Auto-Barbara Streisand
- Last updated Jan 16, 2015 (GvG Launch)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 9560
- Dust Needed: Loading Collection
- Created: 1/9/2015 (GvG Launch)
- Swishface
- Registered User
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- 3
- 22
- 20
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
172
Hi I am Swishface and this is a deck what I made with my friend Geekbean.
This deck was solely made to use the pun name "Auto-Barbara Steisand", but weirdly seemed to do really well... it might still be garbage though, maybe.
It went 9-0 to end up at rank 5 legend before losing to a hunter and a dc. Proof: http://imgur.com/kEGzndd. It ended the night going 14-3, which probably isn't too bad.
Mulligans are written after the card reasoning.
Here is my stream: http://www.twitch.tv/swishface.
Deck Edits as of 11/01/15 (reasoning at bottom): To be clear the original deck still works well, these are just some changes I have been using on ladder. I am continuing to update the deck and wanted to keep everyone updated, if you personally find a card working well for you or fun, leave it in, it will still work fine :)
Link to original deck list for convenience: http://i.imgur.com/aFRfoK4.png?1
-1 Goblin Auto-Barber, +1 Sap
-1 Blade Flurry, + 1 The Black Knight
-1 Piloted Sky Golem, +1 Loatheb
Watch pros be mean about my deck because I wasn't streaming at the time and people like videos to learn from.
Vs. Amaz Paladin - http://www.twitch.tv/amazhs/b/608538347?t=1h10m02s (opening hand was sky golem, boom, rag :(
Vs. Hyped Rogue - http://www.twitch.tv/hyp3d/v/3670214?t=6h000m51s
Well thought reasons for cards:
Backstab and SI:7 Agent are purely tempo cards allowing you to keep mechs alive, they also combo with bomb lobber well.
Blade Flurry: It may seem odd that there are no deadly poisons, but still a spell which requires weapon damage to be effective so I will also speak to the lack of a card here. Deadly poison is too slow. Auto barber is often the same mana cost due to mech warper and gives you board as well as an upgraded dagger. Due to the number of early minions, a large board clear is often unnecessary and as such flurry can often be saved for truly opportune times with spell power and autobarbers buffing it up.
Eviscerate: It's a rogue deck. Works as burn, removal and tempo, everything you want.
Annoy-o-Tron: Protects mechs and your face with its shiny body, gets a shinier body with Iron Sensei.
Bloodmage Thalnos: Cheap Spellpower is only outvalued in this deck by the draw that Thalnos gives.
Goblin Auto-Barber: Replaces deadly poison, is a mech, mechs work well with mechs.
Mechwarper: Makes mechs cheaper, lots of mechs in the deck, cheaper mechs are better mechs.
Fan of Knives: One would think fan is there for zoo and hunter... which it helps with, but Paladin, Paladin is the sole reason for this card to exist in this deck. Also, cycle.
Big Game Hunter: Dr Boom is annoying to deal with, rag is worse, this kills both of those. Sabotage is too slow with no preps.
Iron Sensei: Originally only had 1, maybe that was right, all I know is he did work 100% of the games I drew him and Sensei buffing each other is funny.
Arcane Nullifier X-21: This card is strong against aggro, but Warrior is where it shines. This card and sprint are the only reason Warrior is a winnable match-up. A Nullifier that is buffed by Sensei is an infinite annoyance for a class that solely wants to kill said Sensei with their face.
Piloted Shredder: A yeti that gives you another creature, more creatures is more tempo. Also, helps gain card advantage.
Azure Drake: Was originally an under-performing lotheb, now is the best top deck other than sprint for when your hand peters out, which will happen from time to time. Spell power also good, is less relevant with no preps though.
Bomb Lobber: The MVP, the Showstopper, the Shawn Micheals of two for one's. Every Druid who is greedy with shades become nothing but a source of pure glee.
Piloted Sky Golem: Similar reason to Shredder, but this one is bigger. There were two once, one of which was always in opening hands... there is one now, zero of which are in opening hands.
Trade Prince Gallywix: As far as I know I was the first to put this as a replacement for the second sprint in the typical midrange rogue deck a month ago and I still don't know if it is garbage or not. It's basically a fat lotheb and much like Weblord, you never know if it is actually affecting their plays.
Sprint: Against Warriors this is a win condition, against everything else, this is a nice bonus you are furious to see before turn 6.
Dr. Boom: Some would say this is here because it's in every deck... Sensei'd boom bots are real funny.
Ragnaros the Firelord: Always kills big idiot minions and big idiot faces/ always misses his target and gets bgh'd. 50/50.
Edits:
Sap - Sylvannas in a huge problem to deal with and this is the best answer to her, them having to replay it is much better than a silenced 5/5 that can still kill minions. Sap also can help push for lethal and the Handlock match-up.
The Black Knight - The are exactly 5000 druids on ladder and even though this deck is favoured against them, a ramp druid with infinite taunt can be impossible to kill at some point. Every deck has gone back to taunts of some description so it finds value in other match-ups also. The deck is favoured enough against aggro for this to not affect the match up with the other changes. Also helps against handlock.
Loatheb - Allows to set up lethal or in the very least protect your board from a ridiculous board clear. Makes freeze mage winnable, but still heavily unfavoured. Also helps against the 8000 druids from hitting your face for 14.
Mulligans:
Zoo/hunter: Backstab, Si, Fan is good against hunter more so than zoo, any cheap mech, particularly annoy-o-tron.
Warrior: Keep 4 drops and sprint if you have anything to play turn 3 or earlier or the coin. Annot-o-tron is great keep if you have anything to protect, especially Iron sensei.
