform smoother
A couple of examples, whethever if i should use 1 or 2 unstable portals?, add explosive sheep for rush deck control? run 2-3 secrets and a mad scientist, but the problem is that this might be quite bad if u actually have the secrets in ur hand since it will probably be quite slow? swap lil' exorcist? Recently swapped 2 Harvest golems to 2 Spider tanks since spider tanks is way stronger and gives alot more power since harvest golems are for deathrattle decks wich i was kind of stupid not to notice that i should have done this swap earlier, also this small change made alot of improvement to the deck and made me win games alot easier so yea, there are many possibilities.
As u can see i have many questions and wonders about swapping and adding few cards to the deck to make it a really good and strong deck, all help is appriciated, dont worry to give some tips and improvement of this deck.
i'd say use Harrison Jones instead of Ooze, tho i don't have that card yet.
Thx a lot. But if u think there no need to edit the deck, I will play more with original list, and see what happen =)
I will wright later more thoughts about this matchup.
Same problem. Very need a solution plz =)
BTW what if we cut one Mad Scientist (cuz we not have undertaker anymore and only 2 secrets) and Shade Of Nax (cuz she rly slower then in a druid deck where we can cast she on first turn using Innervate)? and then add 2 Chuggas or Annoy o Trons, or something little and cheap, but powerfull? =)
Razoir we strongly need ur opinion!
IMO sneeds is rly important for this decks cuz of copy, also black knight is optional.
Sky Golem is always good, but all that things cant help to stay alive in early game =)