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CreMaster's JeHoba 1.7

  • Last updated Jan 21, 2015 (GvG Launch)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3280
  • Dust Needed: Loading Collection
  • Created: 1/9/2015 (GvG Launch)
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  • Total Deck Rating

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Hi! I CreMaster I'm a 7 time legend player. I made this deck to fool around but it turned out to be really good. This deck is something that I've never seen before and its on its early stages, so changes are bound to happen constantly, but its finally at a point where i feel that sharing it is the best way to improve it. The deck is aggressive but its smartly aggressive, your first 4 turns you have to control the board hard if you have innervate that helps reduce the time it takes to set up the aggressive part of the deck. The key elements are Hobgoblin and Jeeves. The point of the deck is to well win by like turn 9 but if it doesn't work you can always use Jeeves to draw. Hob is really good but if you don't draw him you can still win the power of the wild and savage roar. 

Opening hand.

As your opening you want zombie chow. to play turn 1. there's always the option of an undertaker opening. Also with coin an innervate, hob and a 1 drop is devastating. you can pretty much start with any card. the only cards you DONT WANT on your opening hand are loatheb, violet teacher, savage roar, swipe and sometimes power of the wild and keeper. so that means 2/3 of your deck is good for an opening hand which is nice.

Gameplay.

As for every match up the play is different ill try to upload a video explaining the deck in detail in the next week or so. Ill upload an explanation of the deck in SPANISH/ESPAÑOL tomorrow. Heres gameplay and the tech of the deck in spanish ill upload english soon.  

The only thing you need to keep in mind is the Strong match ups and the weak ones.

YOU BEAT: Zoo, Hunter, Rogue, Pally and warrior, regular double combo druid.

50/50: Handlock, shaman, taunt ramp druid

YOU DIE AGAINST: Priest, mechmage. 

Havent played enough to know the exact percentage, but that's why I'm uploading it. 

Have fun playing in the ladder with this and PLEASE PLEASE comment to improve it. All input is good, I've had many ideas to change it, from using cogmaster, unstable ghoul, weblord, novice engineer. The zombie is still in question as is the loatheb and 1 of the violet teachers. I have a lot of ideas and been trying out a few but more input is necessary. 

***CHANGE VERSION 1.5***Removed Force of Nature, because it was a mostly dead card and a Violet Teacher to lower the curve. Added 2 Imp Master, as you can play it turn 3 with no fear and the imps power up with Savage Roar and Power of the Wild and activates with Hobgoblin, its been doing very well.***

***CHANGE VERSION 1.7***Removed the 2x Zombie Chow, added a Novice Engineer for drawing purpose as the deck needed a little more and it when you play it with Hobgoblin it instantly draws a card to also play with him and late game its good draw. Also added Mark of the Wild the card protects your important minions, like Jeeves and Hobgoblin also does a great combo with Echoing Ooze and more life to a minion to actually challenge the board to be able to stabilize and do well with your Hobgoblin and Power of the Wild combos.***