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[S9][Legend] Weapon Aggro

  • Last updated Nov 7, 2016 (Yogg Nerf)
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Wild

  • 17 Minions
  • 6 Spells
  • 7 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4440
  • Dust Needed: Loading Collection
  • Created: 1/6/2015 (GvG Launch)
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  • Poach
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  • Battle Tag:

    Poach#11498

  • Region:

    US

  • Total Deck Rating

    920

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Here's a fun little deck. Got me to legend rank the past two season and I plan to use it again this month. The basics of the deck are to hit minions with weapons and hit face with minions. This deck can maintain pressure and deliver huge amounts of damage. Also everyone mulligans for Control Warrior so that doesn't hurt.

Synergies:

Most pirates combo with our 7 weapons. Don't be afraid to play a naked  or Bloodsail Raideron turn 2

Mulligan:

Keep Fiery War AxeOgre WarmaulBloodsail Raider, Leper Gnome. If you already have an early weapon keep Dread Corsair. I like to keep Whirlwind against Hunter and Paladin to deal with their early one health creatures.

Last 2 weeks of January Stats. All above rank 5.

Bad Matchups: 

Mech Mage~ 38% 12-20 

The freeze mechanics of the mage are a killer for this deck. You must kill Snowchugger immediately. I use Owl for Annoy-o-TronBrawl is a key card in this matchup.

Control Warrior~ 43%  6-8

Warrior got a lot of health gain from GvG with Shieldmaiden.  Either put on insane amounts of pressure or play as slowly as you can for Gorehowl Upgrade! combo.

Fair Matchups:

Driud~ 67%  14-7 (both kinds)

This matchup really dependent on the druid draw. Druid of the Claw is the biggest problem for this deck, since 6 health is hard to deal with on turn 5. Just play around Swipe. Also Ogre Warmaul kills

Priest~ 67%  8-4

Don't extend to far Auchenai Soulpriest Circle of Healing will kill of your minions. Only 2 minions out at a time and pressure him with weapons.

Hunter (Both kinds) ~ 70% 23-10

Control the board early with Fiery War Axe and Dread Corsair. After that this deck will be able to put out more damage than the hunter. Also your Armor Up! ability saves you from the Hunter's Steady Shot.

Good Matchups:

Handlock~ 82%  14-3 

Save Ironbeak Owl to get past taunt. Don't use it to remove his Azure Drake. Brawl is another great card for this matchup. Don't worry about their health for Molten Giants.

Rogue~ 83%  15-3

Rogue rarely has health gain and they don't have any taunts. In addition they kill themselves with their hero ability. Just stick to the basics and you'll do fine.

Control Paladin~ 84%   21-4.

Keep Whirlwind for Muster for Battle. Also keep Death's Bite the Paladin doesn't have too much burst or taunts making this an easy matchup.

Shaman~ 86%  6-1

Most of our minions are 3 health and the Shaman has many ways to deal 3 damage. Thankfully most Shamans don't have any health gain so Just go for face. Brawl is very useful to deal with their board. Also Ogre Warmaul will miss Al'Akir the Windlord and hit face.

Zoolock~ 100%  2-0

Nobody plays it at legend.

Edit:  April 14th, 2016