Shaman: Similar to aggro, fan is also good due to Spectral spiders. Think about how much you lose to earthshock before throwing things away.
Handlock: Every cheap mech you can find, pick a combination that plays the best around hellfire if at all possible. If you have a backstab or a hand that you feel can survive against zoo, bgh is fine to keep in mulligans against warlock just to give yourself a chance. Black Knight is too big of a risk to keep.
Palladin: Fan of knives is a must keep, other than that, back stab and si both kill knife jugglers pretty well. Mech warper is great against them because they have no way to do 3 damage on turn 2.
Mage: Assume mechs, if freeze mages are around put a lotheb in for Piloted Sky Golem and mulligan for that; otherwise backstab, mechs and si... there is a theme here with mulligans.
Druid: Annoy-o-tron, mech warper, Iron sensei. The holy trinity of "which one of these do you want to keeper?".
Rogue: Mechs, backstab, 4 drops. Try and hold a combination of cards that will take a card and a half to deal with and get either tempo if they can't deal or card advantage if they do.
Priest: Anything to play turn 4 or earlier, shredders are fine to keep with coin.
Don't really like how heavy this deck is. But I like a lot of the concepts. I have all the legendaries, so that's not the issue. I just want to see the deck be consistent with a higher likelihood of seeing value from mechwarpers. I've made my own deck based off this one... except with concepts taken from oily rogue mech mage.
But ya, really like the tempo bits. Always wanted to find a good way to use bomb lobbers.
Currently on a 14 game win streak and been using this deck all season. Started at rank 20 and got to 14, lost a few and got to 16, and now on a 13 game win streak. I had a few adjustments because I didn't have all the cards.
-1 fan of knives +1 blade flurry
-1 gallywix +1 healbot
-1 bloodmage +1 arcane nullifier
-1 the black knight +1 enhance-o mechano
-1 ragnaros +1 kel'thuzad
Kel'thuzad and enhance-o have won me a few games on their own and the extra nullifier with iron sensei is nice versus priest mages. The blade flurry hasn't really helped much so I may replace back with a FOK.
Boom/Kel and Annoy/Kel have been doing work.
Thanks for the deck! It's been really fun and greatly improving my win rate.
not a fan of gallywix. substituting for sylvanas / kel'thuzad will see what works better.
Awesome deck ! Rogue is finally viable again !
Tried some other Miracle Rogue Decks (next gen) but nothing works for me.
i guess i suck so much at this game, trying this deck but im not winning as much as people say... can't mantain a streak to earn bonus stars and im currently at rank 17, trying changing 1 fan for 1 healbot
Oh my this is a good one. Thank you kind sir
I subbed out Gally for a healbot but I have not seen the healbot 1 time in all 10 games Ive played XD
Lately I've been struggling to complete quests with my rogue decks, so I decided to try this one out... Wow, thank you so much for sharing this deck. I just went 4-0. Only substitution I made was using Antique Healbot for Trade Prince, since I don't have that legendary. It worked out well. :D
Huckfunters
Thank you, I love playing tempo Rogue decks and this is the best I've seen in a long while, very consistent . Made me play Rogue again after a long break, I really dislike Miracle style decks and there was nothing else that suited my playstyle around (also, I don't build decks, I leave that to the competent people out there :P ). +1!
Hi, what are your thoughts about adding some silence to deck (owl or SB)? I run into problems against infinite taunts or even some early undertaker.
I was running an owl specifically for undertakers and twilights drakes as those are the few times it is better than sap and it worked quite well, so if you see alot of handlock and hunter than owl is better than sap, they basically do the same job so I wouldn't put both in the deck. Sap is alot better against highmanes and taunted giants though, so it may just come down to preference in the end.
This deck looks really good ! , but i don't have Gally or Black Knight ( Dont know if i will craft them or nah), so traded them with Sylvanas + Harrison.
I didn't have a Bloodmage Thalnos at the time, so I usedRecombobulator. I also don't have The Black Knight so I used Piloted Sky Golem. Twas fun morphing the rng drops from shredder as well as Bomb Lobber (since you usually get a 5/5). :)
This deck beat a ramp druid at rank 5 so I'm now officially a fan... only thing I don't have is gallywix, can't decide if I wanna change for sprint or sylvanas, went with the latter for now
I didn't have Gally and used Troggzog as a different kind of Loatheb but still, this deck was a pleasant surprise, works unexpectedly well for something seemingly simple. Maybe people aren't used to Rogue decks that aren't miracle, in any case Coin+Mechwarper followed by Iron Sensei is usually an autowin.
I was missing Ragnaros and Gallywix, so I swapped in a Baron Geddon and Ysera Baron is working a treat against aggro decks, but I've yet to find a situation where I needed Ysera so I may swap her out. Great deck, thanks for sharing.
I don't have Rag(next craft for sure) and Black Knight so I replaced them with Sylvanas and a blade flurry. It so far works fine. Any other ideas for replacement?
Also thanks for the deck, it works so far and fun to play.
Sap or owl might be better as a replacement for black knight, but sylvannas is a perfectly fine replacement for rag.
Deck is too finicky, not reliable. I was able to slowly climb with it, but each game felt like I could lose any second, not a fun experience. Other decks have proved to be much quicker and more reliable. Plus, judging from your stream it looks like you have fallen a good 300 ranks using this deck, I'm gonna steer away from using it.
I fell most of my ranks from not playing for 3 days and the deck still has an above 65% winrate but if it isn't working for you than there are lots of other decks that you can try, I hope you find one that feels better for you to play personally :)