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Boar control with no boars! - WTF [no legendari...

  • Last updated Nov 1, 2013 (Beta Patch 3937)
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Wild

  • 16 Minions
  • 12 Spells
  • 2 Weapons
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 1200
  • Dust Needed: Loading Collection
  • Created: 11/2/2013 (Beta Patch 3937)
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  • Total Deck Rating

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How does the boar control work?


Boar control with no boars. I was thinking of adding one just for the name- but no. This deck focuses around controling the board: Buff yer totems with many buffs, much cool! Use yer overload and removal for their minions! And if all else fails, you still have your trusty fire elemental!

This deck utilizes Shaman's totems and buffing them with spells; minions. You will often find yourself controling the board with overload spells, while just spamming early minions and doing damage. This deck has some pretty sick combos and much cool stuff ^_^

Cards you need to know about:

Minions:

Knife Juggler & Imp Master - Pretty sick combo. If you menage to put down knife juggler early, and imp master right after that: It's guaranteed damage after each turn! (If they're not destroyed of course :/)

Flametongue Totem, Master Swordsmith, Raid Leader, Dark Iron Dwarf & Defender of Argus - Pretty much buff cards! Some pretty decent cards that can buff your totems, even themselves! I organised them so the mana curve is purrfect! 

Windspeaker - Not gonna lie, I did it just for the mana curve. However, this card is actually half-decent if you only keep buffing one minion: However there is counter to that. If your opponent has direct removal you're pretty much screwed. But since most of the good spells come after turn 5- you should be fine!

Frostwolf Warlord - Boom! So much synergy. Totems, Imp Master, Feral Spirit. Your board will be crawling with minions, this card is godlike.

Argent Commander, Fire Elemental - Amazing lategame cards. You will most likely be able to remove opponent's minion and gain minion of your own! THE VALUES!!!

Spells:

Forked Lightning, Lightning Bolt, Lightning sotrm & Rockbiter weapon - Oh, the removals! Early and juicy removals just to annoy your opponent off. Clear the board, clear the minion or simply do damage to the face- awesome! THE LIGHTNINGS.

Totemic Might - This is an awesome card. 0 Mana to make flametongue and other totems more survivable and since our cards only give attack, this card is too good!

Hex - This deserves section on it's own. ^_^

Feral Spirit - This gives so much. Protection, early minions and balance between health and damage! Everything we need in our boar control deck.

Bloodlust - Imagine this. 7 minions on the board (They can even have 0 attack) and this card. BOOM: 27 Health gone. Not even speaking about the buffs you will give to your minions. This is one of the best finishers.

Weapons:

Stormforged Axe - You won't be needing anything but this. Doomhammer is nice and all that, but this deck focuses on early boar control and doomhammer is not even needed!

..:: Let me axe you a question- What kills 2-drops? ::..

..:: Axe does :D ::..

End:

Nobody plays Shaman anymore ;_: Give him some love, show him he's appreciated! It's really fun swarming the field with buffs, strong minions and epic spells- and the Bloodlust finish is so satisfying.

SHAMAN SHALL BE REBORN MWHAHAHA